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I used to be annoyed that cities would have overlapping resource tiles; now I'm not so concerned as long as no more than one tile is shared
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Xmudder
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California
Sep 2001 time: 21:15
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I thought everyone know the optimal distribution of cities. You place your first city, and then build two more 5 squares (4 open) to either side. Then you build 4 more cities 4 up/down and 2/3 over, so that the 2 on each side of your diagonal are each 5 squares apart and you have only 2 overlapping tiles per city. Continue like this, building cities in diagonal lines offset from each other.
Can be difficult in Civ II, what with mountains, ocens, and lakes. Was a cinch in SMACx - just continue building into the ocean.
I'm not sure it will work in Civ3, though. For one, the terrain distribution is different, and you may end up with a mountain range where you want your city. Second, you only start out able to use the closest 8 city squares, so you can't position your first city to get specials at each corner. I don't know when the cities expand to the 20 worked square radius, and if they further expand to a 3 radius and 40 or so worked squares.
Further, you can always build a road to get you a nice resourse tile in a bad city building region, and build up culture in neighboring cities until your borders engulf it, but then you don't get the resource bonus.
It's odd, Iron and Bronze will likely provide shield and/or commerce bonuses to your city if you work the tile (Horses, for example, are +1 commerce and +1 shield)... but you won't even know that they are there until you develop the appropriate technology.
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