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Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:15
  Old Post 26-11-2001 21:39
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quote:
Originally posted by Sammual
P.S. When will we know if QuickSilver has the green light for MOM2?
As soon as they do? As soon as the paperwork is signed? As soon as the publisher releases the press release?

I have some ideas I would like to discuss about MOM2 and I want to know if the design bible will be done before we get wind of project.


(g) You kidding? The "design bible" isn't 100% finished on MOO3 yet, so I don't think you have to worry about THAT.

IF we get the green light, you'll find out about it when we get permission to tell you. I'm too new at this to be absolutely certain, but my impression is that it'll be after papers are signed and the publisher does a press release. I might be wrong.

Rosacrux is offline Rosacrux
Warlord
In a Galaxy far, far away...
Oct 2001
time: 05:15
  Old Post 28-11-2001 00:18
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Stormhound, I think you are trying to tell us MOM2 might just become true? Oh, how very subtle Thanks buddy, it's good to hear that there is at least a thought for this

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:15
  Old Post 28-11-2001 00:38
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Lots of things might become true. We (QS) would certainly like for it to become true. But to the best of my knowledge, we have absolutely no commitment of any kind at this time from Infogrames toward making it come true, nor am I aware of any "future promises" in that regard. Subtle? If anything, I'm being blunt to try to keep the rumor mill from going to hyperspeed.

If my information changes, I'll let you know...but don't bet on my hearing it before it becomes public knowledge.

Ozymandous is offline Ozymandous
Prince
Atlanta, GA
Aug 2001
time: 00:15
  Old Post 28-11-2001 19:01
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quote:
Originally posted by Anunikoba
Would be nice to take 'fantasy' gaming back to TBS. Right now, RPGs seem to have a monopoly on 'fantasy'.


You would expect otherwise?? RPG's were among the FIRST games to feature a fantasy setting exclusively. If you don't believe me check out the old Final Fantasy, Dragon Warrior, Ultima and Wizardry series.

I know for a fact that Dragon Warrior (NES) came out long before CIV, or even most PC games, were even an idea Sid or anyone else had. Not to mention all the MUDD's that folks used to play.

Ozymandous is offline Ozymandous
Prince
Atlanta, GA
Aug 2001
time: 00:15
  Old Post 28-11-2001 19:04
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quote:
Originally posted by pchang
You do get a trade boost from roads, but it was based upon connecting cities together, no by having roads in surrounding map tiles.


To bad that Sid and gang at Firaxis didn't do this instead, i.e. have trade bonuses generated by connecting cities, instead of simply have all Civ players have to fill every square inch of map space with roads that look nasty.

Ozymandous is offline Ozymandous
Prince
Atlanta, GA
Aug 2001
time: 00:15
  Old Post 28-11-2001 19:08
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quote:
Originally posted by MariOne


Games installed on my PC:
SMAC/X
MoO2 which I sometimes play
Stars! which it's too demanding now for my depleted brain

and...

on a true DOS 6.22 partition starting right before the 2Gb limit, and which I boot from making it active thanks to BootMagic tool, MoM (and Machiavelli the Prince)


Well... Unless my memory is shot (which it may be) I seem to remember being able to configure a seperate Autoexec.bat in the shortcut for old DOS games when unning under Windows 95/98 that allowed the DOS games to run as they should without having to use a seperate partition.

Of course having played PC games for years now and working in the IT field may give me a slight edge, but I didn't think making spare Autoexec.bat files were that hard to do... Just plug it into the text box where you tell Windows to run it instead of your normal one, JUST FOR THAT GAME, and you should be all set.

Rosacrux is offline Rosacrux
Warlord
In a Galaxy far, far away...
Oct 2001
time: 05:15
  Old Post 28-11-2001 21:28
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Stormhound, I fully understand what you are trying to say. I hope (thumbs up) that Infogrames realises the potential of this and gives you the "OK"... well, I believe the succes of MOO3 shall determine this too, so... I sure do hope you are doing a good work on MOO3 (actually I am pretty much sure you do).

Still, we are talking about a ...hhmm... let's see... two years minimum from the (potential) OK until the release... oh, ok, Civ3 and MOO3 should be adequate for the time being... and then, who knows... the God of Computer Games is big one (allthough also a buggy one )

Jack the Bodiless is offline Jack the Bodiless
King
Converted underground reservoir tank.
Jan 1970
time: 05:15
Post  Old Post 30-11-2001 22:14 Visit Jack the Bodiless's homepage!
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I've started a thread here in Apolyton/Community, asking for a MOM forum.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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May 1999
time: 13:15
  Old Post 01-12-2001 14:56
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MoM was an interesting concept, but it was too much like Civ in some repects, plus shamless ripoff of Magic: the Gathering in a few others, made it some what unsavoury for my taste. There were also too many units, some were just a wee bit too powerful. Then there were heroes, which were unfortunately imported into Master of Orion 2 later.

