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SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 28-09-2001 15:57
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Hope for the AI Support Apolyton, pre-order Civilization IV

Well, there's a lot of debate over whether the AI will be good in Civ3 or not. Here's something I found while looking for recent Firaxis posts:

Soren Johnson's Stanford Homepage

Looks like in college he worked on building a better AI using genetic algorithms (Advanced Protection). One that learns and matches the player's strategies based on their skill. Now I don't have time to go further then reading the webpage, but I'm sure a few people out there will try out his game for insights into Civ3.

All in all, my faith in an AI better then SMAC and being very challenging overall is growing every day. So to all you pessimists

Provost Harrison is offline Provost Harrison
Emperor
The farce is strong with this one.
Feb 2000
time: 05:15
Arrow  Old Post 28-09-2001 16:20
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So he is a bit of an AI buff eh? Well that is promising then...

HalfLotus is offline HalfLotus
Prince
ATL, shorty.
Sep 2001
time: 00:15
  Old Post 28-09-2001 16:37
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Very promisong indeed. Great find Serapis!

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:15
  Old Post 28-09-2001 20:29
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Again, I'm not worried about the AI. I'm starting to dislike arguments about things that you people have no facts on. You are arguing about conjecture. It's good to have an opinion, but at some point somebody (ME) has to say, "just wait for the damn game to come out" Then you can argue all you want without hearing my objections.

Patriqvium is offline Patriqvium
Prince
Hysteria Arctica
Dec 1999
time: 07:15
  Old Post 28-09-2001 23:27 Visit Patriqvium's homepage!
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Lose 30 kilos (of popups)

From Soren's page:

quote:
Check out my adaptive turn-based strategy game (entitled Advanced Protection) which dynamically switches between genetically-evolved strategies to match the user's playing style.




This sounds too good to be true...

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:15
  Old Post 29-09-2001 00:06 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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quote:
I worked as a programmer on EA Sport's Knockout Kings 2000 for Sony Playstation.... Most notably, when the computer kicks you in the groin, that is my code

will we see something like this in civ3?

Last edited by MarkG on 29-09-2001 at 01:05

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:15
  Old Post 29-09-2001 00:52
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quote:
Originally posted by MarkG
I worked as a programmer on EA Sport's Knockout Kings 2000 for Sony Playstation.... Most notably, when the computer kicks you in the groin, that is my code[/q]
will we see something like this in civ3?


LOL

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:15
  Old Post 29-09-2001 01:00
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Go Soren Go

Last edited by Sabre2th on 29-09-2001 at 01:06

mactbone is offline mactbone
Prince
Lift Your Skinny Fists Like Antennas to Heaven
Sep 2001
time: 23:15
  Old Post 29-09-2001 04:13
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quote:
Thus, my project involves constructing a game which allows such an adaptive AI to be developed. The game, "Advanced Protection," was carefully designed to allow for such an adaptive AI system to be created. In other words, the game has only a few decision points for the user, so that the system has a limited amount of data on which to train. This fact is important because the AI needs to switch quickly between strategies- few users will enjoy a game which takes hours, minutes, or even many seconds to train between turns.


I think that Civ3 may have too many options

Cool idea though!!! Civ4 implementation

dainbramaged13 is offline dainbramaged13
King
Dumbass
Mar 2000
time: 00:15
  Old Post 29-09-2001 05:09 Visit dainbramaged13's homepage!
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i played the game.. first of all, i couldn't figure it out, and second of all, it froze my 256ram COMp!!

a good sign? i think not...

PGM is offline PGM
Prince
Lisboa, Portugal
Aug 2001
time: 05:15
  Old Post 29-09-2001 05:34
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Re: Hope for the AI Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by SerapisIV
Soren Johnson's Stanford Homepage


Nice work, mr. Bond.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 29-09-2001 08:38
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Re: Hope for the AI Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by SerapisIV
Well, there's a lot of debate over whether the AI will be good in Civ3 or not. Here's something I found while looking for recent Firaxis posts:

Soren Johnson's Stanford Homepage

Looks like in college he worked on building a better AI using genetic algorithms (Advanced Protection). One that learns and matches the player's strategies based on their skill. Now I don't have time to go further then reading the webpage, but I'm sure a few people out there will try out his game for insights into Civ3.

All in all, my faith in an AI better then SMAC and being very challenging overall is growing every day. So to all you pessimists


Yes! The AI is the lifeblood of Single Player CIV. Without it, SP is just SimCity.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:15
  Old Post 01-10-2001 18:45
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Lose 30 kilos (of popups)

Here I come home from my holyday, and what do I see?

YEEEEEEEEEEHAAAAAAAA!!!

Looks promising!

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:15
Question  Old Post 01-10-2001 23:27
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Got spare money?

Is this programmer working on civ 3 ?

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 01-10-2001 23:36
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Soren is the Firaxis guy who they feature in the video as getting lost in the game instead of checking for "memory leaks" as he was supposed to. It's nice to know that the "one-more-turn" syndrome is able to infect the programmers as well.

Here's a new quote from Firaxis.com's "Team" page:

quote:
Soren's primary mission is writing the AI for Civilization III


Further good news. Hopefully he's able to stand good on Sid's promise of "best AI in the genre" in Civ3.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:15
  Old Post 01-10-2001 23:55
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quote:
Originally posted by dainbramaged13
i played the game.. first of all, i couldn't figure it out, and second of all, it froze my 256ram COMp!!

a good sign? i think not...


