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Ralf
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Sweden
Mar 2000 time: 06:15
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To me it seems to be the very anti-pode of CTP/CTP-2 interface design-philosophy. In those games everything was organized in as multiple moveable manager-screens - many of them also multi-tabbed. Not so in Civ-3.
Last edited by Ralf on 30-09-2001 at 17:34
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Ralf
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Sweden
Mar 2000 time: 06:15
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Check out the map-screenshot on this page
The four small (too small?) letter-buttons on the below/right little info-screen means...
D: Diplomacy-screen,
E: Espionage-screen,
P: Palace-screen,
H: Histograph-screen (demographics?).
I guess an S-button will pop up as well: Spaceship-screen. The G-button on the mini-map toggles between geography & terrain. The three buttons in the upper/left area of the main-screen means from left to right...
* Preferences,
* Civilopedia
* Advisors
Check out this thread for Dan Magaha's comments. Anyway, all of above info is just one single mouseclick away (with the exception of the multi-tabbed advisor-screen that requires a second click in order to pinpoint the appropriate advisor).
The Advisor-screen have 6 tabs from top to bottom, and they are...
Tab 1: Domestic advisor,
Tab 2: Trade advisor,
Tab 3: Military advisor,
Tab 4: Foreign advisor (treaty & trade-connections),
Tab 5: Cultural advisor, and finally
Tab 6: Science-advisor.
You can jump back and forth easily; everything just one click away. Great!
The City-screen (or City-mode perhaps) on this page is only one click away. Hopefully one can tweak it to jump up automatically, whenever a build-queue is empty - the less clicks the better.
I guess the build-button in City-mode (with the wall-street picture on it) leads to the Build-manager/ Governor-screen (mode?) with items available to build. No build-manager & governor screenshots have been released so far (and not of the espionage-screen, either).
Anyway, I hope they think about small click-reducing details also: Once you have choosen what to build, and clicked the OK-button, the build-manager should automatically close down, and after clicking "quit City-mode", the map should automatically re-center on the next "no orders" unit/city.
Last edited by Ralf on 30-09-2001 at 17:48
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I'm happy with some of the things 'said' about the interface, but I haven't seen nearly enough of it to make a conrete judgement as far as it's asethetic value or it's ease of use.
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