 |
|  |
 |
|
Mark_Everson
|
 |
Canton, MI
Jan 1970 time: 00:15
|
|
[Edit] Thanks to Dan Q, and Tony at Gamestats, we finally have access to the Apolyton Clash site again. I don't know about Dom's schedule, but the one at clash.apolyton.net should be updated sometime in the not-too-distant future. We will leave the mirror site up (url below) in case the main one goes down or has other difficulties in the future. So keep it bookmarked!
We are moving the Clash web site to a new location because we can no longer get access to our files for updating. This problem has persisted for more than a month...
Here is the location for the updated Clash Mirror Web Site. With help from Tony at GameStats hopefully we can get a redirect set up from the old site to the new one. Until further notice please use the mirror site since we have no way to upgrade the old one.
Dom has made several updates to the site, including new versions of the Disasters and Disease models. As usual, if you notice things that need to be updated, please speak up. You can put them here in this thread. I would like all the model leads to check their respective areas of the web site and make sure that the current discussion thread is the correct one, and also that the related thread list is complete.
Thanks to Dom for going ahead and arranging for the new site, and putting all the work into making the move, and the upgrades! 
Last edited by Mark_Everson on 20-10-2001 at 18:33
|
|
|  |
 |
|
Dominic
|
|
El Paso, Texas, USA
Jun 1999 time: 22:15
|
|
Pending Updates:
-Government Model v3.2 (~Done~)
-Riots Model v2.0 (~Done~)
-Social Model v3.0 (~Done~)
-Coding The "Society Model" Structure (~Done~)
Awaiting final word for Demo5 ...
~Dom
Last edited by Dominic on 21-10-2001 at 13:29
|
|
|  |
 |
|
Mark_Everson
|
 |
Canton, MI
Jan 1970 time: 00:15
|
|
Thanks Dom!
I've sent you several emails with Demo 5 material, and haven't heard anything. I'm assuming you're just busy. But if you see this and you haven't gotten it, please let me know ASAP.
Also, I went to the web site, and the Social Model says its still version 2.0 last updated 6/22/00. Did a file slip by?
Cya,
Mark
Last edited by Mark_Everson on 25-10-2001 at 03:19
|
|
|  |
 |
|
Dominic
|
|
El Paso, Texas, USA
Jun 1999 time: 22:15
|
|
Hey Guys:
I've updated the web site and Demo5 is rollin! Any comments on the site?
Oh and BTW, Great Job on Demo5!
I'm running it on my 500MHz, 384MBs SDRAM, WinXP comp and it works great!
Cheers,
Dom
|
|
|  |
 |
|
Richard Bruns
|
|
NC, USA
Nov 1999 time: 06:15
|
|
Occasionally I will post Technology Model stuff such as xml files and spreadsheets on my webpage here at school. I made this page my VB homepage, so you can access it by simply clicking on the "www" link in any of my posts.
|
|
|  |
 |
|
Mark_Everson
|
 |
Canton, MI
Jan 1970 time: 00:15
|
|
Dom and I are working on updating the web site. So far it is just the mirror, since neither of us have access to the one at Apolyton.
I've written up a new Status page, long overdue. There is a lot of stuff here, so If I've missed something big, or badly mischaracterized something seriousl, please let me know. If anyone has comments or criticisms, you can check it out at the link below. I've also copied the text below that.
http://cullivan.com/coc/misc/clash-status.shtml
New Status page text:
This hasn't got a lot of specifics in it yet. Where we do have information its in the following format:
{coordinator (if we have one), and who else is working in that area -- N = people needed}
Sub-areas with {} means same people as heading one level up
[specific status goals and timing]
P = Pre-Alpha means something that works but not sufficiently refined.
A = Alpha means reasonably close to a complete implementation
Dx = slated for Demo x. Mostly we only plan one or two ahead
[blank] more than two demos away, unless that Right person shows up! :-)
Team Memebers: If you think you're coordinating or working on something and you're not listed, let me know and I'll fix the oversight. These topics vary broadly in the amount of work involved. Some sub-items will require several dedicated people, for others one person probably can do several.
