 |
|  |
 |
|  |
 |
|
Bleyn
|
|
quote: Originally posted by UberKruX
hey question for you (i assume british people may know this), where is Old Jersey? |
I'm not British, but I am thinking that Jersey is one of the Channel Islands. Either that or I'm confusing it with Gurnsey. If its not a Channel Island its one of the shires of merry old England itself, along with "old" York and "old" Hampshire.
As for the idea that you may not see all of the sources of a resource immediately upon gaining the associated tech, I've got mixed feelings on that one. One the one hand, it sounds like yet another encouragement to spread cities out, make them larger, and not ICS. On the other hand, if you don't know where the resources are, how can you position yourself properly to use them?
And whats worse, I have a sinking feeling that if its meant to help combat ICS, it may backfire by encouraging it.
If that same discovery capability extended to workers, I might be more sanguine about it. But I suspect that would just result in a lot of useless road-building just for the chance to find resources.
|
|
|  |
 |
|  |
 |
|
Akron
|
|
quote: Originally posted by Bleyn
As for the idea that you may not see all of the sources of a resource immediately upon gaining the associated tech, I've got mixed feelings on that one. One the one hand, it sounds like yet another encouragement to spread cities out, make them larger, and not ICS. On the other hand, if you don't know where the resources are, how can you position yourself properly to use them?
|
When you discover the appropriate tech, you'll know where all the resources are in the area that you have discovered. However, it is possible for resources to randomly appear and disappear, much the same way they did in SMAC. Making you go around exploring again and again each time you discovered a tech that allows you to see a new resource would be tedious.
|
|
|  |
 |
|
Crouchback
|
|
Akron is right, you learn more about the world around you along with new knowledge. But perhaps it also works like SMAC, where a new nutrient or mineral resource would spring up inside the radius of a base.
Now that was quite useful and very annoying, it would always appear under the wrong sort of tile improvements. Food under thermal boreholes, etc.
David
|
|
|  |
 |
|
Akron
|
|
quote: Originally posted by Anunikoba
Also, as it is in SMAC[x]- if the resources can be found, will they also 'disappear' as if being depleted? |
Yeah. I imagine that this random appearance and disappearance will be very similar to the way it was in SMAC.
|
|
|  |
 |
|  |
 |
|
El hidalgo
|
|
I completely agree, Grumbold. Another thing that's backwards: you have to have the tech before you can see the resource. You have to know iron working before you can see iron. But really it would be the existence of iron that would be the impetus for developing iron working, not the discovery of iron-working that would cause a civ to see/become aware of/find iron. How can you learn iron working if you can't find any iron?!
|
|
|  |
 |
|
Jason Beaudoin
|
|
Canada
Jan 1970 time: 00:15
|
|
And... it's not exactly a random event because you have to actively search for the new resource. If you choose not to devote a worker to that tile, then, that is a choice you make.
It's not like you have no control.
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|