Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Micromanagement.
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Moral Hazard is offline Moral Hazard
King
of jack
Jul 1999
time: 01:15
  Old Post 05-10-2001 05:45
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Micromanagement. Support Apolyton, buy Call to Power 2

I hate it.

The part of Civ that I enjoy is the early stage, the later stages get boring after a couple of games; since I spend most of my time moving workers around other mundane tasks. I know that there are mayors but they always end up being w^nkers who can only think locally and not globally. So what besides Mayors has Firaxis done to eliminate Micromanagement?

I like the idea of resources and culture and Im only a little worried about this adding micromanagement I wish they had stolen PW and terrain management(you don't place workers) from CTP2.

edit: added w^nker

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 05-10-2001 05:47
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

Hopefully the new City Governor AI will help with late game MM.

I personally don't have a gripe with MMing, but I know that it does get tedious.

Lorizael is offline Lorizael

Prince
The Cult Wins
Sep 2001
time: 00:15
  Old Post 05-10-2001 05:52
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

I liked the concept for PW but I actually thought it involved more micromanagement than settlers did. You had to plan what you would do for every single tile every single turn, instead of simply having a settler blinking at you saying, "What do I do master?"

But with the incorporation of AI Governors and the ability to give orders to workers (build roads
here, don't irrigate there), I think it will work very well.

As always.

We'll see

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 05-10-2001 06:16
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I see your point. With settlers, "what to do next" can sometimes be limited to a few options, as where the settler actually is located plays a part in deciding what to terraform.

PW was a nice idea, but it just took away something from the whole 'building' of infrastructure. A little, maybe? Plus the whole CTP2 system of tile production/bonuses was vague because of the 'increased benefits closer to ground zero' effect. PW was pretty much ruined by that.

Moral Hazard is offline Moral Hazard
King
of jack
Jul 1999
time: 01:15
  Old Post 05-10-2001 06:17
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

You've got a point concerning PW, I'd let it pile up and I'd use it every 30 turns or so, same thing with moving workers in CTP. Which really hurt me in PBEM.

But that isn't micromanagement by my definition which is actions performed over and over again. Maybe queued movements for settler or whatever formers are called in this game will help. But I would of preferred PW.

Oh and why is every one so optimistic concerning mayors?

Lorizael is offline Lorizael

Prince
The Cult Wins
Sep 2001
time: 00:15
  Old Post 05-10-2001 06:20
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Moral Hazard
You've got a point concerning PW, I'd let it pile up and I'd use it every 30 turns or so, same thing with moving workers in CTP. Which really hurt me in PBEM.

But that isn't micromanagement by my definition which is actions performed over and over again. Maybe queued movements for settler or whatever formers are called in this game will help. But I would of preferred PW.

Oh and why is every one so optimistic concerning mayors?


Because of the preview video some people got when they pre-ordered Civ 3. One programmer talks about how the AI Governors "learn" from your actions.

Moral Hazard is offline Moral Hazard
King
of jack
Jul 1999
time: 01:15
  Old Post 05-10-2001 06:25
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

Sounds good. I hope it does.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 05-10-2001 06:29
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Suffering from ads?

I like that queued settler move/action idea.

Good call MH

cassembler is offline cassembler
Prince
Loud Cow Productions
Oct 2001
time: 23:15
  Old Post 05-10-2001 07:01 Visit cassembler's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Suffering from ads?

quote:
Maybe queued movements for settler or whatever formers are called in this game will help.


Excellent idea! Say maybe a worker with an empty queue has shortcut [q?] to bassically play out it's next 10 moves or something, saves them, and they'd be like on sentry duty, doin' the work. That would definitely be a nice feature.

Akron is offline Akron
Prince
NJ
Mar 1999
time: 00:15
  Old Post 05-10-2001 07:02
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Browse Apolyton AD-FREE

I hated PW. It was more micromanagement than settlers/engineers.

I really feel that there will be much less micromanagement in civ 3, with the improved governors, hopefully better settler automation or queues, and city build queues. The most annoying thing, especially in the modern age, was the number of pop-ups at the beginning of the turn that required you to change build orders. Queues, especially loadable queues, will improve that. Hopefully there will be decent worker automation.

