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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:15
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SGSS-7 has started.
SMAC v 4.0, Thinker level, large map, average everything, Spoils of War off, directed research.
Turn order is:
SamIAm - Gaians
gooeyblob - Hive
Smack - Morgan
DrSpike - University
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Standard Aployton tourney PBEM rules/restrictions on exploiting bugs (with my suggested amendments in italics):
Multiple reloading of the game to try for different effects is forbidden.
Multiple drops or orbital insertions using the right-click menu is forbidden.
Inserting Stockpile Energy into the build queue after a military unit is forbidden (most non-tourney games now being started allow this feature).
If a player employs a tactic that causes a state of vendetta, they are not allowed to "accept" a pending diplomatic agreement with that faction, causing a change in diplomatic status or the transfer of energy or knowledge.
If a probe team action is employed against a Treatied or Pacted faction, the initiator must choose the "Declare Vendetta" option, unless permission is received in advance for the action (email).
Upgrading units with the design workshop is allowed at end of turn only (most non-tourney games now allow this upgrading to take place at any time)
Communications only allowed between factions that have obtained each others' commlink frequencies in-game.
Social engineering choice limited to one switch per line per turn. (no flip-flop within turn!)
Psi units cannot be assigned multiple point patrol routes (avoid instant demon boil bug!)
No base trading with the AI.
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2102 has been sent to SamIAm (I played 2101, moving nothing, just to set the passwords, found the AI's bases and give their governors orders)
Good luck all
G.
Last edited by Googlie on 02-10-2001 at 03:58
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:15
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We learn something new every day - in all other scenarios I have built (smac) the turn order offered when selecting human players follows the text listing of factions in the guide - this time it didn't.
In fact, turn order is:
SamIAm
gooeyblob
DrSpike
Smack
(that's why you couldn't open the turn, Smack - it really was DrSpike's turn)
So ...
Smack: can you just forward the turn you couldn't open to DrSpike - or gooeyblob can sent it to him - he can play it, then he'll send to you as the last in the sequence - you'll be able to play it (the password is correct - only SamIAm's was wrong)
Wierd - I guess the turn order is the order in which you place the factions on the map.
G.
Last edited by Googlie on 01-10-2001 at 18:23
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:15
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Hmmm - strange, SamIAm, that it worked in turn one, and now doesn't. Can't think why it would balk now.
I've played thru the first five again, and turn complete/save & exit workes for me. It might be a smac version compatibility thing, but usually you can't load the game when its that.
try saving the turn after you have played it using just the normal menu/game/save game sequence - call it "test" or something. Then load that through the Multiplayer/hotseat/pbem route (you'll be prompted for the password again) and when that's open, try saving through the "turn complete' sequence - that might unblock whatever is stopping it.
I've also fired off to you a 2-player PBEM test (you and me) to see if it is a my version/your version incompatibility (I'm running smac v 4.0)
G.
Last edited by Googlie on 02-10-2001 at 22:45
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gooeyblob
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Wales UK
Dec 1999 time: 05:15
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Was sent with much haste and earnestness.
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gooeyblob
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Wales UK
Dec 1999 time: 05:15
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Should have 3 bases up and a running next turn hopefully.
FULL STEAM AHEAD MATEYS!!!!!
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gooeyblob
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Wales UK
Dec 1999 time: 05:15
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Within 10 minutes. Last turn I did within an hour.
I`M BLOODY BRILLIANT ME!
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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