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Akron
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I was looking through a bunch of city screen screenshots and noticed an interesting thing about luxuries. Unlike I had previously thought, they don't add a specific number of happy faces based on scarcity. Instead, the first 2 give you one happy face each, the third and fourth give you two happy faces each, the fifth and sixth give you three happy faces each, and finally the seventh and eighth give four happy faces each. That means if you get all of them, you can get 20 happy faces. Also, as you collect more and more of them, the rewards get bigger and bigger.
I hope this hasn't been posted yet...
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Akron
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The one major problem I see with the resource system is that it promotes ICS. Though there is a happiness penalty for a large empire, the luxury resources may be powerful enough to negate the penalty. And then there are of course strategic resources too, which you could sell or trade off if you have a surplus. Hopefully, there wil be enough other things that hurt large empires.
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TVA22
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I agree completely! ICS, or at least the unbeatablitiy of it, is in my opinion one of the major gameplay flaws of older civ versions, and civ rip-offs (ctp). As civ3 has gone gold now, it's too late to make any changes...
I just hope, as you said, there are other features to...if not discourage large empires, at least handicap them in some way that smaller ones can still be competative.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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in order to receive all the benifits of luzury resources you must have your cities connected to that resource by road. How many ICSers do that?
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Akron
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Roads are no problem. With all those cities I'm sure an ICSer will be able to find a few to crank out workers. 
Last edited by Akron on 09-10-2001 at 07:42
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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BTW, can someone please tell me what ICS is? I'm trying desperately to figure out that acronym, but it's kiling me!
Thanks!
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Crouchback
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The Forbidden Palace small wonder might ease the inefficiency/corruption strain. Plus putting cities close together might ease the difficulty of maintaining and protecting roads, which would make a large empire vulnerable to raiders.
I think Akron is right about being able to get resources by putting a city right on top of them, but you'd have to uses a settler costing 2 pop points so a road an colony sounds easier. Then there is the problem of culturally weak boarder cities defecting, and the impossibility of getting all the resources a developing economy needs purely by expansion.
On the whole I'm more optimistic on the ICS front than before, but it's finely balance.
David
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