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Paul Hanson
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Dilbert
Aug 1999 time: 05:12
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I`ve been toying with an idea for a scenario for quite sometime, and I was wondering what other people would think of it, and whether it would be possible to do.
Basically, it goes like this. You have a complete world map, set in the present day, with cities in the correct places. The civs are not nations, but airline companies, who can only build passenger airlines, like 747`s and the like. The planes are all trade units, and by moving a plane into a city, you recieve money for completing a trade transaction. When you have accrued enough money, you can send a diplomat style unit into an rival`s city/airport and buy it. Eventually you will have a complete monopoly of the world`s airways. Obviously, it would only be a multiplayer scenario, due to the AI not being up to the same level as a human player .
So, if anyone has any opinions or ideas for me, just post them here.
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Macbeth
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Calgary, Alberta, Canada
May 1999 time: 05:12
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Interesting, but just remember you can't corrupt capital cities, nor Democratic cities.
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Paul Hanson
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Dilbert
Aug 1999 time: 05:12
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I`m glad that people seem to like the idea! I`ve been thinking about it, and I`ve got these ideas:
1) Railroads are infact oceans, and you have flying engineers that can transform terrain into oceans. Therefore the trains would infact be ships that could only travel along railroads and not halfway across a mountain range. It`s not an ideal prospect though.
2) You`re right, Democracy won`t be avaliable as a government. A better choice would be Communism, because corruption is flat and spies (which would play a large role in the game, under a different name of course, would always be veterans).
3) The Barbarians are terrorists and high-jackers that attack your trains and that kind of stuff. Of course, you`d always have to watch out for people bribing your trains and buying your most profitable routes!
The only problem I`ve got is that there aren`t any train graphics for units, and I`m no artist. Maybe someone could have a go at drawing some train units, featuring trains from the beginning of steam train travel upto the present day (and maybe beyond)? If anyone feels like it, do tell me!
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"I`m a rugged individualist, just like everyone else".
-Bart Simpson`s Guide to Life
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Paul Hanson
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Dilbert
Aug 1999 time: 05:12
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I`m not planning to use TOT, cos I don`t have it either.
I have got another idea. Rather than using oceans as railroads, I could use ground units with the ability to carry air units. Then trains would only have 1 movement per turn and if they didn`t land on a rail unit, they`d run out of fuel and crash (I`d change the game.txt file accordingly, of course). The problem with this is that each unit is sentrified automatically when it comes in lands on a carrier unit, and it`d be annoying having to unsentrify them every turn.
Assuming that I do stick with railroads. Trains would be sea units capable of carrying other units. So what you have are static ground units, representing raw materials like steel or coal, even passengers. Trains could pick them up, take them to another town, where they could be disbanded to gain production bonuses. Sea units can be made into trade units by they way, but it takes a bit of messing around to do it.
Oh, and flying engineers would work, if they had helicopter abilities (check out the pants Alien Invasion scenario that comes with CiC to see what I mean).
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"I`m a rugged individualist, just like everyone else".
-Bart Simpson`s Guide to Life
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Time for a long Eddie post.......
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Flying Engineers eh? Well, what if the computer decided to go build a new city?
....
Now the solution... 
Instead of using the normal terrains (with the main terrains being grasslands and plains), you can change the stats and the images over to the swamps and jungles and vice versa. The squares will still prduce the same number of food, shields \, and trade arrows, but the computer will refuse to build a city on it! Just watch where you put the new terrains in the grasslands and plains slots....
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To help with the sentry problem...
It IS possible to make a unit that carries both air and sea units. (BTW, that would be great for representing different trains ), and the only way I've been able to do it is through the editors. Maybe instead of making the cargo all air or all ground, mybe make the minerals air units and the passengers or machinary ground units. That way there could be three trains, one for air units, one for ground units, and one for both.
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Here's a thought, why not make special cargo appear in certain cities like in the real game! Say, a king or queen has demanded that they be taken to a certain city or station within a limited ammount of time. To make a reward they could be trade units, or there could be a way through events to make a reward. Special mineals too.
