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Vincent
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Paris, France
Aug 1999 time: 05:12
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I have some trouble with the terrains: I want to make an other fertile terrain, and I have replaced the jungle by savanna, as fertile as grassland. The problem is no settler wants to build a city on the savanna. Do the settlers build cities only on grasslands and plains, whatever we change the other terrain types ?
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Vincent
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Paris, France
Aug 1999 time: 05:12
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No, no, I mean the computer driven settlers don't want to build a city on an other terrain than grassland and plain, whatever I modify the ressources of other terrains.
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hmmmm...I've never really looked at this before. How much of the rules.txt have you changed (well, the individual terrain part)? This is strange, but it does makes sense because I've never seen the computer build a city on anything other than a plain or a grassland. Keep screwing around with it and tell us what you find. 
------------------
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Get in touch with your inner hippy here!
Hippies In Possesion of Pot In Eternal Satisfaction
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Vincent
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Paris, France
Aug 1999 time: 05:12
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Even when modifying the comment Jun to Grs, the AI don't want to settle, so it seems we have to do with only 2 settlable (?) terrains, the 2nd and 3rd ones.
My idea was to create a savanna terrain, that is changed to desert by settlers when gvt * 3, and to create dead cities. That works well except that no city is created on this terrain ...
So I'm thinking to replace the plain by the savanna.
I saw some strange settlers behaviours: the automated settlers transform the savanna to desert even in despotism mode, and can irrigate a terrain when not connected to water. Also if we say "irrigate when gvt *1, and mine when gvt *3, settlers only irrigate whatever the gvt. Oh well ...
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:12
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Even where the terrain is defined as un-irrigatable in the Rules.Txt
For example :
Dunes, 2,1, 0,0,0, no, 0, 5, 6, no, 0, 5, 3, Drt, no, ; Drt
I have seen the AI irrigate the terrain (and they were not in a Democracy either).
It appears that some of these rules may indeed be hardcoded in the Civ2 Program and independent of the Rules.txt as you say.
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