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old dog
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Does anyone know:
1) Will we get updates on other civs starting to build wonders? nearly completing them?
2) I know that we cannot speed up the building of wonders, except with a great leader. But can we disband other units in the city where a wonder is being built, thereby gaining some shields towards the building?
3) Can we switch from building one wonder to another, without losing any shields?
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Akron
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1) I'm pretty sure that this will be an editable option, though it may also be based on difficulty level. But if only great leaders can rush a wonder, then the message may not be as crucial as before, as there won't be any way to rush it unless you just happened to have a great leader in that city at the time.
2) We'll just have to wait and see. This is, of course a very inefficient method that can only work if you are very close to completion already.
3) Good question... In civ 2 it was possible to plan for building a wonder by starting an older wonder well ahead of time and then switching to the new wonder when you get the necessary technology. Maybe something has been done to change this.
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old dog
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These sound like encouraging answers.
I think it's realistic to hear that another civ is starting work on something major. But the rest of these tactics feel abusive and, more importantly, remove a lot of the tension from the game.
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El hidalgo
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quote: Originally posted by JellyDonut
IMO, you should get updates on civs with whom you have contact. I hated playing the Zulus on a world map and miraculously find out that the Sioux have nearly completed Colossus. How realistic is that? |
Even if you don't have contact with a civ, it's possible you could have heard of it and that merchants and travelers would have tales about it; or maybe you know about it through other civs. In this particular case, though, in ancient times and regarding a civ that's on the other side of the world, I have to say you have a point. I wonder if wonder notification is yet another feature you can toggle on and off...
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old dog
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Really, though, hearing that a project is underway is small potatoes. It isn't that unrealistic, given that in ancient times these projects take a huge number of years, so the legend of the ongoing project could spread.
It's the "last second" notification in Civ 2 that really bothered me. Not only is it unrealistic, but it removed a lot of the emotion from the game. I always want the Great Wall -- it's basic to my favorite strategy. But if I hear that someone else has almost completed it, I'll see to it that I complete it that turn, whether through caravans, rush-buying, or dismantling units. So the basic game tension is undermined -- and that's when micromanagement becomes a chore, when you know ahead of time how it will all come out anyway. It also means that your main strategy is never thwarted, making games of Civ more repetitive.
So I'm hoping that all these "security blankets" are really cut in Civ 3.
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