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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:15
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first bug...
all civs build again and again palaces !
second bug..
4 "same" units (but "allow to build" for 4 different Civs)
does not appears in civilopedia / don't have "info"
NEVER SEEN THESES bug before ! but that's my first
ToT scenario (my others ToT scenarios are Civ2 conversions)
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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:15
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fortunatlely IA is able to build and use these units
i'll try some changes
if i found no response to the must anoying bug (palace build and build again) i'll post here rules.txt, japon.scn and events.txt.
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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:15
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i don't use Musketeer or knight slots !
and IA build these "no-info" units !
for the capital bug, i don't know why it bugs like that but i think i 've resolve this problem. i give to palace a prerequis that civs can't have... tested 2-3 times and had no more "... change capital..." i've edit the event.txt to give human player a 2nd and "last" capital if he loose the "ancestral" one !
IA civs auto-have a new capital ! Even if they can't build palace.
i hope i'll soon be able to finish this "starting" japan scenario
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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:15
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i didn't succes to resolve the "no-info" units bug !
musketeer's and knight slots attack/defense have been set to "0"
and i don't use these slots (prereq: no- obs: no)
that's not a disturbing bug, Players or IA can build AND build theses units !
but i've notice that i can "create" them via events !!!!
as i said , i'd never seen such a bug before when i created FW scenarios !
The other bug (palace build and build by IA) has i said... that's no more a problem ! (even if here again, i haden't really resolve it)
so i write because I've finished the basic scenario
it's in french and it can be download here
there's also a screenshot of the scenario.
for "test" the bug then try to help the TEST1.ZIP (22 Ko)
which contains rules.txt, japan1.scn and events.txt ishere
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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:15
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i forgot to give u the name of the "no-info" units
all "Lanciers" units (Fuj, Min, Nob, Tok)
and brigands, voleurs, pirates jap... (not used in my scenario... they should be in the info list but aren't)
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