Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > New Bug in the Scenarios
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Sparky is offline Sparky
Warlord
DC, Cleveland, Charlotte. Take your pick!
Jan 1970
time: 00:15
  Old Post 05-10-2001 04:44 Visit Sparky's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
New Bug in the Scenarios Support Apolyton, buy Civilization 2

I believe I uncovered an undocumented bug. I am using a fully patched legitimate copy of SMACX. Playing almost any of the builti-in scenarios (especially singleplayerfun.sc), when I go to build a probe team, it has turned into an alien war ogre. If I examine it in the workshop, it looks like a normal probe unit under any chaisse other than the speeder. If I switch to speeder (which is what probe teams normally are) I get a picture of the ogre with slightly scrambled graphics on the left.

Anyone else confirm this phenomenon?

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:15
  Old Post 05-10-2001 05:22
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

well not that particular one but i have noticed in the spartan/hive/believer one that native life is a bit off. for example the locusts were just grey swirls IIRC. remember the probes were something else not battle ogres though

Dimension is offline Dimension
Warlord
Columbus OH
Feb 2001
time: 00:15
  Old Post 06-10-2001 01:08 Visit Dimension's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

There are definitely some weird native life bugs in SMAX... A few days ago I was playing a game and had Hybrid Forests at all my main cities except one. I started the last one building the HF, and the next turn the city produced a Mind Worm. I started making a HF again, and next turn I make a second Mind Worm instead. Then I tried rushing the HF in one turn, and for the third time in a row it gave me a Mind Worm, wasting all my extra minerals. After about four Mind Worms, I think I made some other units, then tried the HF later and it worked fine.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:15
  Old Post 06-10-2001 03:23 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Sparky:

Yes - just opened that particular scenario and I confirm your visuals - seems like in the weapons/probe slot there is an ogre superimposed over the probe "tentacles" - but only applies to speeder, non-armored, non-trance probe. Shift to infantry, or foil, or add armos or trance and it becomes a regular visual.

Strange

G.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0305 seconds (86.90% PHP - 13.10% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net