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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by SerapisIV
I hope the rebelling factions are other civs within the same Civ culture group as the original Civ. So if the British start rebelling, the French or Germans show up as they are some of the other Euro civs. |
I dont think that rebels automatically will be controlled by any neighbor AI-civ. Hence: They will have the same art (more or less) as their mother nation. Instead we should view them as an indipendently working city/province (like then barbarians captures one or more of your cities by their own).
Last edited by Ralf on 05-10-2001 at 00:16
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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by SerapisIV
Civs within the same culture group already have the same graphics with the exception of UUs. |
Hmm - yes, come to think of it; your right.
quote: If there is no diplomacy with rebel factions, why not fill them in with already created civs? |
I dont like this because of two reasons:
- Lets say you play the Americans. Now, just because some of your cities declare independence, doesnt necessarily mean that the rebels suddenly feels less american at all. Compare with the southern states during the american civil war. Remember that the rebels only are against your politics - NOT your (= their) mother-nation. Completely handing over all control to a foreign power would be viewed as high treason against their own patriotic (although rebellic) feelings as well. Accepting foreign help (but still having the political control) is another matter, of course.
- I suspect the human player can exploit deflecting AI rebel-cities to his own advantage much better, then the AI-civs can.
quote: I'd like it much better however if diplomacy was allowed with the rebel factions. It makes possibilities like the French aiding the rebel Americans against the British possible. |
I dont think the idea of rebels automatically converting to a foreign power is the answer. Anyway, I think above scenario is better suited for a - well, a scenario, I guess.
quote: Again, everything I'm saying is pure guesswork, |
Agree. We really dont know anything for sure about this idea, yet.
Last edited by Ralf on 05-10-2001 at 00:58
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:15
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Hi Guys,
I certainly hope that, in the case of any rebellion, that the rebelling cities become a new, neutral power, under the control of no other CURRENT CIV. I also hope that diplomacy will be an option with rebels- allowing you to invite rebels back into the fold without the need for a costly war! (Although the mother nation would probably need to make some MAJOR concessions) As has already been suggested, it would also be an excellent way for foreign Civs to take advantage of the situation! I do feel that rebelling cities should take any accumalted culture in their cities with them, as well as the benefits of any Major/minor wonders! (Thus making it that much more important to get them back!!)
Lastly, I hope they've changed the way government changes worked. I was never happy with, for example, getting the Tech for Monarchy and then going to "Start Revolution!" I always felt that a change in government should often be forced on the player by his own citizens, with refusal to change beiong grounds for the aforementioned rebellion! So, what I'm saying is that, you should be able to change government at will, but if you do it too often, or too drastically, then you should invite a rebellion and second, when a new, better government becomes available, you should get demands from your people asking you to change to this government and, if you refuse, a rebellion might ensue!!
From a gameplay standpoint, this would also be a great way of stopping people from changing governments for selfish reasons (ie changing to a monarchy just so you can start a war!!)
Yours,
The_Aussie_Lurker.
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