Dude...with regards to your signature...that has to be one the most repugnant things I've seen in a long time. Revolting, actually.

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:15
  Old Post 02-10-2001 00:13
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quote:
Originally posted by SerapisIV
Soren is the Firaxis guy who they feature in the video as getting lost in the game instead of checking for "memory leaks" as he was supposed to. It's nice to know that the "one-more-turn" syndrome is able to infect the programmers as well.

Further good news. Hopefully he's able to stand good on Sid's promise of "best AI in the genre" in Civ3.



Wow, thats excellent!

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:15
  Old Post 02-10-2001 00:33
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No complaints about an AI who can kick us SPers in the groin at high levels. It's good Firaxis seems to have competent staff on these things... Good luck, SJ.

Jason Beaudoin is offline Jason Beaudoin
Prince
Canada
Jan 1970
time: 00:15
  Old Post 02-10-2001 00:43
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I'm just hoping that the AI can remember complex moves as well as those one-unit charges that they seem to always do.

orange is offline orange
Emperor
It doesn't matter what your name is!
Feb 2000
time: 00:15
  Old Post 02-10-2001 00:46 Visit orange's homepage!
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yeah, those one unit charges made the AI civs like a bunch of barbarians. More of a nuisance than a threat really.

Earthling7 is offline Earthling7
Prince
of pop
Jul 1999
time: 06:15
  Old Post 02-10-2001 01:01 Visit Earthling7's homepage!
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#21 Report this post to a moderator
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Good news indeed

Now, I wonder if the new spy screen will allow us to spy on an enemy expression as his fellow AI player kicks him in the groin

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 02-10-2001 01:12
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I really hope that the AI knows how to use armies. That alone could boost its chances of success, and together with a substantial production and trade bonus at deity could result in a very challenging AI.

Mars is offline Mars
Prince
Maryland, USA
Sep 2001
time: 00:15
  Old Post 02-10-2001 01:33
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It sounds like civ3 will have a good AI, that's great news, just as i thought.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 02-10-2001 06:19
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If Jacob who was working on the game while Soren wrote the AI was worried about what the Egyptian AI was going to do, that in itself is a good sign. It shows that the AI isnt a predictable 'send one unit out to be slaughtered, when its dead, send another one' type that featured in previous Civ games

EDIT: There, you cant notice any changes

Last edited by Skanky Burns on 04-10-2001 at 06:15

mactbone is offline mactbone
Prince
Lift Your Skinny Fists Like Antennas to Heaven
Sep 2001
time: 23:15
  Old Post 02-10-2001 07:22
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Actually, that wasn't Soren... it was Jacob Solomon who they talk to about that.

Green Giant is offline Green Giant
Warlord

Sep 2001
time: 23:15
  Old Post 02-10-2001 07:43
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quote:
Originally posted by cyclotron7
No complaints about an AI who can kick us SPers in the groin at high levels. It's good Firaxis seems to have competent staff on these things... Good luck, SJ.


Its easy as hell to create a perfect AI that will kick your ass every time. What I want is one that will react in an intelligent but human-like manner.

squid is offline squid
Warlord

Aug 2001
time: 05:15
Arrow  Old Post 02-10-2001 08:47
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I don't think "adaptive" is neccesary. A rule based AI is going to have to be there, with some sort of positional evaluators. Due to the branching factor, I doubt there will be THAT much look ahead. They won't see a suprise attack if it's coming by air. The horizon affect in civ means a civilization can only rely on the trust factor -- your reputation -- to see whether or not it needs to be prepared. So, much as in real life, a military assault can just come out of nowhere.

Yes, you don't want a perfect AI, but AI is a misnomer. It's mostly about tree searching and knowledge bases. It's not about "intelligence", just a particular class of computer software problems that often involve game playing and decision making.
You can't make perfect decisions unless every position has a perfect move. in chess, there may be a perfect move, but we don't have the search space to find it. Chinook is a program that has SOLVED checkers, meaning it knows perfect solutions to every endgame. The perfect AI would know the best move for any board state with a minimum of computation. But what is perfect? It's not really perfect decision making. It's making the best decisions with limited data (unless the computer cheats) and to do so in a reasonable amount of time.

And yes, I'm an AI buff. If I could incorporate it into the server programming I do at work, I'd so so Unfortunately there are no hiring game programming shops around.... that'd be my dream job. Forget the graphics...AI is where it's at.

Lisp rules!

axi is offline axi
Prince
Athens Greece
Sep 1999
time: 07:15
  Old Post 02-10-2001 23:06
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Mark Everson was planning to use Genetic Algorithms in Clash of Civilisations.
Unfortunately the AI of the game so far is only rudimentary (but the game somehow is still hard to beat!)

Jamison is offline Jamison
Settler

Sep 2001
time: 23:15
  Old Post 04-10-2001 02:59
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Soran is the guy with the glasses and beard, that was talking about culture. He had the turtle in the tank (far right)

Master Marcus is offline Master Marcus
Prince
Quebec, Canada
Jan 2000
time: 00:15
Post  Old Post 04-10-2001 03:27
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I wonder how the AI will..adjust when the player will tweak the number of civs via the editor for a particular level ( any other number than the default ).

 
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