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Pods is offline Pods
Settler

Aug 2001
time: 05:15
Question  Old Post 07-10-2001 19:24
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Nuclear disarmament? Avatar Enlargement: We've got the solution

In the real world we see agreements between some nuclear powers to cut their arsenals.

Is the diplomacy model in Civ3 known to support an agreement between civs to disband nuclear weapons, if they are a major threat between two civs?

Anyone know?

S.

isaac brock is offline isaac brock
Warlord
Amherstburg, Ontario
Aug 2001
time: 00:15
  Old Post 07-10-2001 19:30
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That would be a good idea, but no info exists to support that. Someone had an idea on how nukes would be become useless in this thread.

P.S. Happy Thanksgiving to me and everyone important

Oligarf is offline Oligarf
Warlord

Aug 2001
time: 06:15
Exclamation  Old Post 07-10-2001 19:49 Visit Oligarf's homepage!
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quote:
Originally posted by isaac brock
P.S. Happy Thanksgiving to me and everyone important

Thanks

I read that the diplomatic possibilities were increased. Therefor I hope that forming all sorts of treaties will become possible. Nuclear disarmament could be one of them, or declaring neutral areas or so.

isaac brock is offline isaac brock
Warlord
Amherstburg, Ontario
Aug 2001
time: 00:15
  Old Post 07-10-2001 19:52
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They never mentioned disarmament though. I don't think it's in, but I suppose you could buy all their missiles.

Oligarf is offline Oligarf
Warlord

Aug 2001
time: 06:15
  Old Post 07-10-2001 19:55 Visit Oligarf's homepage!
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That could be a way round it. But a bit expensive.
Maybe we gotta send an e-mail to those Firaxians.

isaac brock is offline isaac brock
Warlord
Amherstburg, Ontario
Aug 2001
time: 00:15
  Old Post 07-10-2001 19:58
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quote:
Originally posted by Oligarf
That could be a way round it. But a bit expensive.
Maybe we gotta send an e-mail to those Firaxians.


Take one of their cities by culture and offer to sell it back for missiles. Then your culture will just take it back again!

Akron is offline Akron
Prince
NJ
Mar 1999
time: 00:15
  Old Post 07-10-2001 20:30
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I wouldn't be surprised if it is in. I'd think that there would be diplomatic consequences for the use of nuclear weapons. In SMAC, planet busters were atrocities, though you could change this with the UN council (or whatever). Its likely that the U.N. in civ 3 can do things like this too, maybe making use of nuclear weapons an atrocity.

isaac brock is offline isaac brock
Warlord
Amherstburg, Ontario
Aug 2001
time: 00:15
  Old Post 07-10-2001 20:36
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Why does everything useful have to be a fugging atrocity?! Whats wrong with ethnic cleansing, slavery, or nukes? Not being allowed to do it sucks the fun right out of the game.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:15
  Old Post 07-10-2001 20:43
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I allready proposed an idea of disarmament in general, but my thread was so long (was englobing many ideas) that about no one responded

Disamement is used in many cases. Was used by Spartians against Athenians after they won I think (oh well... somethign like this with Greeks)

Was used after WW I and WW II for Germany. Japan also isn't allowed in its constitution to get a serious army since WW II. Disarmement pacts exist quite commonly in history (even if not always respected in some specific cases).

I would propose the introduction of disarmement in general, not only for nuclear. Or maybe specifically for a frontier. Did you ever played Risk? We may put our armies all at same place to protect a passage. Well, in Civ III, it could be a pact between two persons that they wont put more on their frontiers, or soemthing like this.

Oligarf is offline Oligarf
Warlord

Aug 2001
time: 06:15
  Old Post 07-10-2001 21:26 Visit Oligarf's homepage!
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Dan around here?
I like Trifna's idea, is it in CIV III?
If yes, how is it implemented?

Oligarf is offline Oligarf
Warlord

Aug 2001
time: 06:15
  Old Post 07-10-2001 21:26 Visit Oligarf's homepage!
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Forgot something...

If no, why not?

Akron is offline Akron
Prince
NJ
Mar 1999
time: 00:15
  Old Post 08-10-2001 01:44
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quote:
Originally posted by isaac brock
Why does everything useful have to be a fugging atrocity?! Whats wrong with ethnic cleansing, slavery, or nukes? Not being allowed to do it sucks the fun right out of the game.


Of course you can do all that good stuff. Just don't expect the ai to like you.

Jason Beaudoin is offline Jason Beaudoin
Prince
Canada
Jan 1970
time: 00:15
  Old Post 08-10-2001 02:12
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Although I am no advocate of real life atrocities in any way, I do think these things should be included in CIV3, which as mentioned, most are. (I'm not sure about the ethnic cleansing part.) There should, and probably will be negative effects of doing things like this, like massive-world-wide economic sanctions, which could cripple an economy.

