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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Seperate the toggle for civ-abilities and golden age
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Bisonbison is offline Bisonbison
Chieftain
my bathtub, CA
Aug 2001
time: 00:15
  Old Post 02-10-2001 06:17
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#1 Report this post to a moderator
Seperate the toggle for civ-abilities and golden age Support Apolyton, pre-order Civilization IV

I'm not going to be playing a lot with civ-specific abilities turned on, because I think they're silly, but those few times that I do I'd like to be able to play without the golden ages, which strike me as even sillier.

Instead of forcing a golden age, let the small civ-differences define golden ages naturally.

And so, a modest request: make the golden ages a toggle seperate from the civ-abilities toggle on the options screen.

Thoughts?

Pembleton is offline Pembleton
Prince
Cyberspace
Apr 1999
time: 23:15
  Old Post 02-10-2001 06:23
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Well if the toggles aren't included, you should be able to turn off what you don't like with the editor or fiddling with the .txt files such as rules.txt or what have you.

Last edited by Pembleton on 02-10-2001 at 06:29

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:15
  Old Post 02-10-2001 07:02
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quote:
Originally posted by Pembleton
Well if the toggles aren't included, you should be able to turn off what you don't like with the editor or fiddling with the .txt files such as rules.txt or what have you.


alot of people have trouble installing and running programs let alone editing rules.txt thingies

i now it's not all that difficult, but i'm sure many are little scared doing things like this. what i mean is , if it's not there as an option it's not there.

Pembleton is offline Pembleton
Prince
Cyberspace
Apr 1999
time: 23:15
  Old Post 02-10-2001 07:18
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Well all you have to do is ask how to do it on this forum. Someone will know and answer. As long as people back up the appropriate files, there's nothing to be really afraid of.

Bisonbison is offline Bisonbison
Chieftain
my bathtub, CA
Aug 2001
time: 00:15
  Old Post 02-10-2001 12:19
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Put an end to popups!

And what I'm saying is that if it's easy to edit and an obvious alternate playing style, why not just make a little checkbox in the options screen? I'm not one of those people who insist that Firaxis listen to them, I'm just wondering if other people are interested in this option.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 02-10-2001 15:58
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Personally, i wouldnt be interested in this option. I think Golden Ages would add something to the game, but wouldnt instantly lead to your civ conquering the globe due to a GA, or you suddenly losing due to another civ getting a GA. However, if Firaxis decided to add this feature and it didnt affect the release date, then itd be fine by me. Or if they release it as a patch later on, i wont boycott the patch

DonJoel is offline DonJoel
Warlord
Stockholm, Sweden
Aug 2001
time: 05:15
  Old Post 03-10-2001 22:03 Visit DonJoel's homepage!
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quote:
And so, a modest request: make the golden ages a toggle seperate from the civ-abilities toggle on the options screen.


Agree!!! I want a different button for golden age/civ abilities/ and special unit. THe reason is that i will play whit civ abilities sometimes UU but not often and never golden age.

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:15
  Old Post 03-10-2001 22:26
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IMO, CSUs and golden ages are ridiculous, laughable, and should be determined by the players.

But setting that aside (kind of), I also agree that they should be on seperate toggles if poeple would be interested in that.

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:15
  Old Post 03-10-2001 22:33 Visit Dan Magaha FIRAXIS's homepage!
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If you want to disable CSU's triggering Golden Ages, you can use the editor to turn the "Triggers Golden Age" flag off for all the CSU's.

Dan
Firaxis Games, Inc.

Bisonbison is offline Bisonbison
Chieftain
my bathtub, CA
Aug 2001
time: 00:15
  Old Post 03-10-2001 22:37
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Thanks for the response Dan.

Is it similarly possible to switch off the Golden Age triggers on wonders?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 03-10-2001 22:39
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quote:
Originally posted by Dan Magaha FIRAXIS
If you want to disable CSU's triggering Golden Ages, you can use the editor to turn the "Triggers Golden Age" flag off for all the CSU's.

Dan
Firaxis Games, Inc.

Does this mean that you can set that flag for a common unit?

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:15
  Old Post 03-10-2001 22:41 Visit Dan Magaha FIRAXIS's homepage!
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quote:
Originally posted by Bisonbison
Thanks for the response Dan.

Is it similarly possible to switch off the Golden Age triggers on wonders?


Each wonder can be set to correspond to none, any or all of the six civ-specific characteristics. If you went in and unchecked all of these for each wonder, it should effectively remove peaceful golden age triggers for wonder-building, yes.

Dan

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:15
  Old Post 03-10-2001 22:42 Visit Dan Magaha FIRAXIS's homepage!
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quote:
Originally posted by Gramphos

Does this mean that you can set that flag for a common unit?


Sure, if you wanted a warrior victory to trigger a Golden Age, you could set that.


Dan

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:15
  Old Post 03-10-2001 23:05
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quote:
Originally posted by Dan Magaha FIRAXIS
[quote]Sure, if you wanted a warrior victory to trigger a Golden Age, you could set that.


And what unit (common or civ-specific) should trigger GA, can be tweaked indevidually for each Civ? If so... then

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:15
  Old Post 03-10-2001 23:20 Visit Dan Magaha FIRAXIS's homepage!
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quote:
Originally posted by Ralf


And what unit (common or civ-specific) should trigger GA, can be tweaked indevidually for each Civ? If so... then


You can set the availability of units on a per-civ level, so if you really wanted to, you could set it so that only the Russians could build settlers, for example. Using this kind of approach, you could certainly change the triggering of golden ages on a per-civ level.

One thing to be aware of though is that when you start a game, the "Allow Civ-Specific Abilities" toggle is a global one -- therefore, if a player loads in a scenario and turns this OFF, all civs will be able to build any of the units (as long as they have the tech prereqs).

Dan

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 03-10-2001 23:59
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Lose 30 kilos (of popups)

So you can't force a scenario to use civ specific units?
It would be good if you could add this as a last minute change to have a scenarioflag that overrides the settings.

El hidalgo is offline El hidalgo
Warlord

Jan 1970
time: 23:15
  Old Post 04-10-2001 02:10
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But then what if you want to play a scenario and be able to build all units? This is fine as it is; you can always toggle the switch on or off depending on your preferences and whether or not you're playing a scenario. The scenario maker shouldn't be able to override my preferences for how I want to play -- it should be up to the player. The scenario maker might recommend that you toggle that switch on in the introduction to the scenario, however (assuming there are intros like in Civ 2).

quote:
Originally posted by Gramphos
So you can't force a scenario to use civ specific units?
It would be good if you could add this as a last minute change to have a scenarioflag that overrides the settings.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 04-10-2001 06:04
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Wow! They weren't kidding when they said Civ 3 included powerful editors... Mod makers should have lots of fun with this

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