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Akron
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Its easier for them to confirm only the negative, given that they want reveal as little about the game as possible. They have given a little bit of info out on other things that haven't been brought up elsewhere, but compared with other companies, they allow very few information leaks.
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squid
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UR: For instance, did you know that one of the city improvements is "the really really big baseball stadium". It will cause men to become less productive on certain nights while women will grow more angry. At the same time, cities with "beer processing centers" and "big screen television stores" will recieve +2 gold/turn bonuses during the baseball season, which is, I think, about 85% of the year. The negative female affects are cancelled out by the "shopping mall" improvement, but that has the side effect of negating the improvements from the "big screen t.v." stores because the women will be spending all of the money.
Dan: deny this please
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:15
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quote: Originally posted by Crouchback
Ps, Wombat, better get a soft pillow cause the AI's going to kick you out of your tree my man. |
Uh huh. Bring it!
Ok, I'm secretly hoping for a great AI, but the better it is, the harder it will be to mod, so the balance is important.
Try this though: Just think about all the decisions you make in one turn of civ. Break these into longterm, short term, medium term goals, think of all unit movements, buildings to build, rushbuys to do (or not) diplomacy to sort out, fear factors, desire factors, think about tactical resource aquisition, think about settlement goals, strategy, postioning. Then try and fit all that into a few seconds of PC time, quick enough so the game isn't boring and slow. If the Civ3 AI isn't beaten on Deity within a week of US release, I'll stay off 'poly for a month.
(Archive this thread, just in case)
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Crouchback
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quote: Originally posted by Immortal Wombat
Sorry, bit obscure perhaps.
The CtP2 AI (the one I am most familiar with) was substantially easier to understand than the CtP1 AI. It was also a lot worse.
I get the feeling that the better an AI can perform, the more fuzzy logic and complex files, (usually unmoddable) it needs. To get the AI to perform needs complexity, to make it moddable, it needs simplicity. |
You've hit the nail on the head there. The AI in CTP "classic" was much better then it's successor, though it fainted when it saw my stack of cannons, but I could never get any of my attempts at mods to work.
quote: I hope its either so good it needs no modding, or really poo like CtP2, so its simple, and moddable. |
Perhaps that's why they haven't included a scripting language, because the AI is so complex they don't want little wombat fingers digging around in it. Hence they're providing the best ever all in one editor to keep us all happy, but it had better be an improvement on the SMACx one or I'll be begging someone to rip the hood off and play with the wires.
David
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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