Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > magellan's contest
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:15
  Old Post 02-10-2001 23:36
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
magellan's contest Inflate your Upload Space

I have an idea for a different contest. The idea is simple. Be the first to send a unit around the world, starting in the capitol, and ending there. All contestants would start from the same save on a normal world. The key rule is no peeking at the map. I can think of several strategies and techniques. Anybody interested?

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:15
  Old Post 03-10-2001 01:51
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

would it be a straight line?..otherwise just sail to a pole and round you go.

A straight line would be different on a big map

geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:15
  Old Post 03-10-2001 02:51
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I envisioned any means. Do you build lighthouse, Marco polo, magellans? Do you explore to find a passage? There is usually one, but maybe not. Do you build outpost cities? I suppose an explorer traversing the arctic should not count. I was looking to the challenge of exploration. Perhaps the challenge should be to reveal the entire world, but this might just be a race to apollo. Having the explorer travel on the same lattitude as the capitol city is an interesting idea. Any others?

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:15
  Old Post 03-10-2001 06:25 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization 2

Research Writing and build a diplomat. Send him due east until he reaches the coast, and bribe the first ship he sees. Sail east to the next continent. Repeat until he returns...

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:15
  Old Post 03-10-2001 07:09
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Enter the AD-FREE zone

A straight line would be a pain.Like if I came across a 6 square inland lake.Now I got to build on the edge and make a boat???.

You just need the right map.One that doesn't allow a straight sail round the pole.Something like one of the Scouse's Spindle map.It was tall and skinny maybe 200x 50 or something.The edges were "sealed off".In order to get thru you had to march overland and build or use small lakes to make a "canal".

geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:15
  Old Post 03-10-2001 21:26
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I generated a number of maps using the map generator. In all of them, there was a passage around the world near either the north or south pole. I specified normal size, large land mass, and continents. Depending on where you start, It could still be a challenge to find that passage. Some starting positions would be landlocked. I have started a number of games with this type of map and selected one where the starting location is in the middle of the map and founded trondheim in a reasonable place. That save game is attached. It is a deity 2.42 save on continent 1 and ocean 1. Let's see how it goes. A key rule would be the prohibition of clicking on dark spaces to find the main body of ocean. Of course, peeking is forbidden. Sending an explorer around the polar land area would not be a win either. The idea is to start a civ, build an expedition, and transport a land unit like a dip or explorer around the world and back to trondheim. I will start this, but just keep some general notes of interest, not a detailed log.

geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:15
  Old Post 03-10-2001 21:28
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase Your PM Length

Let me try to get that save attached.

Attachment: ca_b4000.sav
This has been downloaded 3 time(s).

Xin Yu is offline Xin Yu
King
Emeryville, CA, USA
Jan 1970
time: 21:15
  Old Post 03-10-2001 22:22 Visit Xin Yu's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

A suggestion: You must start from your capital towards east or west and go a straight line until coming back from the other side. If you meet land, you need to go across it -- build a city, ship in, disband the city and build one next to it, then move the ship. If there are any cities on your way you'd have to destroy them first, since you can't build your "ship host" city next to another city.

One can intentionally build several cities on the way of the expedition and make the defenders inside very tough to kill.

If you want to make it harder, give the player only one ship and change rules.txt so no more ships can be built.

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:15
  Old Post 04-10-2001 01:15
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton or Terrorists Win

ok..I'll have a go at it.Something different at least.

I got off to very fast start thanks to 3 advanced tribes.My warrior defended cap was attacked by a barb legion from a hut but survived despite having 4 cities at the time.Another was bribed just in time to save a new city.There are lots of huts so far.I have 2 triremes looking.I found 1 pole so far.That is off limits so I don't know which way to send 1.If it keeps going the way it is..I'll have both triremes heading the same way.

I allready killed off one civ.Stumbled on them after killing a warrior that was "blocking" my exploration.A "just recovered enough to have 2 moves" chariot survived an attack leaving an undefended size 2 city for yet another freebie.

It hasn't been similiarly fast to Monarchy or my actual objective.I think I will go for Lighthouse.Send out 4 triremes with 8 diplomats and try to explore and bribe my way round.....we'll see.

Last edited by Smash on 04-10-2001 at 02:04

geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:15
  Old Post 04-10-2001 09:36
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Inflate your Upload Space

I think this may be too simple. I built marco polo, gave away techs and got maps from all. Built Lighthouse and some triremes headed to the unblocked pole, and I expect them to find a passage.
As an alternative thought, how about setting up for the earliest around the world transit of a unit ? This would require development through railroad, and ship chaining. Some rival civs might object, and some conquest might be required.

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:15
  Old Post 04-10-2001 10:52
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Put an end to popups!

I made it in 100BC.It was kinda easy.
Try this one.Its a 225x25 world.

Attachment: magellans.sav.zip
This has been downloaded 5 time(s).

Howitzer Al is offline Howitzer Al
Chieftain
Dallas, TX
May 2001
time: 23:15
  Old Post 05-10-2001 01:31
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by geofelt
I think this may be too simple. I built marco polo, gave away techs and got maps from all. Built Lighthouse and some triremes headed to the unblocked pole, and I expect them to find a passage.
As an alternative thought, how about setting up for the earliest around the world transit of a unit ? This would require development through railroad, and ship chaining. Some rival civs might object, and some conquest might be required.


Why would you need to wait until railroad? Couldn't you just load a warrior onto a trireme and send him on his way?

geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:15
  Old Post 05-10-2001 02:23
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Increase the size of your Attachments

Let me clarify my idea. I suggest a race to the earliest around the world transit of a unit IN ONE TURN. I am looking for a challenge that requires exploration, diplomacy, and some civ building. To cross a continent in one turn would require railroad, but a massive ship chaining effort might be possible.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:15
  Old Post 05-10-2001 04:55 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

geofelt ... do you have the patch for Giga Maps? ...

-------------

SG(2)

geofelt is offline geofelt
Prince
Neptune Beach,Florida,USA
Jan 1970
time: 00:15
  Old Post 05-10-2001 09:26
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Increase Your PM Length

If that is the nolimits mod, yes I do. I don't think there is a no limits version of the map editor.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0402 seconds (89.89% PHP - 10.11% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net