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Melios is offline Melios
Chieftain

Aug 2001
time: 00:15
  Old Post 07-10-2001 07:31
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#1 Report this post to a moderator
Custom Unique Units? Inflate your Upload Space

Since you can create your own Civilization with the tools, does this mean you can create (or select) a custom unique unit?

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:15
  Old Post 07-10-2001 07:37 Visit Vlad Antlerkov's homepage!
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Well, I figure that this'd be a given. Perhaps we could have a custom civ with zero or several unique units...? Dan, does a civ have to have exactly one UU?

JellyDonut is offline JellyDonut
Prince
Köln, Deutschland
Jul 2001
time: 06:15
  Old Post 07-10-2001 07:41
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You can edit all units, even CSUs. It was confirmed by Firaxis somewhere that you can have as many CSUs as you like.

Akron is offline Akron
Prince
NJ
Mar 1999
time: 00:15
  Old Post 07-10-2001 07:46
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quote:
Originally posted by Vlad Antlerkov
Well, I figure that this'd be a given. Perhaps we could have a custom civ with zero or several unique units...? Dan, does a civ have to have exactly one UU?


In civ scenarios I know that there was some way to make custom specific units for each civ, so this will probably be possible in civ 3 too. Maybe later some modder could add another CSU to every civ, especially for modern age units, given that there are so few as it is.

El hidalgo is offline El hidalgo
Warlord

Jan 1970
time: 23:15
  Old Post 07-10-2001 11:07
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I remember reading that it is possible to make any or all or no units unique. The process was such a chore in Civ 2, but in 3 you will just toggle a switch. Sweet!

JellyDonut is offline JellyDonut
Prince
Köln, Deutschland
Jul 2001
time: 06:15
  Old Post 07-10-2001 11:14
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In Civ 2, there was a way but I don't think it was intended by the editor programmers. You would take a tech and make a unit have that as it's prereq. Then you would have to give that tech to the civ with that unit and make it so you couldn't research it. This meant you would have to sacrifice a tech for every civ with a CSU.

Just gave me an idea for Civ III. You can make the AIs have to do OCC! All you need to do is make it so nobody can build a Settlers unit! I can't wait for this game!

El hidalgo is offline El hidalgo
Warlord

Jan 1970
time: 23:15
  Old Post 07-10-2001 12:29
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#7 Report this post to a moderator
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quote:
Originally posted by JellyDonut
In Civ 2, there was a way but I don't think it was intended by the editor programmers. You would take a tech and make a unit have that as it's prereq. Then you would have to give that tech to the civ with that unit and make it so you couldn't research it. This meant you would have to sacrifice a tech for every civ with a CSU.

Just gave me an idea for Civ III. You can make the AIs have to do OCC! All you need to do is make it so nobody can build a Settlers unit! I can't wait for this game!


I'm not sure what OCC is, but I like it!

Seriously, that will be a very cool feature for scenarios. And especially with the division of settler and worker functions. You could have turned off the settler in Civ 2 as well, but then you wouldn't be able to build roads, mine, irrigate, etc.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 07-10-2001 14:29
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Avatar Enlargement: We've got the solution

OCC is One City Challenge where you build only one city for the entirety of the game. There are also some other rules to the challenge involved too.

Ask around, someone else will know more.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 07-10-2001 15:40
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I really like that idea of forcing everyone to do OCC. It would allow you to do OCC against the other AI, and still have a fair chance to grab resources for your own city-state Apparently wonders require resources, as do most units, and happiness is also dependent on resources, so getting resources in an OCC game will be very useful.

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