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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:15
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(Looks around to see if the coast is clear)
Okay! Coast is clear, let's do it!...Time to discuss the future of Civ-MP! 
FRIENDS, ROMANS, FELLOW COUNTRYMEN...LEND ME YOUR EARS! 
As some of you may already have heard, Civ3 appears to be going gold soon. It now seems certain that MP will not be in the upcoming release of civ. My guess is that there will be some basic MP functionality in the form of hotseat but that will be about it. Okay no real MP then? But instead of complaining and whining we could also do something constructive. Let's make our own MP feature wishlist and present it to Firaxis. It will certainly take awhile before we see the Civ3MP on the shelves. So why not spent it in a useful way, hmmmm?
My suggestions on what should be included:
Extended Start options:
Ability to:
start in different era's with given techs
Choose no. of starting cities at outset
Give players a basic army at the outset (for the warmongers)
Equal starting positions (everyone starts on the mainland or islands etc..)
set goal at the start (certain wonders or techs, prod/econ/cult level)
Diplogaming
Civ3 seems to offer various treaties for use with the AI. They should also include treaties and alliances that can be used in MP.
A chat screens that keeps a complete log, not like the Civ2 where you have to perform various cut&paste actions to save everything said.
The option of 'political'- weapons, like espionage, embargoes or nuclear warfare (no idea how destructive nukes will be in civ3 though) 
Not so trigger happy AI in diplo-mode (we should be able to set the level ourselves)
Proper scoring system:
Tough call, what's a proper score? Production? Gold output? Cultural levels? Combination of the above? My suggestions is they include an export option for the demographics screen. That way we can up with our own system should we want to.
Last edited by CapTVK on 09-10-2001 at 03:31
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:15
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How about handicaps? If there's a big difference among players in experience or ability, you could start out the weaker player(s) with some extra units, gold, tech, etc. Or, if the computer had some reliable way of determining the "goodness" of a starting position, the strongest player could be put in the worst position, and so forth. If all players are equal in ability, you could fall back to the Civ II scheme of compensating players for a bad start. All of this, of course, depends on the computer having a clue...
And, of course, my old favorite: eliminate "free" map information. Clicking around in the black or checking units for closest city is a gross perversion of the game's concepts. All of this new line-of-sight stuff won't mean much if there's a cheap way to gather map information without exploring.
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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:15
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I just browsed through the great list and the E3 one, it's a bit short for MP pro's . We really need to come up with a better MP-player wishlist.
Ming,
Those sort of options have become so standard for us they should be included as a standard. (- As far as I know you can still bribe cities in Civ3, cultural levels be damned - we definitely need a no city bribe option)
Rah, DaveV
I like the concept of goals and handicaps.
quote:
Fix #7 - Multiplayer Startup Option
quote:
Randomness is a great feature of this game that we all love, but we need the options that could minumize it when needed when starting games.
1: To be able to choose that no one starts next to each other or starts with free techs or 1 vs 2 settlers. -instead of wasting time restarting or trying to make a scenario...
2: To be able to choose equal or more equal starting points, terrain, and landmass wise.
- this way no one needs to end up starting five squares from an opponant, or being in arctic while another is in river/grassland.
3: To be able to customise your titles and Civs name and save them so you don't have to type them in every time.
4: If it is a no AI game then no AI should be able to take over a human Civ if he drops from game.
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