A good first step for MoM 2 is to reduce the number of units. Elimination of heroes/leaders is also a good move.

Sammual is offline Sammual
Settler

Nov 2001
time: 00:15
  Old Post 02-12-2001 00:04
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quote:
Originally posted by Urban Ranger
MoM was an interesting concept, but it was too much like Civ in some repects, plus shamless ripoff of Magic: the Gathering in a few others, made it some what unsavoury for my taste. There were also too many units, some were just a wee bit too powerful. Then there were heroes, which were unfortunately imported into Master of Orion 2 later.


Too much like CIV? No such thing. As long as you add features that CIV does not have (Magic).

A shamless ripoff of Magic: the Gathering? Yep. MtG was a good card game and a bad computer game. MoM was the best use of the MtG concepts in a computer game.

The fact there there was soo many units was one of the games strengths (That and the heroes... Customizing your Heroes ruled).

The unit balance (Hero overkill) was bad, but not enough to remove the heros from the game.

Simon Loverix is offline Simon Loverix
Warlord
Tongeren, Belgium
Apr 2001
time: 05:15
  Old Post 02-12-2001 22:18
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MoM was better than Civ1. I still play MoM, but Civ 1 is somewhere in a zip file on my HD.. the only thing that makes me dislike it is the extremely tedious micromanagement, since I'm a builder rather than a conqueror.
Only vague elements of M:tg remained in MoM: Chaos magic, Death magic etc. are not quite typical for M:tg alone, are they?

The diversity of units and spells were on of the strong points! I rarely get bored of the units. And you can't just put every spell in existence on every unit, you need to adapt to the circumstances and the spells you can acquire. More units and more spell really help in keeping the game interesting, also when you're playing it for the 99th time. One of the things I would really like in Mom2 would be customizable spell and unit lists, so there will always be new units available.

I didn't find heroes too powerful.. Trying to keep them alive can be a real trouble..anyway, what do you expect from demi-gods? But making their upkeep higher as their power rises would be a good idea.

As a last point, the graphics are really good for VGA. Dark and gloomy, just perfect for fantasy!

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:15
Question  Old Post 03-12-2001 06:20
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quote:
Originally posted by Jack the Bodiless
I've been hoping for MOM2 for years. And I've heard that DOS support in Windows XP isn't very good, so I may be forced to choose between Windows XP and Master of Magic...

Heck, even a fully Windows-friendly version of MOM with no other changes would be worth buying.


Now There's an idea. I wonder how much it would take to get infrogrames to release just windows versions of the great microprose classics. there is already a civ for windows, which I generally use because of the improved interface. How much would it take to make versions of Master Of Magic and Master Of Orion (the original) for windows?

as JTB pointed out, a lot of people are going to have to choose between a new operating system and their beloved old dos games. in a few years, not running XP will mean not having access to newer games. having XP will mean saying goodbye to all those dos classics.

I have a version of XCOM for windows also, and end up using it because it's too much of a headache to get the dos version to work. except for situations like a dos boot partition, all these games will just go down the tubes because Bill Gates doesn't want to play them anymore.

Imagine having a Classic Strategy Gaming pack, with Civilization, Colonization, XCOM: UFO Defense, Master Of Magic, and Master of Orion (the original), all in a working windows format, for 25$ or so! I would snap it right up, and reccomend the same to all my friends.

Like that will ever happen

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:15
  Old Post 03-12-2001 06:25
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part of the lost magic with HOMM and AOW is the inability to found new cities, which you could do in MoM.

