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Satis5d is offline Satis5d
Settler
in a Philadelphia row home
Aug 2001
time: 00:15
  Old Post 06-10-2001 01:56
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#31 Report this post to a moderator
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One small thing that I would like to see in this game is a worker who could be qued to work just within the city radius. If I had all the time back that I've spent telling settlers and engineers to build roads and irrigation, mines and railroads - you know the obvious stuff, I'd have days added to my life. The problem is, whenever you save time by automating the settlers they inevitably end up 50 squares away from their home city building irrigation for a city I don't even care about. A unit that would automatically build roads, then irrigation, then mines, then railroads, then farmland would be nice. Then when it's done all the obvious stuff you could tell it to do the discretionary stuff like change jungle to grassland.

A man can dream can't he?

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:15
  Old Post 06-10-2001 02:06 Visit hexagonian's homepage!
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quote:
Originally posted by Akron
It was a headache to decide how to distribute PW points to different cities, and there was always one city that I'd forget to improve. Or I may forget to use PW for a few turns.


...and it was a headache to move a slew of settlers around once you had a bunch of cities, and then tell them what to do once they moved on the tile you wanted them to improve.

quote:
Originally posted by Akron
Or I may start putting down farms but later realize that I need a fortress on one of my borders, but I won't have enough PW left.


...and its a bad thing to have to make a decision based on a priority and on limited funds?? Seems like this would force a player to take an overview look of his empire and then have to consider carefully what to build where, based on the funds available - forcing him to carefully manage what he has - which is what all civ games should be striving to do anyhow.

PW eliminated the movement aspect. And not being able to upgrade every city because you do not have settlers to handle improvements is a different approach and creates a different strategic mindset to how you manage your empire.

But it's a preference issue. Nothing wrong with preferring one way over another...

Mars is offline Mars
Prince
Maryland, USA
Sep 2001
time: 00:15
  Old Post 06-10-2001 02:19
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I'm pretty sure farmlands are still in, i saw iggration in some of the screenshots. So, there probaly are still farmlands.

Lorizael is offline Lorizael

Prince
The Cult Wins
Sep 2001
time: 00:15
  Old Post 06-10-2001 02:32
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quote:
Originally posted by Mars
I'm pretty sure farmlands are still in, i saw iggration in some of the screenshots. So, there probaly are still farmlands.


Yah, but not everyone liked the idea of having to essentially re-do all of their irrigation with the discovery of refrigeration. Maybe Firaxis was listening to their fans.

In this instance I hope they didn't though. I'm selfish.

As before I say (like most things in CTP) PW was a good idea that was implemented poorly.

SITS is offline SITS
King
of shreds and patches
Apr 2001
time: 05:15
  Old Post 06-10-2001 02:52
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I don't have a problem Micromanaging if it has a purpose and a reward.

Nemo is offline Nemo
Prince
of no one.
Apr 1999
time: 23:15
  Old Post 06-10-2001 05:12
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the only good part of PW was that ou could build mulitple tiles at a time. the bad was youcould only do it within your empire's visible range.

JellyDonut is offline JellyDonut
Prince
Köln, Deutschland
Jul 2001
time: 06:15
  Old Post 06-10-2001 11:48
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quote:
Originally posted by Lorizael
We haven't seen any modern screenshots really.



http://www.civ3.com/images/screensh...esnumbertwo.jpg

Nemo is offline Nemo
Prince
of no one.
Apr 1999
time: 23:15
  Old Post 06-10-2001 12:13
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is that a modern age or industrial age? (or are they the same thing?)

TheRussianKing is offline TheRussianKing
Chieftain
Australia, Perth
Oct 2001
time: 13:15
Thumbs down  Old Post 06-10-2001 12:15
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quote:
Originally posted by SITS
I don't have a problem Micromanaging if it has a purpose and a reward.


right, but the correct way to say this is:
I dont have a problem with micromanagement BECAUSE it has a purpose and a reward.
All those lazy players that don't like micromanagement should play games like Red Alert. The only micromanagement that involves is having to look after ur construction completing!
PW system was much better, because it costs you production rather than pop. And using workers is even worse than settlers because at least when your whole city radius is done you can build a new city. And if you are afraid to lose production or if you dont have enough to produce things already, then you should learn how to play . If you have workers, they flood the terrain and you'll have to move around too many units, whereas PW gives you unlimited building until u run out of Prod.
Thank you all My supporters, and all those against: let us play!

Crouchback is offline Crouchback
Warlord
U.K.
May 2001
time: 00:15
  Old Post 06-10-2001 14:08
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JellyDonut,

I don't call 1670 AD modern. We need, we deserve something from later than 1900.

David

SITS is offline SITS
King
of shreds and patches
Apr 2001
time: 05:15
  Old Post 06-10-2001 17:47
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quote:
Originally posted by TheRussianKing


right, but the correct way to say this is:
I dont have a problem with micromanagement BECAUSE it has a purpose and a reward.
All those lazy players that don't like micromanagement should play games like Red Alert. The only micromanagement that involves is having to look after ur construction completing!
PW system was much better, because it costs you production rather than pop. And using workers is even worse than settlers because at least when your whole city radius is done you can build a new city. And if you are afraid to lose production or if you dont have enough to produce things already, then you should learn how to play . If you have workers, they flood the terrain and you'll have to move around too many units, whereas PW gives you unlimited building until u run out of Prod.
Thank you all My supporters, and all those against: let us play!