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As for making it more slowly when going through mountains, you cold have barbaran units like mudslides, floods, and rocks appear. They would be in the slots that would make the AI get rid of them, but they could still be around for a long enough time that they're a nusance (I'm off of school, gimme a break if it's wrong ). Either just make these stay on the tracks for awhile, or make the trains waste movement points on them.
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Ummmmm, steel isn't a raw material...
Since railroads are huge...you should let them build depots to collect coal and iron and timber and oil and other raw materials they need. Then they ship them back to main cities and get them converted into things like steel and petroleum so that then they can build more track. (Not sure how they could do that track theng, but the rest of it does make a point....)
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I think that there should be a neutral civ that controls all the major cities except for the "capitol" or "headquarters" of the railways. That way you could really build routes to cities.
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I think that there should also be a civ that is the designer of the trains, so that when a new train (higher movement, higher hp, higher cost) comes out you would have to buy the tech to get the trains.
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*pant* *pant*....*sigh*
I have more *pant* ideas. *pant* But I don't know how to word them yet. More long posts later! 
[This message has been edited by Fast_Eddie (edited October 20, 1999).]
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Paul Hanson
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Dilbert
Aug 1999 time: 05:12
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Yea, I`ve heard about the "putting terrains in the glacier/jungle/etc. trick. It`s a good point you`ve made there.
When you say "it is possible to make a unit that carries both air and sea units", I assume you mean "both air and land units"? Another good point, so now I can have freight and passenger trains and etc... great idea.
I did have the idea that the events .txt would generate cargo in certain cities, say every two turns. So from a town like Detroit, you would get cars which you had to take to other places that wanted them.
OK, so steel isn`t a raw material, but you know what I mean . I`ve got another idea, which would be hard to get working but it might just work. Each individual city is locked into the production of a certain unit, like steel. But steel requires a lot of resources, and the only way to accumulate enough is to get some iron and disband it in the city (iron would have a unit cost of about 900 shields, as would steel). To illustrate what I mean by "locking" a city into a certain type of production, take a look at "Lord of the Rings" by Harlan Thompson. Some cities, like Iron Hills, are producing Dwarves, but if you change to something else you can`t revert back to building Dwarves. The same would be true of this scenario.
Nice idea about trading techs for trains, I might give it a go. Or techs for trains would be given through events at historically accurate times.
Oh, and I had always intended for the scenario to be multiplayer, because the AI is incredibly dense...
Fast Eddie, when you decide how to word your ideas to post them here.
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"I`m a rugged individualist, just like everyone else".
-Bart Simpson`s Guide to Life
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Well, because there's going to be the "bribing" of the competitor's routes, the government used is probably going to be communism. So then the answer would be "no". 
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Paul Hanson
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Dilbert
Aug 1999 time: 05:12
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Lets tackle each point in a random order 
I`d intended for the scenario to be set in one of the worlds out of Railroad Tycoon. I`ll probably go for the USA during the 19th century, but if it`s successful I could do more set in other places, like Europe and Britain.
Same goes for the idea about the "established companies": if the normal "start from scratch" scenario is popular, I could always do something like that.
I`m not sure about making trains into pseudo-nukes, but if I gave them an attack strength and one crashed into the other, the company who`s train caused the crash would be fined serverely, and would be less likely to get used (don`t know how I`d do that one though).
Keep the ideas coming.
BTW, if anyone`s interested in drawing any train graphics for the units, do tell me. If no-one is, I`ll give it a go myself using the graphics from Transport Tycoon.
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"I`m a rugged individualist, just like everyone else".
-Bart Simpson`s Guide to Life
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I love the original!!!!
I just can't beat the higher levels cos I lost my manual and I have no clue how to play it. Although on easy I can do quite well until the game stops me from expanding anymore. I figured out that the money stops at 30,000,000 pounds when playing on the European map. Stupid Lenin had to come and beat me...
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Allard HS
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quote: I'm not sure, but I thought the ocean graphic in terrain1.gif isn't even used. |
It is used but only if you zoom the view out quite a bit.
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