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Rakki
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Sydney, Australia
Sep 2001 time: 15:15
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At the risk of being micro-management, I'm just summarizing some military unit behaviours that would making things interesting and so much more "historical".
1. Ability to name units. Both the "Army" they belong to, and the unit's name. (E.g. naming an alpine unit the "3rd Ranger Battaltion", belonging to the "SOCOM" army. Or say, the "CVN Theodore Roosevelt" aircraft carrier, of the "TR Carrier Group")
2. Following on from 1 should then be the ability to upgrade units instead of disbanding them for the sake of production shields. This would allow continuity of military units, and allow option 3...
3. Battle Honours. When a military unit has earned a certain amount of experience (maybe less than the veteran/elite ranking improvement) then they earn a battle honour. The battle honour would say, have the name of the nearest city ("Battle of Mukden") or if there's a "land feature tag" someone mentioned earlier (being able to name an area "The Great Desert"). The player could even add extra notes "Successfully defended Mukden against 3 Egyptian chariots")
Or indeed, batle honours could replace the "unit experience rank" altogether. (e.g. 3 battle honours = regular, 6 = veteran, 9 = elite)
The in the video Sid says he wants us to be able to tell our own story. Well, The military of the world has always sought to build "espirit de corps"..... and battle honours would reflect how tradition and experience affect a unit's performance in battle - the British Coldstream Guards vs the French Imperial Guards at Waterloo, the US Marines at Chosin Reservoir.....
it would certainly make a save game much more interesting to read.
Of course, you could just ignore it all together and never look or touch this stuff. But for scenario builders it would be a godsend as they can represent historical units at a certain point in time....
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Dida
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Great idea, can someone let email this to Firaxis so they can consider this.
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:15
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I have seen some confusion on this point, so I just wanted to clarify that units CAN be upgraded in Civ3. Leonardo's Worksop is still a Wonder, but it now halves the costs of upgrades.
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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by Soren Johnson Firaxis
I have seen some confusion on this point, so I just wanted to clarify that units CAN be upgraded in Civ3. Leonardo's Worksop is still a Wonder, but it now halves the costs of upgrades. |
1: So ALL civs (regardless if they have LW, or not) can upgrade their units (halfprice with LW)? Yes, I suppose
2: Is LW a great wonder or a small wonder?
3: Only units in cities can be upgraded? (one should be forced to bring them in)
4: What happens with combat elite/veteran-status?
Last edited by Ralf on 28-09-2001 at 22:37
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:15
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quote: Originally posted by Ralf
1: So ALL civs (regardless if they have LW, or not) can upgrade their units (halfprice with LW)? Yes, I suppose
2: Is LW a great wonder or a small wonder?
3: Only units in cities can be upgraded? (one should be forced to bring them in)
4: What happens with combat elite/veteran-status? |
1: Y
2: Great Wonder
3: Y
4: Elite status is lost
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excellent. what about the naming of units/armies??
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Dida
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yo, can someone ask the Civ team if the ability to name a unit is in the game.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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quote: Originally posted by SoulAssassin
This was information that I already new. You apolytoners have short memories. We learned about this like 2 months ago. |
ummm.... no... how come this was a news item...
*sam realizes that actually, everything is a news item these days, so his argument says nothing*
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RobC
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quote: Originally posted by Falconius
I would LOVE to be able to name my units. It gives you a sense of attachment to them. |
Hope this doesn't make you too conservative ("I'd like to take out Rome, but I just can't risk my precious 'LoneRanger' horsemen!)
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