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Jeem
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Ayrshire, Scotland
Sep 2001 time: 05:15
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Each bonus is added before the next takes place, that is why high value weapons can fail to breach low armour troops in certain situations.
For example :-
1) Impact rover (4-1-2) attacks synthmetal sentinel (1-2-1) in the open. The only bonus is 25% added to the Impact rover so the 4 attack actually become a 5 attack strength (25%*4 = 1 point added) vs a 2 defence.
2) The same Impact rover attacks a synthmetal sentinel in a forest. This time the sentinel has Elite value morale. The rover gets no bonuses and has a 4 attack strength (assuming it's still green) but the sentinel gets +50% to it's defence for being in a forest (2 defence +50% = 3) and also 50% for being Elite = 4.5 overall.
So each individual bonus is totalled before the next one is calculated. This is what makes plasma shard weapons so scary - the jump up to 13 attack might not look huge but elite status makes it a 19.5 attack and the believers add a further 25% to that making it 24 attack strength. The same bonuses with Chaos guns only add up to 15 attack. I'm pretty sure the whole battle system works this way.
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