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Ken Hinds
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I'm trying to fix several scenarios that appear to have been created using the FW and CIC editors. The big problem that I've run into is that they start out with units in motion and/or Cities in disorder.
My question is: How do I get into the scenario at the point before the first unit moves or the AI starts checking city status. Surely when you do revisions to your scenarios you don't have start from scratch on unit placement or city status, or do you?
I think I've figured out what needs to be done to eliminated the weirdness when these scenarios are played with MGE but I need to get back to the very beginning. Can any of you designers assist me or at least point me in the correct direction to find what I need to do?
Thanks,
Ken
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Cam
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Australia
Jan 1970 time: 14:42
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Ken,
I'm sorry if I've completely missed the point here, particularly as I've not pursued the task you're undertaking, but...
Start with the first tribe first
Start with the first named tribe on the list when you edit. You may have units in 'go to' mode, in which case you may have to eliminate them and put a replacement unit on the square that they had just departed. Progressively work through the tribes in order using the 'select human player' command before finishing the turn. Use the 'wait' command on a unit to make sure that the turn doesn't end automatically.
City disorder - check the level of difficulty
With regard to cities starting in disorder - this should not happen in properly-made games. If there's a recommended difficulty level, use that. If you are having persistent problems, load the scenario at an easier level and work with that.
As before, I'm sorry if I've misunderstood the question - but if not, I hope this helps.
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Hi Ken,
I am not a scenario designer but I think I know the answer to your question. What you have to do is to pick the civ that has been selected as a protagonist of the scenario. It's that simple. Now, how do you know which civ is the protagonist one? Sometimes is evident, e.g. in the scenario Time of Thunder that you were talking about on another thread (a marvelous scenario btw), the protagonists are the Spaniards. When it is not so evident just pick one civ at random, go into cheat mode and look into scenario victory conditions.
If no protagonist was selected (that would only happen in empire-building type scenarios (eg MPS' FW scenarios), then it is more than likely that the civ that starts the scenario is the one listed in the first place (the white one).
Please keep me/us posted of your progresses. I was playing Spanish Pride a while ago and found really annoying to have to read messages like "aqueduct attack near Toledo"!
benedetti
(PS. Wow, it's been like 2 months since I last posted on these fora. But i'm back, he he he)
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Ken Hinds
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Cam and Benedetti,
Thanks for the help.
The one scenario that started with a city in disorder was Harlan's Lord of the Rings, but I was playing at Deity and he states in the readme that it is an emperor scenario, so that may be my problem.
Benedetti, at least I'm not the only one seeing those messages. Are you also using MGE?
I'll give your suggestions a try when I get home. And I'll let you all know how this repair goes. If I'm successful I'll pass the repairs back to the designers for their consideration.
Thanks again for your replies.
Ken
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Ken Hinds
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Paul, that is supposed to be that same one that was sold here in the US as MGE.
I never really suspected that the problems were designer errors since both Harlan Thompson and Jesus Balsinde are both respected designers within the community.
Another Question: Did the FW editors let you set values for objectives or was this done by hand through text editing? I don't own FW or CIC and therefore can't check this myself. Right now we have to give away points to the AI when using MGE because it will not recognize multipoint objectives. This is another problem that I would like to fix, if I can.
Ken
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The "aqueduct attack" message appears only when playing the scenario under MGE. If you play it under the FW version -I own both- there are no problems at all. So the problem is MGE, not the designers 
Regarding your second question, the answer is yes. MGE also seems to screw up with the objective value system. Cities worth 3 points are ignored under MGE, at least in some scenarios. The best example is Alba de America, which under MGE cannot be decisively won (there are less objectives in the game than those necessary for a decisive victory), But again it works perfectly fine under FW. I guess this is the price you have to pay for such a fancy civilopedia!
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