Firaxis can have their cake and eat it too. In other words, they can incorporate these "politically incorrect" aspects of world history, but by creating negative responses by the AI, they can claim that they are trying to teach good behavior. We win by getting more choices, and more fun.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 08-10-2001 02:19 Visit Inverse Icarus's homepage!
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nonsense. no one will ruin my nuclear fun.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:15
  Old Post 08-10-2001 03:14
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quote:
Originally posted by isaac brock
Why does everything useful have to be a fugging atrocity?! Whats wrong with ethnic cleansing, slavery, or nukes? Not being allowed to do it sucks the fun right out of the game.


Well, for everyone like you who considers those things fun, there is likely someone who takes them very seriously and would not consider their inclusion fun or in fact appropriate. I think Firaxis would be wise to err on the side of caution and favor the latter so as not to offend people. The former group, while it may be irritated, is unlikely to be personally offended by the exclusion of such things.

With the exception of ethnic cleansing, I think these things being in the game wouldn't bother me...I would just refrain from employing them.

Cheers.

Crouchback is offline Crouchback
Warlord
U.K.
May 2001
time: 00:15
  Old Post 08-10-2001 03:23
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quote:
With the exception of ethnic cleansing, I think these things being in the game wouldn't bother me...I would just refrain from employing them.


I guess I'll use slavery if a foreign worker or settler (or scout?) crosses into my land, and if they have nukes then you know I've got to have them too.

As for ethnic cleansing I'd bet we'll all do that. Firaxis said somewhere that a player can pick which citizens of an unruly captured city with more than one nationality get expelled when it builds a settler. But the new city will all belong to the main nationality, so it is a good way of expanding and creating a little happiness.

David

*Exits left singing "Spring time for Hitler and Germany..."*

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:15
  Old Post 08-10-2001 03:39
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quote:
Originally posted by Crouchback


I guess I'll use slavery if a foreign worker or settler (or scout?) crosses into my land, and if they have nukes then you know I've got to have them too.



As with Civ II, I plan on using the editor to remove nukes from the game. Call me an idealist...

As for the foreign workers, I can see doing that in early stages. But once I feel my civ has progressed into a more "civilized" stage, I hope I can do without it.

I guess by ethnic cleansing I was referring more to the mass murder aspect of it than just kicking out the foreigners. The former is something I have no desire to see in a computer game, and would find it akin to having a first-person shooter in which you could go around raping women. Not at all suitable or necessary, no matter how "realistic" it supposedly is.

Cheers.

Akron is offline Akron
Prince
NJ
Mar 1999
time: 00:15
  Old Post 08-10-2001 03:48
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Actually, mass murdering of a population will sorta be possible in civ 3. Every turn, you just build a settler and get rid of an opposing nationality. Then, if the city is small enough, you just make this settler rejoin the city. Magically, you've converted these people to your culture. I think that its also possible to kill off a city when you conquerer it.

But I don't think firaxis will refer to this form of ethnic cleansing as what it really is.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:15
  Old Post 08-10-2001 04:43
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quote:
Originally posted by Akron
Actually, mass murdering of a population will sorta be possible in civ 3. Every turn, you just build a settler and get rid of an opposing nationality. Then, if the city is small enough, you just make this settler rejoin the city. Magically, you've converted these people to your culture. I think that its also possible to kill off a city when you conquerer it.

But I don't think firaxis will refer to this form of ethnic cleansing as what it really is.


Is that confirmed? That would seem like too easy a loophole for solving public disorder. I would hope Firaxis would have the forethought to make it so that the settler will maintain its nationality upon rejoining a city.

Even so, that is not an explicit suggestion of murder. It sounds more like a minor, unintentional design flaw.

As for destroying the cities, I would probably just infer in my own happy little world that the citizens were dispersed around the Empire rather than being outright killed. Hey, it's possible!

But death camps and massacres? No thank you.

Christantine The Great is offline Christantine The Great
Prince
Massachusetts
Jun 2000
time: 00:15
  Old Post 08-10-2001 05:32
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quote:
As for destroying the cities, I would probably just infer in my own happy little world that the citizens were dispersed around the Empire rather than being outright killed. Hey, it's possible!


That sounds like a good strategy! Pump settlers out of newly captured cities and move your's in. Then disperse the non-you settlers.

Akron is offline Akron
Prince
NJ
Mar 1999
time: 00:15
  Old Post 08-10-2001 06:53
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quote:
Originally posted by Boris Godunov


Is that confirmed? That would seem like too easy a loophole for solving public disorder. I would hope Firaxis would have the forethought to make it so that the settler will maintain its nationality upon rejoining a city.

