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BeBro
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of the Krauts
Mar 2000 time: 06:15
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I had not much time to work on the scn in the last weeks, but now it is better 
Apologist, nice idea to forbid cavalry for the english before 1066. I´m not sure that I can implement it, because the tech tree and the work on the units is very far, but I´ll definately try it out 
The question today is: What should be the victory conditions? Currently I think I create objective cities (as in v1.0) , but only one-point-cities (for the MGEers) and just a few of them, and none of them in western europe. If I create only cities like Jerusalem, Cairo, Damascus, Constantinople, Cordoba etc. It would be quite a challenge to capture them as a German, French or English player...What do you think?
Alternatively, I could it make a simple "conquer as much as posssible scn" - but I like the objective system more.
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BeBro
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of the Krauts
Mar 2000 time: 06:15
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I´m happy to report that the German version has entered the playtest stage 
Some details:
The initial part (played as Germans/HRE) is harder than in v1. I had money problems, and I was constantly under attack (the events work very well ). After I secured my borders, and established a better form of government, I built up the empire. Attacks still happened, but were easier to repulse, now I can look forward to my first conquests...
I found less problems than I thought, so two German testers will join the party this week. As soon the German version is nearly "bug free", I´ll make the translation...
Below a little screenshot, with "alpha" gfx 
Edit: Oh, and yes, I know there is a spelling error on the pic... 
Attachment: cc01.jpg
This has been downloaded 91 time(s).
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