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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:15
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quote: Originally posted by SoulAssassin
I think the idea that 16 civs will only run on supercomputers is absurd. We're not talking about a game that will require lots of power, its not going to be a 3D 10 billion polygon per second game. Whoever suggested that is probably a newbie.
Anything above the minimum system requirements will be fine, that's why they're called "Minimum System Requirements"! |
Nah, you (and Fiera) can dig a bit with the "search" and find quite a bunch of motivated feared post about game (mostly AI) performance with 16 civs (but many think that a number from 10 to 12 can work fine), assuming a complex AI at work.
Usually they wheren't posted by newbies, but experienced programmers; some post refer to CTP 2 team member explanation, some time before the release of the game. You can laugh at him, still he is a professional programmer in TBS games, and probably understand a thing or two about increased magnitude of difficulties to manage a large number of factions, also from a playability point of view.
Of course I'll be happy to see Civ III AI greatly manage 15 Civs while the human SP still enjoy the game waiting her/his turn...
Now the first gold rule must apply: play first, applaude later. 
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