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BeBro
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of the Krauts
Mar 2000 time: 06:15
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England...
Attachment: ccmap1.gif
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Last edited by BeBro on 04-10-2001 at 02:01
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BeBro
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of the Krauts
Mar 2000 time: 06:15
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France...
Attachment: ccmap2.gif
This has been downloaded 158 time(s).
Last edited by BeBro on 04-10-2001 at 02:03
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BeBro
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of the Krauts
Mar 2000 time: 06:15
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Ok, sorry for the post overkill, but due to the size limits I had to split it into parts...
To the game: I will still have Germans, Franks and English as playable civs. There are to Arabic civs, Byzantium, and a "Neutral" or "Christian" civ for the christian parts of Spain, the Balkan, Poland, Russia etc, etc.
The Seldjuks in the Middle East will be Barbs.
The map is a smaller version of the Imperium Romanum map (less space in the east - Persia is not needed here )
As in the first version, I´ll not simulate all crusades exactly, because it is not only a "crusade" scn. It is more about the developement from the late dark ages to the high middle ages. However, the crusades play their role...
Timeline is now probably from 955 - 1291 (first version 936 - 1244).
You have more cities than in the first version, but, as in reality, European cities are very small, compared to Arab or Byzantine cities. Also, the terrain in Europe is mainly forest, you have to improve it.
I plan to use three events files generally (not for each playable civs) - this will be the biggest improvement - and one rules file. The techtree will be basically the same as in V.1.0.
All city gfx will be new, a lot of unit gfx too (however, you may know them from my last unit collection). Icons will be mainly the same...
Ideas, comments, suggestions? 
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BeBro
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of the Krauts
Mar 2000 time: 06:15
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Thanks for the comments so far, I´ll post updates from time to time 
quote: Why no Crusade scenario designer has ever thought of adding a playable Iberian civ? In the time frame of your scenario Castile was quite important, you know |
Actually I thought of it But only seven civs is simply not enough
I could make the Arabs only one civ, and include Iberians then, but that would mean a giant, powerful Arab civ - as big as the rest together - I don´t know if it would be good for the balance. Also many units/techs/wonders are the same as in V1.0, so including some special Iberian units or wonders would not be easy.
So in the end I´ll still concentrate on Germany, England, France. I know it isn´t perfect, but the entire scn is not on the same accuracy level as Imperium Romanum. A rise of Rome scn is much easier to make IMO - Rome becomes superpower - the rest goes into decline. Here in the middle ages it is much more difficult - so more things have to be left out...
BTW, shouldn´t Fiera´s "Castile and Aragon" fill this gap? 
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BeBro
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of the Krauts
Mar 2000 time: 06:15
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Thanks 
And currently I´m not sure what to include in the events, there is much to cover - Viking and Magyar raids, Conflicts with North Italian cities and/or the pope, Normans in Northern France and England, Seldjuk attacks on Byzantium, Crusades, Reconquista, Teutonic Knights in Eastern Europe, Mongol invasions- these are only the biggest things...
I think it would also not make sense to me to simulate it all with events. Perhaps I will have e.g. the first crusade to create some Christian cities in the ME, but creating all followin crusades and the four crusader states exactly seems not possible. I probably will let the Arabs retake Jerusalem in 1187, so then has the player to make his own crudsade, the other crusades would be only text messages.
Reconquista is even more complicated...
I´m pretty far with gfx, map, cities etc, but the events need the most work. I´ll see what I can do with three events files (hope I don´t need more)...
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