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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Will AI recognise pacts and give their proper importance?
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Asesino_Virtual is offline Asesino_Virtual
Warlord
Buenos Aires, Argentina
Jun 2001
time: 02:15
  Old Post 05-10-2001 02:25
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Will AI recognise pacts and give their proper importance? Support Apolyton, buy Civilization: The Boardgame

With this, i mean: The German have signed a mutual protection pact with the Romans and the
Japanese. Before these agreements, the British planned to attack the Germans. Will be
British be aware of the network of mutual protection pacts that Germany has made and,
consequently, think twice about attacking the German people?

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 05-10-2001 02:59 Visit Inverse Icarus's homepage!
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we can only hope.

having a "thought" process might actually make for artificial "intellegiance".

Lorizael is offline Lorizael

Prince
The Cult Wins
Sep 2001
time: 00:15
  Old Post 05-10-2001 05:01
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Yes that would definetely be cool if it did. It looks as if the AI is going to be a lot better given the new Governors and the Soren Johnson game.

One can but hope

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 05-10-2001 06:41
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Well no matter what a Firaxis guy says about giving proper importance to pacts, military threats, resources, etc... We won't know till we get our own hands on the game. After spending 2 years programming and debugging, no matter how hard they try its tough to be entirely objective and not be proud of having "the best AI ever" type lines. So we'll just have to wait until Oct. 30

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 05-10-2001 07:17
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You are right, SerapisIV, the real test will come once the game is released. But hopefully Soren has thought of this issue, and added this factor to the AIs 'should_i_attack' function

Nemo is offline Nemo
Prince
of no one.
Apr 1999
time: 23:15
  Old Post 05-10-2001 09:23
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well, one thing we ALL asked for was better AI.
they have done great so far listening and giveing what we wanted...i think AI was at the top of their list...so lets hope it'll work out to be as smart as this.

Simpleton is offline Simpleton
Prince
Edmonton, Canada
Nov 2000
time: 22:15
  Old Post 05-10-2001 09:29
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I wonder if you would need sophisticated AI to analyze this? What I mean is: when you have signed a mutual protection pact with another civ(s) the both of your civs could be considered one large civ (ie. You have 15 cities and your ally has 15 cities). So the AI that wants you dead would "see" that by attacking you it would actually be taking on a civ that is 30 cities in size as opposed to 15. This seems to me to be one potential solution to the problem.

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