Even so, that is not an explicit suggestion of murder. It sounds more like a minor, unintentional design flaw.

As for destroying the cities, I would probably just infer in my own happy little world that the citizens were dispersed around the Empire rather than being outright killed. Hey, it's possible!

But death camps and massacres? No thank you.


I hope that you can't simply pump out settlers to solve all your problems. I would be surprised if there aren't diplomatic consequences for such ethnic cleansing. I think the topic of settler ethnicity was talked about a while ago, so Firaxis may have changed it since then.

I also am against death camps, though there are a few people who support their inclusion.

Ironwood is offline Ironwood
Warlord
Fresno, CA
Oct 2001
time: 21:15
Thumbs up  Old Post 08-10-2001 07:06 Visit Ironwood's homepage!
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Settlers take a while to make. One would not want to waste time making settlers when one could make cultural buildings and lessen the problem... as well as getting the usual benefits.

Then again, if you've got a city of a different nationality, it's likely your neighbors won't be very nice people anyway, so you may want to build *military* units to defend your new territory. No time for settlers!

Akron is offline Akron
Prince
NJ
Mar 1999
time: 00:15
  Old Post 08-10-2001 07:24
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You don't have to do it immediately. First, you'd want to secure the city with military units. But suppose you like the city and want to make it productive for yourself. At some point you'll want to get rid of those unproductive foreigners and replace them with your own people, right? So at that point you can crank out settlers by rush buying them every few turns. Cultural buildings may be an alternative, but its likely that these structures will already exist, and since they were there before you came, they will not produce culture. It's just a small design flaw that is likely to get exploited by people like me.

dainbramaged13 is offline dainbramaged13
King
Dumbass
Mar 2000
time: 00:15
  Old Post 08-10-2001 08:12 Visit dainbramaged13's homepage!
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you have to have great leaders to rush buy...

Mongoloid Cow is offline Mongoloid Cow
Warlord

Sep 2001
time: 14:45
  Old Post 08-10-2001 08:59
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How many Great Leaders can you have? And as for the topic, I would hope you can make agreements not to use nukes, disarm nukes, etc.

SteveJH is offline SteveJH
Warlord
... of a little desert town!
Sep 2001
time: 21:15
  Old Post 08-10-2001 09:25
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Avatar Enlargement: We've got the solution

From what I've seen from screenshots and the official Web site it looks like the only aggreements will be a peace treaty, mutual protection pact, right of passage act, and an alliance. I haven't even seen anything about cease fires.

Oligarf is offline Oligarf
Warlord

Aug 2001
time: 06:15
  Old Post 09-10-2001 23:32 Visit Oligarf's homepage!
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Disarmament should be included and should exceed that of nuclear weapons. Disarmament among a conquered civ or a civ that you have forced to peace. Like the NATO in Kosovo. Disarm attacker-units and leave the defending units by example.

And about those concentration camps. I quite hate them, but they should be a reason in the game to kick a civ it's butt. I would love to declare war on that moronic civ using that horrible thing.

Dknight is offline Dknight
Settler
Canada
Sep 2001
time: 05:15
  Old Post 10-10-2001 00:00
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well we know that the United Nation in Civ III will be similar to SMAC, so maybe Nuclear disarmament is one of the options there?

Jason Beaudoin is offline Jason Beaudoin
Prince
Canada
Jan 1970
time: 00:15
  Old Post 10-10-2001 01:00
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I remember that in CIV I, once multiple civs had nuclear weapons, wars occured much less frequently between two civs that had nuclear weapons. Mutually Assured Destruction seemed to have been built into that game, and maybe that will be the case in CIV III. I don't think it's that far off the mark to assume that such things will be implemented in this game, along with other things. Who knows.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:15
  Old Post 10-10-2001 01:21
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quote:
Originally posted by Jason Beaudoin
I remember that in CIV I, once multiple civs had nuclear weapons, wars occured much less frequently between two civs that had nuclear weapons. Mutually Assured Destruction seemed to have been built into that game, and maybe that will be the case in CIV III. I don't think it's that far off the mark to assume that such things will be implemented in this game, along with other things. Who knows.


I remember playing as the Americans in Civ I on the toughest level, and the Russians were my biggest opponent. After we both had nukes, we nuked the hell out of each other. Old Joe started it (I've never used nukes first), and I remember wishing then there were no nukes in the game. Russia always seemed to use them.

However, I don't recall instances in Civ II of a computer civ nuking another computer civ. They always just seemed to nuke me!

 
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