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Xian
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Ill give away anything to the AI except (and it escapes my mind what its specifically called) the tech that allows you to planet bust.
Multiplayer i almost NEVER give techs away, unless the trade is extremeley in favor of me
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Avenoct
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NC, USA
Apr 2001 time: 00:15
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I used to think giving any techs away was not a good idea, then I learned to use vassal factions as research engines, and like Vel says, in SP games the more you give away, the further your lead, even if you're betrayed. (By the way, I think Vel's referring to the 'Spoils of War' option...).
In 90% of SP games I can keep parity with the AI in the early game, which means I'm going to blow past them in the mid-game. When I see that I'm not going to be overrun I start my now favorite tech-festival. I give techs away like candy on halloween. I call up dumb AI's and give them pretty much all the tech I can. If we're in a treaty I ask to trade when they develop a new tech. If we're at truce or vendetta I just steal it.
What I've come to realize is that the worst thing in the world is a faction researching a tech that someone already has. My goal has become to have all factions researching new tech as soon as possible. By use of Pacts, probes and submissives this means that if the factions average 1 tech every 14 years, that's a tech for me every 2 years. Because a human can use the more advanced techs inverse-proportionally to how the AI can use the low-techs, the faster we all go up the tree, the faster I gain advantage.
This practice seems a bit misguided when you first jump out of the gate with your first few AI contacts...but it works at all stages of the game.
One side effect of the tech free for all is that I can keep my most threatening neighbors happy and off my back. Another side effect is that I can more effectively focus on defeating one faction at a time, making them tame pets sequentially.
So, my new policy in SP "Give away 90% of techs, and no techs barred". It's important to realize that this only works if : 1. You aren't extremely threatened, 2. You win the game aggressively, not sitting around letting the AI make use of the higher techs..because they do eventually understand how to use most of them...just ask anyone from the No-Crawlers MP game!
-Smack...Avenoct
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The Mad Monk
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of Ice Cream
Mar 2000 time: 23:15
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When it comes to giving away tech, I tend to stuff the AIs like turkeys...
The only tech I'm leery of is orbital spaceflight--anything that can give the stupid AI the ability to literally blow holes in my peaceful builder empire is something to be avoided. Dont mind airpower. Don't mind fusion. Could care less about MMI.
No Orbital. Never, never, never.
It's gotten to the point that once anyone has the two pieces of the orbital puzzle, I give everyone everything, and sit back and smile that the fastest of them will get orbital in, oh, about fifty years.
I put off researching it myself--in my most recent game, I just got quantum power, and will get--nanometallurgy?--in two years; one of the AIs is four years out from Orbital, and we're allied. I figure I'll pick up Orbital then, and have hoards of defense pods up in less than ten years...
Them AIs ain't bustin' me... 
Last edited by The Mad Monk on 08-10-2001 at 05:19
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