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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > MedMod Technological Advances
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Myth is offline Myth
Settler

Oct 2001
time: 15:15
  Old Post 05-10-2001 12:48
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#1 Report this post to a moderator
MedMod Technological Advances Support Apolyton buy from Amazon

I have been playing MedMod alot lately, and I have noticed that technological advances are taking a long time to reach. I only discover Musketeers in the 1850's, and Fighters are discover in the 2100's. Is this normal. Despite this apparent lateness, my science ranking is the highest in the world. Is there something wrong?

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:15
  Old Post 05-10-2001 23:17 Visit WesW's homepage!
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Tired of ads?

Your technological progression depends on how big your civ is, how many other civs you can trade tech with, and the difficulty level you are playing on.
The mod was designed for a standard sized map with about 6 players, on very hard or impossible.

Myth is offline Myth
Settler

Oct 2001
time: 15:15
  Old Post 06-10-2001 04:12
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The Game Increase the size of your Attachments

Thanks for the info, but I'm not sure it is okay. I am playing on a gigantic map, impossible, with 8 civs. The not-so-great part is that I only reached the fighter stage after trading for some other tech fields. I traded many different advances during the game, so for most of the game, my tech stage has been about equal to the ai civs. Is there a way to decrease the years progressed between turns? Next time I might play on a smaller map. Thanks for the help, and the mod is great.

Cube is offline Cube
Warlord
El Paso, Tx
Nov 2000
time: 22:15
  Old Post 06-10-2001 04:28
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Remove this text

The map shouldn't matter, I play on gigantic all the time with at least 10 civs, and I do fine science wise. You might try building more commerce improvements. In my current games most of my cities are nearly sorrounded by commerce improvements. once you discover mall and you start getting 1000 + PW per turn, start building more ports since they cost less and give more science, I just started doing this now.


for most of the game, my tech stage has been about equal to the ai civs

Yeah, the AI civs start to suck in science after gunpowder. This is because they don't build commerce improvements. the only way I can keep them close to my tech level is By giving them My advances.

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