Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Possible last minute idea: Casualty totals for wars?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
monkspider is offline monkspider
King
banned
Aug 2001
time: 23:15
  Old Post 29-09-2001 11:21
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Possible last minute idea: Casualty totals for wars? Increase Your PM Length

Perhaps this has been suggested many, many times in the past and more elequently. Heck, maybe this is even already in the game ( ) but it is a little something I have always wanted to see in Civ.
I envision a system (nothing too fancy, mind you) which would simply record the total casualties for each side in a war. I'm talking actual lives, rather than units lost. In anchient times, say the Romans lost 30,000 men and the Japanese lost 20,000. In modern times Germany loses 10 million men and the Russians 20 million, and so forth. It would provide a sobering look at how terrible war really is, and you could sort of keep track of your worst wars ever for future references and so forth (oh, in this one game, I was the Babylonians and I was fighting China and Persia and I lost 100 million guys! It was crazy man!).
This would be a super-simple thing to add, really just an algorithm based on time periods or something like that to calculate how many men are represented by each unit. I say Firaxis ought to go ahead and implement this if they haven't yet.
Are you with me Apolyton?

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 29-09-2001 12:04
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

More statistics in a game like this could only improve the gameplay experience!! I agree with you, Monkspider

Simpleton is offline Simpleton
Prince
Edmonton, Canada
Nov 2000
time: 22:15
  Old Post 29-09-2001 12:13
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Good idea!! That would be really cool. I don't think it would be too difficult. Would it? You would probably have to have the game make modern era wars have more casualties than ancient wars as this would more closely approximate what happened historically.
Just a thought. For realism sake you may have to factor in the loss of population to your civ when you build a unit with this type of a system. This may cause a lot of complaints from civ purists.

Barshy is offline Barshy
Warlord

May 1999
time: 05:15
  Old Post 29-09-2001 12:31
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

GREAT idea.. definitely another minute element that takes 2 seconds to add but can richly add to the experience.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:15
  Old Post 29-09-2001 17:25 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

Yes, a great idea.
Stats make it interesting to play, and look what you had, like the Demography screen in Civ 1, almost the only stats those times.

DonJoel is offline DonJoel
Warlord
Stockholm, Sweden
Aug 2001
time: 05:15
  Old Post 29-09-2001 17:33 Visit DonJoel's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Lose 30 kilos (of popups)

Sounds cool. Nothing that changes gameplay but is only there for fun.

jdd2007 is offline jdd2007
King
Cincinnati
Aug 2001
time: 00:15
  Old Post 29-09-2001 18:00 Visit jdd2007's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

sounds good. i think we all give it

Yog-Sothoth is offline Yog-Sothoth
Prince
Trondheim, Norway
Sep 2000
time: 06:15
  Old Post 29-09-2001 18:32 Visit Yog-Sothoth's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

I have always liked statistics, so I think this would be a "nice" addition. If it don't mean having to do a total redesign og the demographic screen, it would be great to be able to put in custom statistics. This would be cool in scenario's, not that a have a clue what would be usefull to put there

Asmodean is offline Asmodean
King
Aarhus, Denmark
Aug 1999
time: 06:15
  Old Post 29-09-2001 18:54 Visit Asmodean's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Help yourself to an AD-FREE life

Great idea...I'm with this one too.........

Asmodean

Aries is offline Aries
Settler

Mar 2000
time: 06:15
  Old Post 29-09-2001 19:03
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Exactly! Increase the size of your Attachments

Good idea!
More statistics please!

Executor is offline Executor
Warlord
of Terra Prime, homeworld of the Terran Star Empire
Jul 2001
time: 00:15
  Old Post 29-09-2001 19:23
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Suffering from ads?

I guess it could work by keeping track of all the units lost and multiplying each unit by a certain number, such as 1000. Every time a city lost a point of pop because of war it would also be added to the statistic.

Earthling7 is offline Earthling7
Prince
of pop
Jul 1999
time: 06:15
  Old Post 29-09-2001 19:30 Visit Earthling7's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

A wonderful idea. I could back this.

I've always thought casualties should impact the civilian population as the soldiers are just recruited people, but that's another idea and more complicated. We like statistics!

Kramsib is offline Kramsib
Emperor
Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, Espańa (Spain), Unión Europea (European Union)
Sep 2001
time: 06:15
Lightbulb  Old Post 29-09-2001 19:34 Visit Kramsib's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
I am not sure. Remove this text

I like the idea very much, but I wonder if it could provoque a lack of realism in some scenarios because of the difficulty adjusting it.

(I think it is very difficult to stimate how many people a unit can represents, and more difficult if you want to adjust a known number - the soldiers in the IIWW - with an unknown number - the units in an IIWW scenario -).

Thank you for your replying.

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:15
  Old Post 29-09-2001 19:38
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Agreed. Grat idea!

