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Don K Hotay
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Boston
Aug 2001 time: 00:15
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thanks for the links!
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Stormhound
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New Jersey
Jan 1970 time: 00:15
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I'm sure you can have a successful game without it. It has some definite drawbacks to go with the benefits it provides, like many things in the game. You can certainly choose to do without and do well. The one slider merely measures what your policy is IF you have them; you can play Galactic Abolitionist if you so desire.
There is no way to *absolutely* prevent leaders from getting corrupt. You merely have a choice of which you're more prepared to deal with: less-skilled leaders (on the average; you can still have a number of good ones), or leaders who are more prone to corruption. You can always set the slider in the middle and accept small amounts of both, but there is no "automatic" choice, nor should there be. There are other things besides that slider that influence the skill and corruptibility of leaders, so you do have other options.
So far as a rigid moral style, that'll depend on which style it is. There are a large number of policies one can set (and the oppressometer settings are just a few), and the combination of these is a reflection of the society. I would say most things could be covered, but I can't guarantee that any one specific one will be...you can't cover the infinite with finite options. If you're looking to suppress corruption in particular, then crank up that one slider; some leaders will still become corrupt, but you'll root them out much more easily.
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