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BigBear
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Milwaukee, Wisconsin
Sep 2001 time: 05:15
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I don't know if this has really been explained before, but I am gonna bring it up anyway. Couldn't this special and unique unit for every civ idea lead to an unbalanced game play in the future. If the romans special unit is a legion, and the Americans a fighter jet of some kind, wouldn't the Americans have an advantage over the Romans in the modern age that could become an unfair one since the legion obviously becomes obselete and no longer is a factor while the Americans retain air superiority for as long as someone plays the game if it never goes obselete? If this was the case, someone who played a civ with a unique modern unit, would have an uncontrollable advantage over all other civs.
If I am wrong, which i hope, please explain how.
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BigBear
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Milwaukee, Wisconsin
Sep 2001 time: 05:15
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Sorry if anyone thought this would be more info on the Civ specific units. I realize that my topic may have led people to believe that.
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:15
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Just because a modern unit makes all of the others obesolete doesn't mean that the civ that has the modern UU will reign supreme when he's not in the modern ages.
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BigBear
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Milwaukee, Wisconsin
Sep 2001 time: 05:15
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Yah, thats what I was thinking. If you dominated in the early ages as say the Romans than it would not be bad but in civ2, it was hard to dominate the entire world in the early ages without using ICS. I mean, one fortified pikeman would take forever for a legion(s).
Given, the advantages are not that big but with stuff like city walls and defense multiplyers and such then it might make a significant difference.
Forgive all my gramatical and spelling mistakes, I am in college and drunk,.
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Dienstag
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Brea, CA, USA
Feb 2000 time: 05:15
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Here's the CSU's we know of so far:
Aztecs Jaguar Warrior 1-1-2 (Warrior 1-1-1)
Babylonians B. Bowmen 2-1-2 (Archer 2-1-1)
Chinese Rider 4-4-3 (Knight 4-3-2)
Egyptians E. Chariot 2-1-2 (Chariot 1-1-2)
Greeks Hoplite 1-3-1 (Spearman 1-2-1)
Indians Elephant 4-3-2 (Knight 4-3-2, but requires Horses and Iron)
Persians Expendable 4-2-1 (Swordsman 3-2-1)
Romans Legion 3-3-1 (Swordsman 3-2-1)
Now it seems to me that the Persians and Egyptians have a direct advantage in conquering neighboring Civs' territory, with their respective CSU's. But the Chinese, Greeks, and Romans have a defensive bonus, so if they expect to gain territory, it will probably mean either settling new areas and guarding against barbarians, or using the defender to guard things like catapults. The Chinese, Babylonians, and Aztecs with their movement bonus and the Indians with their production bonus will need to come up with other strategies to increase territory, which I can't anticipate right now.
By the way, MacTBone, I doubt the other so-far-unknown CSU's will all be single point bonuses on attack, defense or movement. We haven't seen anything about firepower or hitpoints yet, let alone bombardment and whatnot... Maybe the Russian CSU will be Russian Infantry, which costs half of normal infantry... I also expect Firaxis to understand the point you made about 1 making less difference with higher numbers. So I feel CSU's will be a significant factor to consider in your strategy, but won't totally unbalance the game.
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Daoloth
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Houston, TX
Sep 2001 time: 23:15
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Didn't they say there's an option to turn of civ specific stuff?
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