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Zulu Elephant
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The SDI stops any nuclear weapons from detonating within three squares of the city it is built in.
Is there any way that i can extend the range that an SDI works to more than 3 squares, possibly to make a global SDI with a range that prevents all nuclear weapons from detonating around the world.
PS I dont want to get rid of nuclear weapons so no suggestions about making nuclear missiles obselete or taking them out of the rules.txt please
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mrtemba
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Bloomington, IN, USA
Jan 1970 time: 05:12
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there is no way to do what you ask.
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Getting rid of them is the exact same thing as stopping them from detonating. Or just make the Manhatten Project obsolete, then civs can't build them anymore.
------------------
When the rush comes slow, and you can't let go,
And it's summertime on the radio,
And your dreams just wanna rip right throught the sky.
Kicking up that beat, when it feels so sweet,
To be stuck in time on a slow repeat,
And you know you wanna groove, a little high.
- "Blowing Down the Stylus"
Space Monkeys
[This message has been edited by Fast_Eddie (edited June 20, 1999).]
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Oh? It should at least make it so that you can't build the nukes anymore. maybe that's a bug. What were you refering to Leo?
------------------
When the rush comes slow, and you can't let go,
And it's summertime on the radio,
And your dreams just wanna rip right throught the sky.
Kicking up that beat, when it feels so sweet,
To be stuck in time on a slow repeat,
And you know you wanna groove, a little high.
- "Blowing Down the Stylus"
Space Monkeys
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That sounds like it would work.
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Ecce Homo
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Stockholm, Sweden
Apr 1999 time: 06:12
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I tried to use a "Spacelock" tech that could be researched to end the space race by making Apollo obsolete, but I failed.
About Global SDI:
Try to make a tech which makes nukes obsolete, and which has a great AI value. Then research it, and offer a tech to all your enemies. They will choose this tech, and will not be able to build nukes.
[This message has been edited by Ecce Homo (edited June 27, 1999).]
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Zulu Elephant
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I think you've all misunderstood my question.
I want for one city's SDI to cover (within reason) the cities around it (up to within about 6 squares) so that, when i capture a city that is more than 3 squares away from one of my established cities (with SDI) it doesn't get immediatly nuked and taken back (it takes AT LEAST one turn to buy the SDI to protect the newly captured city)
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