Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Master of Orion I/II > Which one's your favourite? MOO1 or MOO2?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
What's your favourite MOO? (Time out:0 days after 28-09-2001, 01:34)
MOO1 - Simple, elegant, fun!
MOO2 - I like the increased levels of detail!
I like them both!
View Results [Edit Poll (moderators only)]
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
fanatic civver is offline fanatic civver
Chieftain
Adelaide, Australia
Sep 2001
time: 14:45
Lightbulb  Old Post 28-09-2001 01:30
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Which one's your favourite? MOO1 or MOO2? Tired of ads?

MOO1 is a classic. Everything works extremely well - the ship design, diplomacy, spying, combat and slide bars. A pity that the AI isnt that great!

I find MOO2 really boring, mainly because the enormous ship battles are long and tedious. Iin a one sided affair you still have to sit through the AI moving its 100 ships just to destroy your single battle station that never had a chance to begin with. I dont see the point in playing in strategic mode either since the game is based around designing your own custom ships and sending them into battle. The combat was fun with MoM and MOO so why was it changed so much?

So, what one is YOUR favourite?

pchang is offline pchang
King
Cupertino?
Aug 1999
time: 05:15
  Old Post 28-09-2001 01:39
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Maybe your computer is too slow. I never noticed space battles taking a long time. On the other hand, I never had space battles with more than a couple dozen ships. Ever.

Master Marcus is offline Master Marcus
Prince
Quebec, Canada
Jan 2000
time: 00:15
Arrow  Old Post 28-09-2001 02:27
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton

I voted both of course. I'm like the cameleon, I can be a macromanager ,OR a micromanager over all the details in the case of great games in the civ tradition. Why not to adapt if the game is worth it, like the upcoming MoO3 I hope. As for MoO2, it's still a landmark game worth playing and not beaten in the genre. A masterpiece. Period. You may not like it, and be glad to hear the macro side of MoO3 - perhaps the returning of an "elegant simplicity". But don't let that fool you: MoO3 will be ...elegant, we hope, but for the simplicity thing....it will be the most complex game to date, 10 times more detailed with a learning curve x10 next to the prequels - even without micromanaging the "boring details".

Hope your computer is not too slow for handling these upcoming huge battles ( forget the minimal requirements ), otherwise you may want to stick with the original MoO ( perhaps unbeatable ) like some addicts still playing the original Civ ( the originator ).

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 28-09-2001 08:38
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

Never played MOO1.

And I just recently (2000) got MOO2.

Rhuffin is offline Rhuffin
Settler
France
Aug 2001
time: 06:15
  Old Post 28-09-2001 10:22
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

MOO1, definitely.

It was simple, effective and fun. I love the design ship module (with which you could more customize your ships than with MOO2). But it was the slider bar system which made the game so effective (you could manage your empire as you wanted but it was not too tedious).

MOO2 had too much micro-management. Too many thing to build on your colonies. It was difficult to have a fast paced game as in MOO1.

I remember a usenet discussion way back in 95 when MOO2 was announced. The subjet was "we want MOO gold not MOO2". MOO gold being MOO with better AI, better graphics and a few more races, techs ... After playing MOO2 I definitevely agreed with that statement. I still play MOO from time to time, but not MOO2.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:15
  Old Post 29-09-2001 14:28
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

MoO2 got me into the TBS genre, and it is still in my 'active rotation'. My only complaint was that spce is too small.

BTW, what is your definition of 'huge'? I've never had a battle involving more than thirty ships on either side (and if that many were headed toward one of my systems, you can bet they'd be met by more than just a battle station...).

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:15
  Old Post 11-10-2001 00:47
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

MOO the original, without a doubt.

What do you call a huge battle? 30 ships per side? how about when I went and attacked a planet with 20 missile bases, protected by 430 small ships and 18 medium ships. I attacked with 22 huge ships and 65 large bomber types.

I would have loved all the new options in moo2 if they hadn't destroyed the game.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:15
  Old Post 02-12-2001 09:57
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Inflate your Upload Space

It is not that easy of a call for me, but I guess I will have to say MOO. I would haved loved a MOO gold, make it windows instead of Dos so XP and beyoond is not a problem.
I do like Moo2. The battles are only a pain to me if I screwed up and forgot to do something and have to redo it. 40 or so on each side is boring. I run on PIV 1.7GB so speed is not the issue. I like the ability to upgrade ships and the improved ground warfare. I like the Leaders and the sound.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
  Old Post 04-12-2001 15:17
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Inflate your Upload Space

The original of course.

There are some improvements in MoO 2, for example upgrading ships, outposts, and multiple planets per system. Others are definitely no good, such as all the tedious colony improvements, spies, and tactical combat.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:15
Talking  Old Post 04-12-2001 15:19
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Father Beast
What do you call a huge battle? 30 ships per side? how about when I went and attacked a planet with 20 missile bases, protected by 430 small ships and 18 medium ships. I attacked with 22 huge ships and 65 large bomber types.


