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Christantine The Great
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Massachusetts
Jun 2000 time: 00:15
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quote: Originally posted by korn469
so i guess what you are trying to say is that if realism and fun come into direct conflict that realism should always give way to fun, but civ should try to stay as realistic as fun allows right?
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Yup. I'm also attacking complaints about minor details, like jaguar skin.
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El hidalgo
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If realism and fun come into conflict, then yes, let's go for fun. But when realism is sacrificed for no good reason and doesn't affect fun at all... why be in favor of that? I'm specifically thinking about Cleopatra here. Is it really any more fun to have a historically inaccurate Cleopatra? I've said it before, if you really don't care about realism, then how would you feel if all the leaders were stick figures, or Sid in various costumes? How about Sid dressed as Cleopatra? Are you in favor of that? Or an Asian Cleopatra? Why not? How about a Klingon Cleopatra? Or why not Jane Doe, ruler of the Egyptians? Or Hillary Clinton?
Realism isn't always secondary to fun, and often it contributes to fun. Otherwise we'd be just as happy playing as "Civilization #1," instead of the Aztecs; "Civilization #2" instead of the Greeks; etc. Triremes would be "level one nautical units." Instead of temples we'd have "discontent inhibitors." And so on.
All I'm saying is, often there is no real conflict between realism and fun, and a lot of times realism contributes to fun, and lack of realism detracts from fun.
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noops_27
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escondido
Sep 2001 time: 21:15
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i think people take complaining in the wrong light. if i were to complain about the jaguar pelts(which i'm not) i would be doing just as my opinion on what would have been better. in a game like civilization where the game works in a world based on real events it only helps to have it more accurate. Sometimes tho it helps to take some liberties. civilzation in order to make the game interesting takes some liberties. the wonders are a perfect example of this. with the new look for alexander the great they chopped his hair off. I like the lions mane that is depicted in some art. i guess the new one is more accurate so that takes some of the fun out of playing him but no big deal. cleopatra in order to really work as a game for a westernized cujlture must look like what we perceive cleopatra to be, even if untrue. in areas not as popularized it makes sense to make them accurate so as not to perpetuate any erroneus myths
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Bleyn
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I do agree that some of the so-called realists do tend to go a bit overboard in some of their complaining. Which is why I currently tend to ignore the Civ3-Civs forum. A few too many of the most vocal participants in that forum strike me as less interested in historical accuracy or realism than expressing their own deep-seated predjudices on the subject at hand.
Personally, I am all for putting realism second-place to fun, but I do believe that in a game like Civ, realism can be a useful tool in adjusting gameplay balance. Movement rates for modern units should be much faster than those of the ancients. But the rates should be balanced so that they are not so much faster that fun disappears.
And if I were going to complain about the look of Cleopatra, I'd complain more about the lack of the false beard that reigning queens of Egypt were supposed to sport in ancient times than in anything of skin tone.
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Cre8engr
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Actually, I'm having an amazingly good laugh just listening to all the realist moan about this or that. I'm still chuckling about the trip that took 45 years to circumnavigate the globe. In the early portions of CIV 1 and 2, with the time lapse between turns, it something like a 20 years just to move a unit from one city to the next. Those were some slow warriors. Not only did they stop to smell the roses, they also picked a few of them along the way to battle the enemy. In any game, and especially CIV, fun should take priority over realism.
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Phutnote
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Well, this is a touchy bunch, isn't it?
Don't bring up heretical ideas or you'll be flamed back to the stone age seems to be the order of the day. Well, enough's enough then. I'd better respond.
Most of the witchunt against 'realism' is being carried out by people who are not only rude ('shut up!'), and belligerent, they have extremely poor reading skills.
My post about the battleships is being sited as the high water mark of the realist rant. My response? First, brush up on your deficient reading skills.
I used the example of the time it takes a battleship to transit the globe to demonstrate how slow modern naval units, specifically the battleship, are.
The response, of course, was an ignorant, blind rant against calls for realism by people who evidently did not read my post. In no part of it do I call for absolute realism. I also state that having a battleship transit a large world in 20 turns or so would be within reasonable gameplay limits. Some people here think that's realistic, evidently. Let me disabuse you of this idea. A modern battleship can circumnavigate the globe in under a year. I know this will shock many of you.
I do feel, however, that 45 turns or 60 turns for a submarine is way too slow for a game that has a time limit of, say, 2020-2050, when you dont get these new units until say 1920 (yeah, some people get battleships in 10 ad but not all of us are that good).
I find it astonishing how limited the anti-realism people are with the breadth of their reasoning. You are entirely incapable of acknowledging how a change in the game that results in greater 'realism' could actually benefit gameplay.
Furthermore, I would just like to point out that there are a lot of nonsense posts on this board that are nothing more than trivia. Someone finds them interesting. Not everyone has the same interests.
