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Captain Nemo
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Red Front
Jan 1970 time: 05:12
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I am looking for feedback from scenario creators that have experimented with the "MoveUnit" command in the event editor.
I know the standard answer: It doesn't work...
But that's not completely true.
I have numerous MoveUnit commands in my new scenario and they don't seem to work consistently, but without them the AI becomes much less mobile...
It is clear that not all units that should move, move. Also if there are cities on the fastest route to the destination, the command seems to be "redirected" to that city.
Is there a difference on how the command works if a specific unit name is used as opposed to "Anyunit"?
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