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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > 10.5.01: new screenshots
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Don K Hotay is offline Don K Hotay
Warlord
Boston
Aug 2001
time: 00:15
  Old Post 11-10-2001 19:57
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#31 Report this post to a moderator
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thanks for the links!

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:15
  Old Post 12-10-2001 06:59
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#32 Report this post to a moderator
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Stormhound, about this screenshot:

Can we have a successful game (both on SinglePlay or MultiPlay) without slavery? And preventing our good leaders from getting corrupt?

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:15
Post  Old Post 13-10-2001 08:11
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quote:
Originally posted by Zealot
Can we have a successful game (both on SinglePlay or MultiPlay) without slavery? And preventing our good leaders from getting corrupt?


Those are good questions. I believe slavery should have some disadvantages, such as slave revolts and/or abolition movements. Also enemy spies might be more effective, if you do have slaves.

And about corruption: I´d like to force a Puritan, rigidly moral style on my society/leaders. Can I do that? And how would it work in game terms? Are there any ways to influence the atmosphere of my society -the distinct way it feels-, apart from the suppression slider?

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:15
  Old Post 13-10-2001 18:46
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I'm sure you can have a successful game without it. It has some definite drawbacks to go with the benefits it provides, like many things in the game. You can certainly choose to do without and do well. The one slider merely measures what your policy is IF you have them; you can play Galactic Abolitionist if you so desire.

There is no way to *absolutely* prevent leaders from getting corrupt. You merely have a choice of which you're more prepared to deal with: less-skilled leaders (on the average; you can still have a number of good ones), or leaders who are more prone to corruption. You can always set the slider in the middle and accept small amounts of both, but there is no "automatic" choice, nor should there be. There are other things besides that slider that influence the skill and corruptibility of leaders, so you do have other options.

So far as a rigid moral style, that'll depend on which style it is. There are a large number of policies one can set (and the oppressometer settings are just a few), and the combination of these is a reflection of the society. I would say most things could be covered, but I can't guarantee that any one specific one will be...you can't cover the infinite with finite options. If you're looking to suppress corruption in particular, then crank up that one slider; some leaders will still become corrupt, but you'll root them out much more easily.

 
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