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Cam
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Australia
Jan 1970 time: 14:42
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Valmont,
It's often difficult to generalise about scenario design...
As for the length, one of the best scenarios about at one stage was 'Zaire' that had a clock of 24 turns! 'El Dorado' - another one that a lot of people enjoyed was about 100 relatively quick turns. 'Toussaint L'Ouverture' was 84 turns, but these were often quite involved - co-ordinating battles on several fronts. It really depends upon the nature of your scenario and what you hope to achieve with it.
The clock can be a useful mechanism to ensure that the game does not stagnate and become too 'development-oriented' if you want the player to wage war in the earlier stages of the game so they build a momentum that will lead towards possible victory. Again, it really depends on several factors including the plot of the scenario, the size of the starting position, and the relative magnitude of the different tribes.
On the matter of the difficulty level, I would tend to make the game for Deity level play in many cases as the AI obviously operates at its toughest level, less likely to offer peace, exchange maps, and all the things that can slow down a conflict or aid the human player. If it's too hard, the player can always select an easier level. If you think that the modifications that you may make to allow Deity to be manageable (e.g. making citizen discontent less burdensome by changing the global parameters) will make the game too easy, you might want to think about slipping in a second *.scn file that puts the player in a tougher starting spot (fewer units or cities, less technologies, less Wonders, etc.).
Mike's responded well on the other points already.
Best of luck!
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I remember I made this really stupid scenario in about an hour. However, the events were hilarious, and it was unpredictable even when I knew what should happen. I think that was the scenario I had the most fun with. Like if you took Madrid, the Spanish got Stealth Bombers. And then after awhile, I actually changed some stuff to make it funny. Like Caeser becomes a pothead and such. That was just an idea that I never got the chance to put in. Maybe I'll finish it someday.
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