That's nothing.

I remember a battle where I fought the Meklars with several hundred huge ships on each side, together with thousands of large and medium ships in support.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:15
  Old Post 04-12-2001 22:13
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Avatar Enlargement: We've got the solution

As for the large fleet battles, I am not sure if you are talking about Moo or Moo2. In MOO the numbers are of no concern as they can only have 5 or 6 fleets (never counted them after about two thousand of games I should know) any of which can have up 32xxx ships and I have whacked that many lots of times. In Moo2, why would you let them get that many ships in the first place? Once I get plasma cannons I start to stalk the AI's fleets and kill them. I start with the biggest one I can find. I do not want them showing up on my door with a large fleet and me with no ships in range. On the hard level they seem to have one big fleet and some very small ones, I just get the big ones as the small one can not hurt my planet, only blockade it. Once all of the big fleets are gone, I can just start annexing planets and pump up my score.

Deathwalker is offline Deathwalker
Prince
Great Britain
Mar 2000
time: 05:15
  Old Post 13-12-2001 14:26
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I love MOO2 the best. I tried playing MOO1 but could never get into it for some reason.

Garth Vader is offline Garth Vader
King
Saskatoon, SK, CA
Oct 1999
time: 22:15
  Old Post 13-12-2001 20:32
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Inflate your Upload Space

I like them both, but since Moo2 can still be easily played on my computer I'll pick that.

I got tired of Civ3 after 3 games, and I went and played a couple of Moo2 games. I would guess that Moo2 has occupied the most of my time out of any computer game, moo being second.

What really extended Moo2's life for me was finding the MeltPot race editor now I play on impossible with a custom race against super custom races. When I bump into the Borg early in the game it's usually over for me!

I prefer the Moo2 combat with shield facings and weapon arcs. I have had some real large battles, I once fought a Dominion fleet of 65-70 doomstars, they actually had more ships in the fleet but they wouldn't all fit on the screen. The only time a large ship battle is a problem is when the computer is using tractor beams and plasma webs

The micromanagement can be annoying, but compared to moving around a bunch of workers or formers it is quick and painless and everything can be easily done from the colonies screen so you don't have to click on each system.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:15
  Old Post 13-12-2001 22:48
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I have always said that people will tend to prefer the version that they used or heard first. If you are old enough to know more than one version of a hit song, you tend to like the one you heard first. You may like both or how ever many version you have encountered (hits, not covers). Games are the same only more so. I say that because songs are not impacted by technology. So for Moo2 if you played it first and then tried Moo, the sound and graphics are very dated. If Moo3 is good, people who get it and have never played MOO or MOO2 will probably feel they are inferior. Moo2 did introduce some very good functions as you say shielding and arcs, ground combat with more variants (tanks/battle droids), leaders. Moo has played on every box I ever had from 386 to PIV and all operating systems from DOS, OS2 to NT. As for Civ3, once I stop for awhile it will probably a long time before I come back. MOO/2 are very easy to come back to as you can have a fast game and it is easy to remember the strategy. Civ3 you had better use the better strategy or you can not win. You can not start a game and then realize you should have done this or that and forgot, you will lose.

tonic is offline tonic
King
Melbourne, Australia
Jun 2000
time: 05:15
  Old Post 14-12-2001 17:55
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I've only started playing MoO(1) for the first time about two weeks ago and have to admit to a severe case of addiction perhaps even more intense than Civ2. Although the game can be shorter than Civ2, there is sufficient depth and challenge in the strategy (as well as the distinctively different qualities of the available races) to make for a high saturation threshold.

I haven't played MoO2 but it seems, reading the feedback here, that I have not missed much. Now if only the OpenMoO Project can gather more momentum. What's news, UR?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:15
  Old Post 14-12-2001 20:45
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Avatar Enlargement: We've got the solution

It is funny, but everyone I showed the game to lliked it (moo), even the first person shooter players.

k.k.fly is offline k.k.fly
Chieftain

Jan 2002
time: 05:15
  Old Post 17-01-2002 13:28
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I really like moo1's planet bombing and ground attack animation.
so i voted moo1

Yolky is offline Yolky
Prince
Ontario Canada
Oct 2001
time: 00:15
  Old Post 18-01-2002 11:00
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton buy from Amazon

I love both games. The only problem with MOO2 is that it went the Civ way and you can only research one tech at a time.

MOO whas great that you could research 6 techs at the same time. That is a must for me to research mutiple techs at a time and alocate how much goes where.

Both are great games.

Davor

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:15
  Old Post 18-01-2002 11:59
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton

I agree. Yesterday I was showing MOO to my friend that really got into MOO2 and pointed out the research is more to my liking as you get to set it to speed up anyone one needed. So if you really need a new missile for your bases you can set it higher.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0554 seconds (93.07% PHP - 6.93% MySQL) with 33 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net