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Mongoloid Cow
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Don't huts sprout barbarians until you destroy them and then get the free settler / unit / city / nothing / gold / tech / enemy barbarian horde or something like that, and then a new hut appears in the fog of war? I thought someone from Firaxis said that...
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Mongoloid Cow
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On the topic, I would prabably build a few scouting and attacking units straight off, destroy those nearby civs and enslave their workers to connect my empire together, then I would work on culture, trade and diplomacy.
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Mongoloid Cow
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I saw it on one of these forums over about the past fortnight, I can't remember idf it was a Firaxian or not.
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A recurring 'goodie' hut doesn't exist and won't exist. The 'barbarian encampment' does, but you'll not find any goodies there. It wouldn't make any sense to have it that way, a botomless well of goodies just waiting to be had!
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manofthehour
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Do you start with 2 settlers or 1?
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Sava
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GO GO GO!
Mar 2001 time: 23:15
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quote: Originally posted by UberKruX
... and then on my 183rd turn i will goto Rome and build a musketman, and found a new city on the third island of my empire and name it "The Zulu Suck A$$" just to mock them. then i will... |
LOL Uber
I'll probably go phalanx/warrior, phalanx/warrior, settlers, worker, phalanx/warrior, settler, wonder, temple, granary(or Pyramids). I like to build 2 cities from each city so that I expand exponentially. After the wonder, I'd go with an offensive unit and I would start wreaking havoc. The first game of Civ 3 I play is going to be a pure conquering-fest. F#$% all this wussy diplomatic/cultural hippy crap.
<--- "Hello Claris!"
<----- brains taste good?
"AHH DIE! "Yikes!"
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Xmudder
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California
Sep 2001 time: 21:15
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Well, I intend to play expansionist, so I'll start out with pottery. It takes 20 food (10 turns at 2 shields/turn) to grow to size to, and another 20 food (10 turns at 3 shields / turn) to grow to size 3 (Washington in the Civ 3 video is size 2 and had a 20 food growth box).
So the only way to get my granary (60 shields) before size 3 is to rush-buy it or play industrious (probably +1 shield in home square; commercial doubles commerce in home square). Then I'll build a temple, and then workers and settlers, with the odd military unit or city improvement thrown in.
Another issue is that if you build a settler and drop your cities size down to a 1 or 2, and have a granary, you will immediately jump up a size (your granary will always have at least 20 food in it).
There are still goddie huts, now called barbarian villiages. I saw a unit enter one in the video, and a Firaxian talked about finding metallurgy in one. I think that a goddie hut may well turn into a barbarian settlement from time to time, which must be smashed militarily... and will then re-spawn somewhere in the fog of war.
It will be my scout's job to recruit my army. I just wonder if the expansionist advantage is as useful as making Ponce De Leon one of my founding fathers was in Colonization.
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