But simply because you do not share the same interests as others does not excuse intollerance of their ideas. I do not witlessly attack the posts of others on this forum, and I do not insult, belittle, or threaten Firaxis (i'm not buyin this game unless! . . .) or its artists ('the art SUCKS!') as many have on these boards, over and over again, without censure.
If someone wants to post about what civ they are going to play first, go ahead. This, the civ experience, is about having FUN.
I'll be polite and courteous to those who show politeness and courtesy to others. Christantine is not among them.
Different people have fun in different ways. They may discuss different aspects of the game that they find interesting.
If you are too limited in thought to understand this, Christantine the Great, then shut up.
Phutnote
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:15
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quote: Originally posted by Phutnote
Well, this is a touchy bunch, isn't it?
Don't bring up heretical ideas or you'll be flamed back to the stone age seems to be the order of the day. Well, enough's enough then. I'd better respond.
Most of the witchunt against 'realism' is being carried out by people who are not only rude ('shut up!'), and belligerent, they have extremely poor reading skills. |
Well, some poeple can be rude. But I wouldn't call this a witch hunt or anything else except people voicing their opinions just as you are.
quote: My post about the battleships is being sited as the high water mark of the realist rant. My response? First, brush up on your deficient reading skills.
I used the example of the time it takes a battleship to transit the globe to demonstrate how slow modern naval units, specifically the battleship, are.
The response, of course, was an ignorant, blind rant against calls for realism by people who evidently did not read my post. In no part of it do I call for absolute realism. I also state that having a battleship transit a large world in 20 turns or so would be within reasonable gameplay limits. Some people here think that's realistic, evidently. Let me disabuse you of this idea. A modern battleship can circumnavigate the globe in under a year. I know this will shock many of you. |
Actually, it didn't shock me. I keep in mind that this is a game, and the amount of turns should depend on the best rate for gameplay, not the best rate for chronological realism. I think that's what most people were "ranting" about.
quote: I do feel, however, that 45 turns or 60 turns for a submarine is way too slow for a game that has a time limit of, say, 2020-2050, when you dont get these new units until say 1920 (yeah, some people get battleships in 10 ad but not all of us are that good). |
Okay. A good argument for why this affects gameplay. This would be alright, except that increased movement would basically null things like blockades and unbalance the game strategically. For example, a battleship could move up quickly and destroy an entire group of destroyers, simply because it gets a lot of moves. Furthermore, for faster sea units to still have value in their speed, they need to have proportionally more moves than the slower unit. That means that if you gave a battleship 10 moves, a destroyer would probably have to have an amazing 15-20 moves to still be worth building. That's a lot of moves!
I recommend a slowing down of elapsed time per turn. Civ2 already does this by slowing down the progress of time as time goes on, but if you still think there aren't enough turns at the end of the game it would be logical to make every turn only 6 months or so at the end.
quote: I find it astonishing how limited the anti-realism people are with the breadth of their reasoning. You are entirely incapable of acknowledging how a change in the game that results in greater 'realism' could actually benefit gameplay. |
My mantra is this, and I hope you will find it reasonable:
Adding realism such that it detracts from gameplay is generally a bad idea, while realism that does not affect gameplay is perfectly fine.
I don't agree with giving a battleship a lot more moves, because for the reasons mentioned above I believe a 10 move battleship would detract from gameplay. Changing Cleopatra's skin color, however, is harmless and should be included if possible or reasonsble.
quote: Furthermore, I would just like to point out that there are a lot of nonsense posts on this board that are nothing more than trivia. Someone finds them interesting. Not everyone has the same interests.
But simply because you do not share the same interests as others does not excuse intollerance of their ideas. I do not witlessly attack the posts of others on this forum, and I do not insult, belittle, or threaten Firaxis (i'm not buyin this game unless! . . .) or its artists ('the art SUCKS!') as many have on these boards, over and over again, without censure. |
Everybody can say (pretty much) whatever they want, that is the essence of a forum. You should learn to be patient with your detractors and in doing so understand that you are morally superior if you stay above their attacks and ignore their personal insults. As for their opinions (that idea SUCKS!) I think you will find a lot of that everywhere you go, and there's nothing you or I can do about it. Expect it to come from somewhere.
quote: If someone wants to post about what civ they are going to play first, go ahead. This, the civ experience, is about having FUN. |
And, since people's ideas on fun differ, you can't qualify posts for other people.
quote: I'll be polite and courteous to those who show politeness and courtesy to others. Christantine is not among them. |
Refer to above paragraph on personal insults. Christiantine has every right to post what he did, and so did you.
quote: Different people have fun in different ways. They may discuss different aspects of the game that they find interesting.
If you are too limited in thought to understand this, Christantine the Great, then shut up. |
Your post here hints that you too "are too limited in thought to understand this." Let him say what he wants. It's good you made your counterpoint, but you should learn to debate your ideas without telling people to shut up.
Isaac, you're not helping 
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