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Jason Beaudoin is offline Jason Beaudoin
Prince
Canada
Jan 1970
time: 00:15
  Old Post 08-10-2001 22:12
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Embassies Remove this text



Does anyone know how to create embassies in CIV3? I know that in CIV1 and 2 you had to build a diplomatic unit and send him to a city. Is that true in this game? Doing so tended to take a lot of time, and I can imagine that doing so in CIV3 with 16 civilizations would be very difficult and time consuming.

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:15
  Old Post 08-10-2001 22:16 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Well, there is now an espionage window to replace the spies and diplomats. I'd imagine it is done through there.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 08-10-2001 22:18 Visit Inverse Icarus's homepage!
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hrm, then it seems there is little or no effort to establish an embassy.

i rememeber reading in order to trade / ally you needed an embassy, and i was thinking how arduous a diplomat trip around the world could have been.

but now its a window, and all they have to do is accept i suppose.

SteveJH is offline SteveJH
Warlord
... of a little desert town!
Sep 2001
time: 21:15
  Old Post 08-10-2001 22:20
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Maybe it costs an amount of gold to send the diplomatic mission or something to that effect.

Jason Beaudoin is offline Jason Beaudoin
Prince
Canada
Jan 1970
time: 00:15
  Old Post 08-10-2001 22:20
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Maybe it costs a certain amount of gold, and better yet, maybe there are upkeep costs.

HalfLotus is offline HalfLotus
Prince
ATL, shorty.
Sep 2001
time: 00:15
  Old Post 08-10-2001 22:21
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I'll bet its like trading with another civ...you need a road connection. Also, you need the writing advance to make deals with other civs.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 08-10-2001 22:21 Visit Inverse Icarus's homepage!
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upkeep costs? bah f*ck the new trade/diplomacy system. i need all my gold for WAR

SteveJH is offline SteveJH
Warlord
... of a little desert town!
Sep 2001
time: 21:15
  Old Post 08-10-2001 22:25
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It would also be nice if the espionage menu had a way to take their maps instead of having to get them to share them with you, that way you can see where all their forces are, so you're ready to crush them if your planning a war.

Rasbelin is offline Rasbelin

Emperor
Tampere (Tammerfors), Finland
Nov 1999
time: 07:15
  Old Post 08-10-2001 22:33 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Jason Beaudoin

Doing so tended to take a lot of time, and I can imagine that doing so in CIV3 with 16 civilizations would be very difficult and time consuming.


I think that the UN wonder will solve that problem
easily. But if that intelligence window is true, could somebody
tell us more? It would certainly make it easier to run your
own intelligence service, but it's more likely to be a part of the
diplomacy and bartering functions. But who knows, tells us more.

Last edited by Rasbelin on 09-10-2001 at 11:02

Crouchback is offline Crouchback
Warlord
U.K.
May 2001
time: 00:15
  Old Post 08-10-2001 23:16
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From the out dated Firaxis FAQ:

quote:
Yes. To engage in diplomatic talks with another civ, you must first make contact with that civ. You can do this either by physically entering their territory or by trading another civ for contact with that civ. Other Civs may also seek you out by entering your territory. You also need to establish an embassy (granted by the writing technology) to be able to enter into agreements more advanced than simple peace treaties. To be able to enter into trade negotiations with other civs, you need a road connecting one of your cities to one of their cities. To exchange world maps, you need the technology of map making. Finally, you must be at peace with a Civ to tender any proposal other than a peace treaty.


So you just have to meet another civilisation and have knowledge of writing to establish an embassy, and a road connection to do trades.

Presumably a port or airport would allow deals with civilizations on other continents?

David

Last edited by Crouchback on 09-10-2001 at 02:38

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:15
  Old Post 09-10-2001 01:43
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The thing that annoyed me (and my brother) about diplos in all the civ style games is that you automatically know what techs another civ has by having an embassy.

I hope that embassies don't tell you what technology a rival has,

If you want to reveal what techs you have in order to trade then it should be your decision.

Executor is offline Executor
Warlord
of Terra Prime, homeworld of the Terran Star Empire
Jul 2001
time: 00:15
  Old Post 09-10-2001 03:16
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Do you have the option of establishing an embassy or is it automatic? Because if it isn't, I can choose not to establish any embassies, nor allow any on my soil. Then I can declare war at will in democracy and not worry about those pesky peace treaties that get shoved down my throat.

d_dudy is offline d_dudy
Prince
MO
May 2001
time: 23:15
  Old Post 09-10-2001 03:18
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quote:
Originally posted by Crouchback
From the out dated Firaxis FAQ:



So you just have to meet another civilisation and have knowledge of writing to establish an embassy, and a road connection to do trades.

Presumably a port or airport would allow deals with civilizations on other continents?

David


i din't think you can have an embassy while your at war with another civ either

red_jon is offline red_jon
King
Uni of Wales Swansea
Oct 2000
time: 05:15
  Old Post 09-10-2001 03:23 Visit red_jon's homepage!
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Surely if u have an embassy in a foreign city you should be able to see the city view? That would be so cool.

Provost Harrison is offline Provost Harrison
Emperor
The farce is strong with this one.
Feb 2000
time: 05:15
Arrow  Old Post 09-10-2001 06:04
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Well it definitely seems like a very relevent question. Do you agree to an exchange of embassies with another power perhaps? Perhaps you have to pay for the construction of the embassy with gold or even resources. We will have to wait and see, but I am interested!

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 09-10-2001 07:31
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I for one am glad that the new diplomacy system doesn't entail units. Diplomacy and espionage are not the kind of things I want to be micromanaging, and it doesn't seem as real when you have to manually move a diplomatic unit all the way to the recieving civ.

jsw363 is offline jsw363
Prince

Jul 2001
time: 21:15
  Old Post 09-10-2001 10:00
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quote:
Originally posted by Provost Harrison
Do you agree to an exchange of embassies with another power perhaps?


I hope so. I always thought it a bit unrealistic that a foreign power could just set up an embassy in your country without your permission. Aren't embassies also supposed to be reciprocal sort of relationships?

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:15
  Old Post 09-10-2001 11:49
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I assume Establish Embassy will be done via diplomacy rather than the espionage menu.
Ie: "Request to establish embassy"
Altough it could also be automatic and mutual under some condition...

Crouchback is offline Crouchback
Warlord
U.K.
May 2001
time: 00:15
  Old Post 10-10-2001 02:22
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It's catch twenty-two. You can't have a diplomatic agreement to exchange ambassadors without an embassy. But then I was always steering diplomats through hostile territory to get an embassy so I could improve relations with a bribe or two.

David

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 10-10-2001 08:07
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I never liked the CivII method of embassy establishment. I didn't like the fact that you could 'force' someone else to have diplomatic relations with you. Now, I know why this was done- for game reasons. But if you go anywhere in the world, any nation that doesn't want someone else's embassy in their country will have their way.

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