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Sammual
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quote: Originally posted by Urban Ranger
MoM was an interesting concept, but it was too much like Civ in some repects, plus shamless ripoff of Magic: the Gathering in a few others, made it some what unsavoury for my taste. There were also too many units, some were just a wee bit too powerful. Then there were heroes, which were unfortunately imported into Master of Orion 2 later. |
Too much like CIV? No such thing. As long as you add features that CIV does not have (Magic).
A shamless ripoff of Magic: the Gathering? Yep. MtG was a good card game and a bad computer game. MoM was the best use of the MtG concepts in a computer game.
The fact there there was soo many units was one of the games strengths (That and the heroes... Customizing your Heroes ruled).
The unit balance (Hero overkill) was bad, but not enough to remove the heros from the game.
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Simon Loverix
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Tongeren, Belgium
Apr 2001 time: 05:15
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MoM was better than Civ1. I still play MoM, but Civ 1 is somewhere in a zip file on my HD.. the only thing that makes me dislike it is the extremely tedious micromanagement, since I'm a builder rather than a conqueror.
Only vague elements of M:tg remained in MoM: Chaos magic, Death magic etc. are not quite typical for M:tg alone, are they?
The diversity of units and spells were on of the strong points! I rarely get bored of the units. And you can't just put every spell in existence on every unit, you need to adapt to the circumstances and the spells you can acquire. More units and more spell really help in keeping the game interesting, also when you're playing it for the 99th time. One of the things I would really like in Mom2 would be customizable spell and unit lists, so there will always be new units available.
I didn't find heroes too powerful.. Trying to keep them alive can be a real trouble..anyway, what do you expect from demi-gods? But making their upkeep higher as their power rises would be a good idea.
As a last point, the graphics are really good for VGA. Dark and gloomy, just perfect for fantasy!
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:15
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quote: Originally posted by Jack the Bodiless
I've been hoping for MOM2 for years. And I've heard that DOS support in Windows XP isn't very good, so I may be forced to choose between Windows XP and Master of Magic... 
Heck, even a fully Windows-friendly version of MOM with no other changes would be worth buying. |
Now There's an idea. I wonder how much it would take to get infrogrames to release just windows versions of the great microprose classics. there is already a civ for windows, which I generally use because of the improved interface. How much would it take to make versions of Master Of Magic and Master Of Orion (the original) for windows?
as JTB pointed out, a lot of people are going to have to choose between a new operating system and their beloved old dos games. in a few years, not running XP will mean not having access to newer games. having XP will mean saying goodbye to all those dos classics.
I have a version of XCOM for windows also, and end up using it because it's too much of a headache to get the dos version to work. except for situations like a dos boot partition, all these games will just go down the tubes because Bill Gates doesn't want to play them anymore.
Imagine having a Classic Strategy Gaming pack, with Civilization, Colonization, XCOM: UFO Defense, Master Of Magic, and Master of Orion (the original), all in a working windows format, for 25$ or so! I would snap it right up, and reccomend the same to all my friends.
Like that will ever happen 
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marcmfs
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quote: Originally posted by Stormhound
I'd love to see a (good) MOM2 too...haven't played it in years because of all the difficulty getting it to run, but IMO it was one of the most imaginative TBS games I've seen. It'd be great to follow up a new MOO with a new MOM...wish us luck. |
actually it can be made to run on win9x and NT kernels fairly easily, but you have to have one of the latest versions and in NT at least, you have to forgo sound. BUT the thing that always bothered me about MOM was/is the really weak AI. rewrite the AI and recompile it for NT and you have a winner even with those (now) dated graphics. Maybe a SE version of MOM, which would of course have good sound support and run on NT kernels, that had a rewritten AI would be a good idea as a PRE-Alpha, sell it for cost, get reviews on what ppl want added, start on the eye candy, and accept ideas BEFORE the MOM2 designers start the design phase of the game. >=)
Actually i was thinking about it a little..... recompile the above to linux INSTEAD of NT and since linux/unix can be (relatively) easily converted to NT........ >=)
now that would be the way to go. THEN design MOM2 for windows (sooooo that would give a good game for linux and give the designers a good idea of what to improve for MOM2).
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Daveraver
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State of Confusion
Nov 2001 time: 00:15
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Too many units a PROBLEM? I loved that game so much that I learned 80% of my current computer knowledge just in order to make it work on my comp. Having so many units makes MoM's replay value one of the highest on the market. And heroes boring? That's rediculous... you don't need them... but they are certainly fun to have around... man... I certainly enjoyed it much more than I'm enjoying Civ3...
It was beeeeee yoo teee full.
quote: Originally posted by Urban Ranger
MoM was an interesting concept, but it was too much like Civ in some repects, plus shamless ripoff of Magic: the Gathering in a few others, made it some what unsavoury for my taste. There were also too many units, some were just a wee bit too powerful. Then there were heroes, which were unfortunately imported into Master of Orion 2 later.
A good first step for MoM 2 is to reduce the number of units. Elimination of heroes/leaders is also a good move. |
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Bleyn
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quote: Originally posted by star mouse
I also want to see a sequel to Master of Magic. I think the large variety of races, units and possible pick combinations is the reason why this game has such a high replay value. (Apart from the fact that it's just such a fun game.)
I suspect the reason why a sequel has never been written might be more legal than anything. Some people have commented on how much of a ripoff of Magic the Gathering the magic system is, and how the gameplay is like Civ. Perhaps the creators of these games got a bit narky and set their attack lawyers onto QS? |
I dunno about any backlash from WoTC over the M:TG similarities, though I think I would have remembered hearing about anything like that.
And I would definitely think that the creators of Civ had absolutely no troubles with the gameplay similarities. Why? Its simple. Civilization was created and published by Microprose, which Sid Meier was at the time part-owner of, IIRC. MoM (and MoO) were created by Simtex, yes, but they were published by.... yes, you guessed it, Microprose.
Besides, at least between computer games, when has gameplay similarity ever bothered anyone in the past. I mean who can actually tell the difference between most RTS or FPS games anyway, right?
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Daveraver
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State of Confusion
Nov 2001 time: 00:15
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all this talk about MoM makes me want to play it again... though i can't find the disk anywhere, nor in any shop... anyone... know of an... errr... "alternative" method of getting this game (read: PM me a url or just email me the thing).
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Badtz Maru
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I played MoM on both a 98 machine and a WinNT machine and had sound in both. I usually ended up turning it off, though, as primitive MIDI kinda grates on the nerves and sound was never a strong point in the game.
I would probably pay $100 for MoM2 if it was done well. It's one of the best 4X games ever.
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Daveraver
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State of Confusion
Nov 2001 time: 00:15
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I downloaded the game about a week ago and have completely ditched civ 3 for it... somethings I realized that I love about it:
1: SMOOTH SCROLLING: You click and the map effortlessly scrolls over to your mouse cursor... unlike the choppy 1fps that we get from civ 3.
2: UNLIMITED STRATEGY: Man, I must have played like seven games all the way through in the past week and every one was different... there are endless ways to play this game.
***starting new thread on MoM***
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