I really don't know about an MoM2, just having a version that works with windows would be a step forward.

maybe make the grahics a bit prettier and include a scenario editor, but it would be hard to improve upon.

marcmfs is offline marcmfs
Settler

Dec 2001
time: 05:15
  Old Post 03-12-2001 15:38
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quote:
Originally posted by Stormhound
I'd love to see a (good) MOM2 too...haven't played it in years because of all the difficulty getting it to run, but IMO it was one of the most imaginative TBS games I've seen. It'd be great to follow up a new MOO with a new MOM...wish us luck.


actually it can be made to run on win9x and NT kernels fairly easily, but you have to have one of the latest versions and in NT at least, you have to forgo sound. BUT the thing that always bothered me about MOM was/is the really weak AI. rewrite the AI and recompile it for NT and you have a winner even with those (now) dated graphics. Maybe a SE version of MOM, which would of course have good sound support and run on NT kernels, that had a rewritten AI would be a good idea as a PRE-Alpha, sell it for cost, get reviews on what ppl want added, start on the eye candy, and accept ideas BEFORE the MOM2 designers start the design phase of the game. >=)
Actually i was thinking about it a little..... recompile the above to linux INSTEAD of NT and since linux/unix can be (relatively) easily converted to NT........ >=)
now that would be the way to go. THEN design MOM2 for windows (sooooo that would give a good game for linux and give the designers a good idea of what to improve for MOM2).

Espejo is offline Espejo
Settler

Nov 2001
time: 05:15
  Old Post 03-12-2001 17:15
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quote:
Originally posted by Father Beast


........

Imagine having a Classic Strategy Gaming pack, with Civilization, Colonization, XCOM: UFO Defense, Master Of Magic, and Master of Orion (the original), all in a working windows format, for 25$ or so! I would snap it right up, and reccomend the same to all my friends.

Like that will ever happen



http://www.greenpepper.de/

You can at least MOO, Colonization and some others find there they are adapted to run on a windows machine...... It is a small company publishing old bestsellers.... The only programm I missed was MOM

Daveraver is offline Daveraver
Chieftain
State of Confusion
Nov 2001
time: 00:15
  Old Post 04-12-2001 16:24 Visit Daveraver's homepage!
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Too many units a PROBLEM? I loved that game so much that I learned 80% of my current computer knowledge just in order to make it work on my comp. Having so many units makes MoM's replay value one of the highest on the market. And heroes boring? That's rediculous... you don't need them... but they are certainly fun to have around... man... I certainly enjoyed it much more than I'm enjoying Civ3...

It was beeeeee yoo teee full.

quote:
Originally posted by Urban Ranger
MoM was an interesting concept, but it was too much like Civ in some repects, plus shamless ripoff of Magic: the Gathering in a few others, made it some what unsavoury for my taste. There were also too many units, some were just a wee bit too powerful. Then there were heroes, which were unfortunately imported into Master of Orion 2 later.

A good first step for MoM 2 is to reduce the number of units. Elimination of heroes/leaders is also a good move.

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:15
  Old Post 05-12-2001 11:05
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I also want to see a sequel to Master of Magic. I think the large variety of races, units and possible pick combinations is the reason why this game has such a high replay value. (Apart from the fact that it's just such a fun game.)

I suspect the reason why a sequel has never been written might be more legal than anything. Some people have commented on how much of a ripoff of Magic the Gathering the magic system is, and how the gameplay is like Civ. Perhaps the creators of these games got a bit narky and set their attack lawyers onto QS?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:15
  Old Post 05-12-2001 13:16
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quote:
Originally posted by Father Beast
part of the lost magic with HOMM and AOW is the inability to found new cities, which you could do in MoM.

I really don't know about an MoM2, just having a version that works with windows would be a step forward.

maybe make the grahics a bit prettier and include a scenario editor, but it would be hard to improve upon.


If something needs to be improved that's AI.
As I remember I always won MOM, because AI was not strong enough.

Still, it was an excellent game.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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May 1999
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  Old Post 05-12-2001 13:58
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quote:
Originally posted by Father Beast
as JTB pointed out, a lot of people are going to have to choose between a new operating system and their beloved old dos games. in a few years, not running XP will mean not having access to newer games. having XP will mean saying goodbye to all those dos classics.


Not necessarily. As I see it XP isn't going to catch on in the home market for many years to come. Heck, tons of people are still using W95 even though 3 new versions (98/Me and XP) are available.

There is of course another solution. Ditch Windoze, install *nix and use one of the many emulators/virtual machines to run your games.

Urban Ranger is offline Urban Ranger
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  Old Post 05-12-2001 14:12
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quote:
Originally posted by Father Beast
part of the lost magic with HOMM and AOW is the inability to found new cities, which you could do in MoM


Can't say about HoMM since I haven't played it much, but AoW has a nice elegance that's not found in MoM.

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:15
  Old Post 06-12-2001 00:18
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quote:
Originally posted by star mouse
I suspect the reason why a sequel has never been written might be more legal than anything. Some people have commented on how much of a ripoff of Magic the Gathering the magic system is, and how the gameplay is like Civ. Perhaps the creators of these games got a bit narky and set their attack lawyers onto QS?


