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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > We can add new government types!
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lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 29-09-2001 00:14
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We can add new government types! Support Apolyton

quote:
Using the supplied editing tools, you'll be able to add new government types to the game.


Another great news from civ3.com. I´m already looking forward to fascism ...

Bill3000 is offline Bill3000
King
of Soloralism
Jul 1999
time: 00:15
Talking  Old Post 29-09-2001 00:46 Visit Bill3000's homepage!
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WOOOOOOHOOOOOO!!!!

CobraA1 is offline CobraA1
Chieftain
North of the Arctic Circle, south of Canada; Minnesota, USA
Sep 2001
time: 21:15
Cool  Old Post 29-09-2001 00:51
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Hooray!

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:15
  Old Post 29-09-2001 00:55
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quote:
Originally posted by lockstep
Another great news from civ3.com. I´m already looking forward to fascism ...


Add - not just replace? In the main game, or in scenarios?

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:15
  Old Post 29-09-2001 00:56
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Re: We can add new government types! Got spare money?

quote:
Originally posted by lockstep


Another great news from civ3.com. I´m already looking forward to fascism ...


Move to Naperville, Illinois then... there are cops that stand on corners that look for people not wearing seat belts, then they radio ahead and you get pulled over. On weekend nights they have this "anti-drunk-driving" thing where they blockade every certain streets, make you get out of the car to see if you're drunk, then they let you go.

donarumo is offline donarumo
Warlord
Plano TX, USA
Apr 1999
time: 05:15
  Old Post 29-09-2001 01:01 Visit donarumo's homepage!
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This gives me great hope for the editing capabilities within CivIII. It looks like we will be able to modify almost everything!

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 29-09-2001 01:04
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I was looking forward to an additional government type in Civ3, not to fascist tendencies in the real world. Sorry if I put it into mistakable words.

Tventano is offline Tventano
Warlord
Enschede, The Netherlands
Feb 2001
time: 06:15
  Old Post 29-09-2001 01:36
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quote:
This gives me great hope for the editing capabilities within CivIII. It looks like we will be able to modify almost everything!


Indeed! This means that scenarios can really be different and can really put you for some interesting choices. For the main game itself is not so useful I think, although when some people make some interesting mods, it could be interesting, but that will take probably more than half a year.

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:15
  Old Post 29-09-2001 01:46
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And why is that a surprise to you guys?!?! They have said all along that Civ3 will be even more highly customizable than Civ2 (you could even change governments in Civ2 to some extent). I guess with some you coming from the CtP and SMAC world, you just don't know the power and importance of customization. I would predict that within 30-60 days after release, there will stuff here at Apolyton that will transform Civ3 to something you never thought possible and make a whole new game out of it (not even counting the scenarios). This includes everything from the way any of the terrain and unit graphics looks to the type of civs to the way AI civs acts to many other things. This is why I keep harping on this, to prevent the mindset that most things in Civ3 are cast in stone. They are not for very good reasons.

Andrew1999 is offline Andrew1999
Warlord

Aug 2001
time: 23:15
  Old Post 29-09-2001 01:47
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I was thinking it would be difficult to specify a language where you lay out the specs on your new government, but then I realized they can just borrow this from SMAC (i.e. fascism is +1 industry, +1 police, -2 growth or something.) Even if we don't have social engineering in the game we could very well have it outside. Just make it so the Communism advance allows Communism, Socialism, and Stalinism as governments.

Madine is offline Madine
Warlord

Sep 2001
time: 23:15
  Old Post 29-09-2001 01:50
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I think SoulAssasin was just kidding.

I thought that random stops and roadblocks were declared unconstitutional in some states. ???

But getting back on topic, I'm glad that it will be possible to edit governments in the game.

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:15
Post  Old Post 29-09-2001 01:55
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Yeah, but will the AI be able to handle customized governments?
I´d prefer a higher number of (tested and balanced) governments included. Only 5 (not counting Anarchy) is a disappointment. Fundamentalism was a good idea, they should just have taken away some of its strength.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 29-09-2001 02:02
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quote:
Originally posted by Steve Clark
And why is that a surprise to you guys?!?! They have said all along that Civ3 will be even more highly customizable than Civ2 (you could even change governments in Civ2 to some extent). I guess with some you coming from the CtP and SMAC world, you just don't know the power and importance of customization.


IIRC, there was no way to add governments in Civ2, and also no way to add SE choices in SMAC.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 29-09-2001 02:20
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The fact that we can add governments makes it more likely for the editor to allow us to add anything. raying:

dainbramaged13 is offline dainbramaged13
King
Dumbass
Mar 2000
time: 00:15
  Old Post 29-09-2001 04:32 Visit dainbramaged13's homepage!
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quote:
Originally posted by Comrade Tribune
Yeah, but will the AI be able to handle customized governments?


good question. Also, creating your own goverments could be used to cheet, and also to create impossible challenges

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