Moral Hazard is offline Moral Hazard
King
of jack
Jul 1999
time: 01:15
  Old Post 05-10-2001 07:13
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Akron:

How is PW more micromanagement than workers? There are valid critisms of PW, but MM isn't one of them, IMNSHO.

Added: actually PW is macromanagement

Pembleton is offline Pembleton
Prince
Cyberspace
Apr 1999
time: 23:15
  Old Post 05-10-2001 09:32
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

As horrible as CTP/CTP2 were, one of the few things it improved upon was PW. However if there is some way to queue up orders for the workers or automate them, that would be fine.

Nemo is offline Nemo
Prince
of no one.
Apr 1999
time: 23:15
  Old Post 05-10-2001 09:38
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Get a bigger avatar today!

as long as there are build ques and worker queues this shouldnt be aproblem...i hated playing later stages...especially when you are an expansionist like myself.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:15
  Old Post 05-10-2001 09:50
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Suffering from ads?

The CTP2 national manager worked really well for me.
A great many build orders could be given with just a few clicks, and it was very precise too.
(Inserting a factory into the build queue of every city with production over 100 is trivial)

But that was about the only part of CTP2 which was good , the general tile improvment and city workers style sucked, but I wouldn't be too quick to blame the suckiness on the PW's part.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 05-10-2001 11:18
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Build queues (ala SMAC) go a long way towards reducing micro management. This allows you to control what your cities are doing completely, but allows you to not have to visit each city every turn. Apparently, the governors can also place your population in the optimal harvesting squared, so if you improve the terrain around a city, you dont need to enter the city to make sure they are using the correct terrain squares.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:15
  Old Post 05-10-2001 12:43
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Blake
The CTP2 national manager worked really well for me.
A great many build orders could be given with just a few clicks, and it was very precise too.
(Inserting a factory into the build queue of every city with production over 100 is trivial)

But that was about the only part of CTP2 which was good , the general tile improvment and city workers style sucked, but I wouldn't be too quick to blame the suckiness on the PW's part.

You should see a NATONAL MANAGER of CTP1, it is merged with build manager, and practicly is only screen I used when playing the game.
In CTP2 it is ruied, and you need too many CLICKS to make right decision.

Also I like placing WORKERS, in CTP2 that concept is BROKEN,
You build a FARM and insted of getting 10 FOOD you get 10*2/6=3.3
FOOD, because yours city is size 3!

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:15
  Old Post 05-10-2001 12:47
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Help yourself to an AD-FREE life

Still, PW system is EXCILLENT!

One of main reasons of criticism was taht you can't build improvments outside your cities (CTP1) or BORDERS (CTP2).

That is FIXED in CTP2 where you can build FORTS outside yours borers,
if it is in sight of some of yours military units. Sine FORT generate
BORDERS, you can if you want to build AIRPORT to go to the place whit
a militay unit, build a FORT, and SEVERAL turns later it is inside your borders, and you can build a AIRPORT.

Wexu is offline Wexu
Warlord
Finland
Sep 2001
time: 07:15
Post  Old Post 05-10-2001 13:47
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Re: Micromanagement. Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Moral Hazard
So what besides Mayors has Firaxis done to eliminate Micromanagement?


I think the farmlands have gone, that'll reduce some micromanagement.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
Question  Old Post 05-10-2001 15:45
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Re: Re: Micromanagement. Browse Apolyton AD-FREE

quote:
Originally posted by Wexu


I think the farmlands have gone, that'll reduce some micromanagement.


How so? I am not quite sure how getting rid of farms reduces MM? You mean we don't have to plant the farms in the traditional manner?

Wexu is offline Wexu
Warlord
Finland
Sep 2001
time: 07:15
Post  Old Post 05-10-2001 15:56
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Yup.

It was annoying to first build irrigation, then farmlands. But now it seems there aren't farmlands. (Screenshots)

Maybe now you have to just build some city improvement to get the same effect what farmlands did?