Seeing as how QS had nothing whatsoever to do with the creation of MOM, I don't know why they'd do that...

I don't think they went after SimTex or MicroProse, either.

Bleyn is offline Bleyn
Warlord

Aug 2001
time: 21:15
  Old Post 06-12-2001 06:04
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quote:
Originally posted by star mouse
I also want to see a sequel to Master of Magic. I think the large variety of races, units and possible pick combinations is the reason why this game has such a high replay value. (Apart from the fact that it's just such a fun game.)

I suspect the reason why a sequel has never been written might be more legal than anything. Some people have commented on how much of a ripoff of Magic the Gathering the magic system is, and how the gameplay is like Civ. Perhaps the creators of these games got a bit narky and set their attack lawyers onto QS?


I dunno about any backlash from WoTC over the M:TG similarities, though I think I would have remembered hearing about anything like that.

And I would definitely think that the creators of Civ had absolutely no troubles with the gameplay similarities. Why? Its simple. Civilization was created and published by Microprose, which Sid Meier was at the time part-owner of, IIRC. MoM (and MoO) were created by Simtex, yes, but they were published by.... yes, you guessed it, Microprose.

Besides, at least between computer games, when has gameplay similarity ever bothered anyone in the past. I mean who can actually tell the difference between most RTS or FPS games anyway, right?

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
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  Old Post 06-12-2001 08:27
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(regarding attack lawyers):
quote:
Originally posted by Stormhound
I don't think they went after SimTex or MicroProse, either.

Given that MicroProse published the M:TG computer game, you're probably right....

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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May 1999
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  Old Post 09-12-2001 21:02
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IIRC, the reason why MoM 2 was never released was because SimTex was absorbed into MicroProse, then dismantled. Similar fate befell many better design companies such as QQP.

Also, IIRC, at that point MicroProse had been purchased by Spectrum Holobyte, so neither Bill nor Sid was at the helm.

Father Beast is offline Father Beast
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My head stuck permanently in my civ
Feb 2000
time: 22:15
Arrow  Old Post 10-12-2001 09:32
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quote:
Originally posted by Urban Ranger
IIRC, the reason why MoM 2 was never released was because SimTex was absorbed into MicroProse, then dismantled. Similar fate befell many better design companies such as QQP.

Also, IIRC, at that point MicroProse had been purchased by Spectrum Holobyte, so neither Bill nor Sid was at the helm.


MoM a,d MOO were both simtex games, but MOO got a sequel or two

Daveraver is offline Daveraver
Chieftain
State of Confusion
Nov 2001
time: 00:15
  Old Post 14-12-2001 17:27 Visit Daveraver's homepage!
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all this talk about MoM makes me want to play it again... though i can't find the disk anywhere, nor in any shop... anyone... know of an... errr... "alternative" method of getting this game (read: PM me a url or just email me the thing).

Badtz Maru is offline Badtz Maru
Warlord

Nov 2001
time: 23:15
  Old Post 19-12-2001 15:38
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I played MoM on both a 98 machine and a WinNT machine and had sound in both. I usually ended up turning it off, though, as primitive MIDI kinda grates on the nerves and sound was never a strong point in the game.

I would probably pay $100 for MoM2 if it was done well. It's one of the best 4X games ever.

Daveraver is offline Daveraver
Chieftain
State of Confusion
Nov 2001
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  Old Post 22-12-2001 03:46 Visit Daveraver's homepage!
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I downloaded the game about a week ago and have completely ditched civ 3 for it... somethings I realized that I love about it:

1: SMOOTH SCROLLING: You click and the map effortlessly scrolls over to your mouse cursor... unlike the choppy 1fps that we get from civ 3.

2: UNLIMITED STRATEGY: Man, I must have played like seven games all the way through in the past week and every one was different... there are endless ways to play this game.

***starting new thread on MoM***

TitanTim is offline TitanTim
Chieftain
Niagara Falls, Ontario, Canada
May 1999
time: 00:15
Lightbulb  Old Post 06-01-2002 01:01
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We really need a MOM forum.

MOM was sweet. There were so many good things about it that, unfortunately, AOW simply missed. I started to list the good and bad (?) points but they got too numerous. Maybe we could do that in a proper forum .

One thing though, does anyone know what happened to Steve Barcia (the designer of MOM, MOO, and MOO2)?

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:15
  Old Post 06-01-2002 05:53
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Last I heard, Steve is in Texas working on some big project that he can't talk about (yet).

 
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