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Bella Hella
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philly suburbs
Oct 2001 time: 00:15
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oh yeeeaaahh, forgot about that. yes, i have SMAX, so i'll be able to do it. or hey, i could always just take out the base that built the HSA. that's gonna be tough without being able to use probies to disable his defenses...
MORE PROBE QUESTIONS:
1. so is the logarithmic (algorithmic?) enhancement 100% effective against the HSA? i don't recall ever having had to use it before since i've always built the HSA myself. heh.... that's what i get for playing on higher levels (thinker).
2. i know this issue has been discussed in the past on this board. but i'll ask it anyway since it's still unclear to me. defense probies. i like to have at least one probe team in every base (after yang downloaded my files on fusion power, i figure better safe than sorry). in times of war, i keep a regular probe team in the base to subvert enemy units as they approach, and i've also been building infantry-based probe teams and giving them some armor so they can defend against enemy probe actions. will the armor better protect my probie? or does it make absolutely no difference at all, and only the morale matters? is it a waste of money to put armor on a probe team? and is this excessive? i'm not talking about using them as support-free base defenders, just as defenders against other probe teams.
3. a dumb question: when i used a foil probe to download some techs from an enemy, i got the "we believe the base is protected by new security interlocks" or whatever message. what IS that? do i have that? how do i get that? how do i get by that? can i kill it? 
since i've re-gotten into the game, i have so many questions. i'm trying to keep myself from posting 20 new threads per day to ask them all.
can't wait until my new strategy guide comes in the mail! yup, i ordered it. 
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:15
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Lets see
1. No I do not believe so just as pre-HSA many probe actions have a less than 100% success rate
2. armour is irrelevant when probes fight probes. Armour is only effective against conventional attack so you should only armour probes that may face that. Note that an armoured probe will still die with the last conventional unit if stacked
3. That appears every time that I try to probe a base for the second time for tech. I think its designed to make it harder to completely tech-rape a faction by repeatedly probing the same base over and over again. I don't know if the human player gets that in SP or if it is a feature of MP. All the security interlocks do is lower your chance of probe success and of the probe being compromised.
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bobyk464
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It appears that in SMAX, the Hunter-Seeker can be defeated by a probe as long as the probe's morale is high enough. Morale-boosters include:
- Getting a higher Probe rating on the SE tables.
- Building a probe at a base with a Covert Ops Center.
- Adding the Algorithmic Enhancement special ability to the probe.
- A particular team gaining experience from completed missions.
I've gotten past the HSA with a probe that didn't have Algorithmic Enhancement. The other factors all added up to something good enough for the job.
The thread "How to build free base denfense units" or something of that sort was a recent discussion/debate about armor on probes and the like.
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bobyk464
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oops, I did it again... Forgot about a captured SP.
Yeah, I had captured a base with the Nethack Terminus and forgot about it. I checked my probes, and they say "enhanced" even though I didn't equip them with the ability. That's what let me get by the Hunter-Seeker. Never mind...
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TeknoMerc
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just a thought here from this discussion: is a completed SP considered a base facility in terms of Probe Sabotage actions? I don't think it is, but I wonder if a Probe can destroy an enemy SP? any thoughts on this one?
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Bella Hella
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philly suburbs
Oct 2001 time: 00:15
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quote: Security interlocks are a feature of MP. (But I got the 2nd tech at 50 % odds anyway, hah) |
actually, i only play SP games, and i get that message after probing a base for techs. last night i think it appeared after i got one tech, although i could be wrong, it could have been after 2. anyway, looks like it happens in both MP and SP games, not just MP.
also, i was playing as roze (I LIKE ROZE!!!! SO THERE!) and the odds were still 50% with the interlocks on, even though my probe teams were good. so i think it's 50% no matter what.
ok, here's something else - i'm at "war" with yang (moron only has a few bases left, so it's pretty sad to still be fighting him). he made a new base and moved five units inside - 3 plasma garrisons and 2 laser squads (2-3-1). he also had 2 terraformers cruising around, in range of the base. so i total-thought-controlled the base, and got it! now, it was only 179 credits, and i got 5 units, plus 2 formers and the base itself. why was it so cheap? because it was a brand new base? i thought it was an incredible deal. so is it always a fixed amount for a base, regardless of the units inside?

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