JellyDonut is offline JellyDonut
Prince
Köln, Deutschland
Jul 2001
time: 06:15
  Old Post 29-09-2001 20:07
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Remove this text

Cool idea! How about this for an algorithm

c=casualties in war
p=population of civ
u=units killed in war
t=total number of units

c=p[0.2(u/t)]

Simple, no?

Alfonsus72 is offline Alfonsus72
Prince

Aug 2001
time: 05:15
  Old Post 29-09-2001 20:10
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton or Terrorists Win

Totally agree.
Even I prefer to talk about 1,000 men instead of 10 HP.

dainbramaged13 is offline dainbramaged13
King
Dumbass
Mar 2000
time: 00:15
  Old Post 29-09-2001 21:45 Visit dainbramaged13's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

GOod idea. im not sure about the algorithm tho jelly.. why do you hvae to incorporate total units into it? You already hvae population, no need for total units.. think of somehting else

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 29-09-2001 21:49 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Get a bigger avatar today!

only 1,000 men Alf?

what kind of sissy war are you fighting!?

the Uber KruX "global purgings" kill no less than billions.

Madine is offline Madine
Warlord

Sep 2001
time: 23:15
  Old Post 29-09-2001 21:52
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Browse Apolyton AD-FREE

I would like this.

Rommel393 is offline Rommel393
Warlord
USA
Jul 2001
time: 23:15
  Old Post 29-09-2001 21:58
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton buy from Amazon

great idea

Alfonsus72 is offline Alfonsus72
Prince

Aug 2001
time: 05:15
  Old Post 29-09-2001 22:53
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Got spare money?

quote:
Originally posted by UberKruX
only 1,000 men Alf?

what kind of sissy war are you fighting!?

the Uber KruX "global purgings" kill no less than billions.


Allways guessed that civ scales was about 10,000 men per unit, but it´s hard to estimate, cause units are built and not recruited.
Anyway, in the real world, the only military organization that could be composed of only infantry, cavalry, arty or tanks is the REGIMENT (=1,000 men).
Consider that a submarine could have a crew of only 50 men.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 30-09-2001 00:18 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

but cities can have billions, and can be DESTROYED now.

Asesino_Virtual is offline Asesino_Virtual
Warlord
Buenos Aires, Argentina
Jun 2001
time: 02:15
  Old Post 30-09-2001 01:01
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Increase the size of your Attachments

Daoloth is offline Daoloth
Settler
Houston, TX
Sep 2001
time: 23:15
  Old Post 30-09-2001 01:54
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton buy from Amazon

This is definitely a great idea. I always like references, and in Civ2 I always spent time trying to figure out how many men were in each unit...Regardless, this feature MUST be in the game

Here that Firaxis?

On a side note- I love that about Europa Universalis, it's so easy to reference how many have perished for your glory

JellyDonut is offline JellyDonut
Prince
Köln, Deutschland
Jul 2001
time: 06:15
  Old Post 30-09-2001 03:57
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by dainbramaged13
GOod idea. im not sure about the algorithm tho jelly.. why do you hvae to incorporate total units into it? You already hvae population, no need for total units.. think of somehting else


Makes sense to me...if you just have a border skirmish with an enemy and most of your units are resting in your cities, few people will be counted as dead in the war. If you overwhelmingly overpower your enemy, only losing four or five units, death tolls will similarly be lower. The total units variable is used to calculate (along with population) just how much a unit 'represents' in people.

RAF is offline RAF
Settler
Brasil
Feb 2001
time: 02:15
  Old Post 30-09-2001 05:21
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Suffering from ads?

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 30-09-2001 08:04
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Increase the size of your Attachments

Would be a nice touch.

monkspider is offline monkspider
King
banned
Aug 2001
time: 23:15
  Old Post 30-09-2001 11:47
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Wow, I'm pleased to see such an overwhelmingly positive response. Come on Firaxis, make it so! I think that seeing actual concrete numbers in front of you (man, I have lost 30,00 of my nation's brave young men already! i better sue for peace) would make diplomacy much more realistic.
Hopefully, if nothing else there will be a way to add something like this with an editor. Jelly Donut seems to have a good formula, even if it isn't 100% accurate and needs to be modified a little bit it shows you that this would be an extremely quick and simple (and extremely rewarding) thing for Firaxis to add at this, the 11th hour of Civ 3.
Thanks to this forum for it's support for my idea.

bigfree1
Guest

Not Yet
time:
Talking  Old Post 30-09-2001 13:33
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Help yourself to an AD-FREE life

Firaxis, Make it so!

This goes right along with the whole 'replay' idea.

monkspider is offline monkspider
King
banned
Aug 2001
time: 23:15
  Old Post 01-10-2001 09:13
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Inflate your Upload Space

(Firaxis must read this )

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0660 seconds (91.34% PHP - 8.66% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net