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 05-10-2001 16:06
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Lose 30 kilos (of popups)

Sounds interesting. Can't wait to see how this is now handled

Tjoepie is offline Tjoepie
Chieftain
Belgium
Nov 2000
time: 05:15
Arrow  Old Post 05-10-2001 18:50
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton buy from Amazon

I like the micromanagement idea of Settlers and workers, it seems more realistic, since with PW you could build a new city and build everything it needs around it in a few turns with saved up PW ??? at least here it will take a lot of work and risk to loose your worker , I think that ads for better realism.
So called tile-improvements arround real cities took generations to build in the real world!

But I could agree with poeple who don't like it that there is an option to decide how you would like to play.

Bleyn is offline Bleyn
Warlord

Aug 2001
time: 21:15
  Old Post 05-10-2001 19:23
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Call to Power 2

On the subject of MM, one thing about all of Sid's TBS games-- Civ, Civ2, and SMAC, is that to maximize a citys utilization of a resource other than food, you always have to do it manually, and any time a city grows in pop. you typically have to go and adjust what city squares its utilizing again because it always selects for maximum food.

Is there any chance that the city governer controls will include an option to select the resource priorities between shields, commerce, and food? I'd be happy to see anything that allows you to tell the AI which resource is the priority in a city instead of having to constantly adjust cities to avoid unwanted pop. growth and improve shield production or commerce.

HalfLotus is offline HalfLotus
Prince
ATL, shorty.
Sep 2001
time: 00:15
  Old Post 05-10-2001 22:37
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Help yourself to an AD-FREE life

Not really about gameplay, but the interface will require far fewer clicks than Civ2 (which makes a big difference with a large empire). For example you don't have to pull up city window to see what each city is building. This alone will make a huge difference. Also, there are a lot fewer popup messages. Should make MM less troublesome anyhow.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 05-10-2001 23:29
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Put an end to popups!

Well some micromanagement has been added for realism value.

The ability to upgrade units, it can only be done in cities now, which means you have to individually direct units back to cities for upgrades.

With every improvement, some new feature will add more stuff to do. I don't expect any dramatic reduction in micromanagement over SMAC, though every little bit helps

Xmudder is offline Xmudder
Chieftain
California
Sep 2001
time: 21:15
  Old Post 05-10-2001 23:54 Visit Xmudder's homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
PW? Support Apolyton, buy Civilization III: Complete

What is PW?

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 06-10-2001 00:09
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Browse Apolyton AD-FREE

Public Works was the Call to Power method of tile improvements. There weren't any worker units. You just had a quota of work points and used them to place terrain improvements.

Akron is offline Akron
Prince
NJ
Mar 1999
time: 00:15
  Old Post 06-10-2001 01:13
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Remove this text

quote:
Originally posted by Moral Hazard
Akron:

How is PW more micromanagement than workers? There are valid critisms of PW, but MM isn't one of them, IMNSHO.

Added: actually PW is macromanagement


As I think someone else already said, when you have a settler/worker, there were certain possible improvements you could build, but it was limited to the surrounding terrain. So it was pretty easy to choose what to develop. But with CTP, there was way too much planning involved in using PW. It was a headache to decide how to distribute PW points to different cities, and there was always one city that I'd forget to improve. Or I may forget to use PW for a few turns. Or I may start putting down farms but later realize that I need a fortress on one of my borders, but I won't have enough PW left. This was frustrating. With civ2, I had a settler/engineer for every city that would improve the terrain surrounding that city until either everything was improve or there was no need to further improve for a while (due to limitations such as sewer system requirements). If workers can be queued, then that will make the system much better.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 06-10-2001 01:24
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Akron
If workers can be queued, then that will make the system much better.


No worker queue. Firaxis said so on the boards in the summer. Really sucks though, I wish they had implemented one, though I'm sure it'd be a pain in the a$s to code

Lorizael is offline Lorizael

Prince
The Cult Wins
Sep 2001
time: 00:15
  Old Post 06-10-2001 01:35
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

No more farms?

I'm not entirely sure this is true!! We haven't seen any modern screenshots really.

Besides, I like the idea of building of up cities as I go, even if it can be tedious at times. It's fun to watch them grow from simpe villages of 10,000 to mega metropolises with 10 million! Building the farms was part of that to me... But hey I'm sure that if they're gone something better will replace them (I hope).

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0644 seconds (91.28% PHP - 8.72% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net