Overall {Mark}
I. Design / Art
Interface: Low-level guts of the main map interface {Gary, Stian} [A]
> Main Interface and Main Map {Stian, Gary} [A]
> Army Assembly/ Combat Info {Gary} [A]
> Economy / Trade / Merchants {Mark, Gary} [P]
> Government / Internal Politics {Mark, Gary} [P]
> Cultures {Mark, Gary} [P]
> Diplomacy {N} [D8]
> Technological / Social Advancement {Gary} [D7]
Graphics: {Stian, Gary, N} [P]
> Main Interface Layout and Art {Stian} [P]
> Map Terrain Tiles {Stian} [P]
> City Tiles {N} [P]
> Army Graphics {Stian, N} [P]
> Other Interface Art (many interfaces) {N}
> Misc. (Logo Art for web page, manual…) {N}
Military: {Gary, Laurent} [A, P] (Coding and Design Status Combined)
> Strategic Issues (mobilization, etc.) {Gary, Mark}
> Movement & Supply Rules {Gary, Laurent, Mark} [P]
> Ground Combat {} [A]
> Naval & Air Combat {Gary, Laurent, N}
> Specific Units (+ unit design system if we do it) {Laurent, Gary}
Economy: {Mark} [P, but fairly far along] (Coding and Design Status Combined)
> Basic Market-Based System {} [A]
> Infrastructure {Mark, Axi} [P]
> Special Resources {} [P]
> Trade / Merchants {} [P]
Social Model: {roquijad}
Governments {} [A]
Cultures {} [A]
Riots (Happiness) {} [A]
Diplomacy: {Mikael} [P]
Technological / Social Advancement: {Richard, Lord God Jinnai} [P, but far along]
Scenario and Customization Abilities: {Laurent, Gary, N} [P]
> Map Editor {}
> Scenario Editor {}
Manual / Help Files / Tutorials {Mark, Desperately Need Someone!}
Multiplayer Issues {N}
> Map Generation Model {Gary, N}
> Wonders (?) or other Player-interest features {LGJ, N}
> Disease & Natural Disasters Model {Simon}
> Characters {Lord God Jinnai}
> AI {Mark}
II. Coding: {Gary}
Interfaces: {Gary} [A, P]
Graphics Handling Routines {Gary} [A, P]
Military: See under Design above
Economy: See under Design above
Social: {Mark}
Governments {} [D7]
Cultures {} [D7]
Riots (Happiness) {} [D7]
Diplomacy: {N, Desperately!}
Technological / Social Advancement: {Gary} [D7]
Scenario and Customization Abilities: {Gary, Laurent} [D8]
Multiplayer {N}
Customization and I/O Protocols {Gary, Chris Maeda, N}
General Tools {Gary}
Map Generator {Gary}
Disease {N, but not high priority}
Demo(6 out; working on #7): {Gary, Laurent, Mark}
AI Coding {Gary}
Unit Pathing {} [A]
Map AI {Jim Cockram code, old} [P]
Diplomatic AI {}
Military Sector AI {} [D7]
Economic AI {}
Government / Culture AI {}
Overall Strategy {}
Feels-Right Features (Civs that behave like real people) { N }
III. Clash Web Site {John Maez (Dom), Need a Co-Webmaster!}
http://cullivan.com/coc/misc/clash-status.shtml
|
|
|  |
 |
|
axi
|
 |
Athens Greece
Sep 1999 time: 07:15
|
|
Since the Clash website can be updated at Kull's site, I suggest that we post some new screenshots from the game, showing the roads, the fog-of-war and the general interface.
I also doubt the usefulness of that poll we have there. We should either change it or post some useful polls in here...
edit: The manual is something I could help with, but don't count on me right now, since Real Life is panting at my heels. I'd love to have the next demo in advance.
Last edited by axi on 22-01-2002 at 06:58
|
|
|  |
 |
|
Dominic
|
|
El Paso, Texas, USA
Jun 1999 time: 22:15
|
|
that's very odd ... i'm running winxp pro with internet explorer 6.0.2600 and i don't have any script errors ... umm ... other than that ... ???
Dom
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|