Not all mircromanagement is purposeful or rewarding - some of it is just irratating. One of the wonders I try my best to get is LW so I don't have to keep upgrading individual units. At least with SMAC you could upgrade all units of a certain design if you had enough money.

I've never played CTP so I won't comment too much but I prefer workers going round and doing things, worring about them being attacked etc. Late on in the game I would like to turn them over to automatic if it was halfway decent.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 06-10-2001 19:02
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quote:
Originally posted by Crouchback
I don't call 1670 AD modern. We need, we deserve something from later than 1900.


Yeah but it's 1670 with a fully developed trans-continental railroad. I'd rather see that shot then 1800 and still marching knights around the map.

Nemo is offline Nemo
Prince
of no one.
Apr 1999
time: 23:15
  Old Post 07-10-2001 00:43
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quote:
Originally posted by SerapisIV


Yeah but it's 1670 with a fully developed trans-continental railroad. I'd rather see that shot then 1800 and still marching knights around the map.


i dont think the year has much to do with it. i mean, i would often have musketeers and cannons by 1 ad on easier levels.

JellyDonut is offline JellyDonut
Prince
Köln, Deutschland
Jul 2001
time: 06:15
  Old Post 07-10-2001 01:00
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quote:
Originally posted by SITS

Not all mircromanagement is purposeful or rewarding - some of it is just irratating. One of the wonders I try my best to get is LW so I don't have to keep upgrading individual units. At least with SMAC you could upgrade all units of a certain design if you had enough money.


Well, in Civ III LW just halves the cost of upgrades. It's powerful nonetheless, but you still have to upgrade each unit.

Akron is offline Akron
Prince
NJ
Mar 1999
time: 00:15
  Old Post 07-10-2001 01:05
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I don't think we seen a real modern screenshot yet. They wouldn't take out that cool skyscraper architecture in the modern age. These dirty, ugly factories show that it's the industrial age, not the modern age. So we have no way of knowing whether there is double irrigation either. I certainly hope there is, partially because the plain irrigation graphics in Civ 3 look so bad.

JellyDonut is offline JellyDonut
Prince
Köln, Deutschland
Jul 2001
time: 06:15
  Old Post 07-10-2001 01:27
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Well, I guess you're right. The screenshot of the week isn't modern. Why else would it be called industrialagesnumbertwo.jpg ?

TheRussianKing is offline TheRussianKing
Chieftain
Australia, Perth
Oct 2001
time: 13:15
  Old Post 07-10-2001 07:31
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quote:
Originally posted by Nemo


i dont think the year has much to do with it. i mean, i would often have musketeers and cannons by 1 ad on easier levels.


Yeah, and I get to Explosives by 300-400AD in Deity.

Micromanagement is very important. I always use the technique, never let the dumbass PC take my country over for me!

JellyDonut is offline JellyDonut
Prince
Köln, Deutschland
Jul 2001
time: 06:15
  Old Post 07-10-2001 07:48
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Micromanagement is good until a point where it just becomes tedious. I hope governors can alleviate this problem. In Civ II you could have the domestic advisor take over production orders for a city, but I never chose that option because the dumbass wanted Aqueducts in size-5 cities and Cathedrals in cities with Shakespeare's...

old dog is offline old dog
Chieftain

Sep 2001
time: 00:15
  Old Post 07-10-2001 18:01
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#49 Report this post to a moderator
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quote:
Originally posted by SITS
I don't have a problem Micromanaging if it has a purpose and a reward.

Exactly! I think that quality AI and your "sense of micromanagement" are closely interrelated.

In Civ 2, I need to get my caravans to my capitol to build the Great Wall. Is it micromanagement? "Yes", if I am sure that I'll succeed. It's just a pain of a job to move them all there. "No", if I'm in serious doubt, if there's a tension about getting them all there in time.

City governors, better unit "go to" performance, build queues, etc are very nice, don't get me wrong. But the real key to avoiding the sense of drudge micromanagement is to have an AI that is unpredictable and competitive enough so that there is a real sense of purpose in what you are doing.

In the end, AI is everything.

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:15
  Old Post 07-10-2001 18:19
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#50 Report this post to a moderator
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quote:
One of main reasons of criticism was taht you can't build improvments outside your cities (CTP1).......... .


Yes you can! But you have to make a road/railroad to where you want to build your improvement (radar/sonar/airbase etc) - fairly reasonable as you have to transport material.

If you wanted to make improvements on an island or something far away from you, then you had to move a settler to the place, build your city (compare that to make a temporarely camp) build your improvement and then disband your city - you will get your settler back and have him ready for next task.

Of course the is a risk for starvation - that your city dies and you loose your settler, but that's life (or more correct, the opposite).

Edit: I take it, that you think the installations things more than of improvements.

Last edited by TheBirdMan on 07-10-2001 at 18:24

 
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