Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Question about Colonies?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
bigfree1
Guest

Not Yet
time:
Question  Old Post 03-10-2001 02:19
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Question about Colonies? Support Apolyton buy from Amazon

If after I've made a worker and I send him out to make a colony on a far away tile, I then decide I want a city on that tile, can I 'mobilize' the worker(remove the colony) so that I can build a new city there?

Would I have to just put a settler on top and build over it? Would I get the worker back or would it be added (population point) to the newly built city? Or is it only possible to 'disband' the colony, recieving 50% of the costs of building the worker?

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:15
  Old Post 03-10-2001 02:22
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

You'll have to use a settler to build over the colony and lose the worker and the colony completely.

Last edited by Sabre2th on 03-10-2001 at 02:28

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 03-10-2001 02:22
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Tired of ads?

It could also be possible that you would recieve nothing at all - just lose one population point.

jdd2007 is offline jdd2007
King
Cincinnati
Aug 2001
time: 00:15
  Old Post 03-10-2001 02:23 Visit jdd2007's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

i dont know the answer, but workers cant build cities...

bigfree1
Guest

Not Yet
time:
  Old Post 03-10-2001 02:25
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Sabre2th
You'll lose the worker and the colony completely.


Can you please point me in the direction in which you found this information?

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:15
  Old Post 03-10-2001 02:27
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Inflate your Upload Space

I don't recall where I learned that off the top of my head, but others can confirm it.

ToD.MB is offline ToD.MB
Chieftain
U.K.
Aug 2001
time: 05:15
Unhappy  Old Post 03-10-2001 03:37
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I seem to remember reading that once your city influence (borders) reach the colony site, it is absorbed by the city and is no longer necessary.

I assume that the 1 population point from the worker joins the city whose influence has reached the colony site, but I don't know that for certain.

JellyDonut is offline JellyDonut
Prince
Köln, Deutschland
Jul 2001
time: 06:15
  Old Post 03-10-2001 04:15
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Got spare money?

I too remember reading somewhere that if a colony is founded, you can't ever get the worker back. I assume if there is a feature that it will be similar to Civ 2's "Disband City" option, i.e. it just disappears without recompensation.

Chowlett is offline Chowlett
King
of Candle'Bre
May 1999
time: 05:15
  Old Post 03-10-2001 04:23
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I don't suspect you'll ever really want to put a city exactly on a colony. I'm not sure exactly how trade and the city square works, but it strikes me that you would want to work any resource tile to get its full benefit, especially if, as in SMAC, the city tile has a fixed income regardless of terrain.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:15
  Old Post 03-10-2001 04:45
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by ToD.MB
I assume that the 1 population point from the worker joins the city whose influence has reached the colony site, but I don't know that for certain.


I remember reading that the poopulation point is lost. I still don't remember where.

bigfree1
Guest

Not Yet
time:
  Old Post 03-10-2001 04:56
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by ToD.MB
I seem to remember reading that once your city influence (borders) reach the colony site, it is absorbed by the city and is no longer necessary.

I assume that the 1 population point from the worker joins the city whose influence has reached the colony site, but I don't know that for certain.


Your first paragraph is info I already know(not my question)

Your second paragraph is false, you DO lose the colony.

My question doesn't concern my borders as they grow with culture; I'm asking that if far outside my borders I have a colony located on a resource and later, after more resources are revealed due to advances in technology, I then want to locate a city to take advantage of all of the resources around that tile, can I build a city on top of that colony? If, yes, what exactly will happen to the colony?

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:15
  Old Post 03-10-2001 05:31
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by bigfree1
Your second paragraph is false, you DO lose the colony.


Yep, this is correct.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0523 seconds (89.81% PHP - 10.19% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net