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Flubber
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With a view of the Rockies
Aug 2000 time: 22:15
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kassiopea
You got it right. You can armour a probe team and it will defend against conventional attack using "normal" weapon v armour rules. However, they are still probe teams and will die automatically in stacks. So if you put 10 armoured probe teams in a stack, they would all die with the death of the first one. The best use seems to be as an unbribable, support-free sentry on the frontiers although some people will use them as base defenders.
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:15
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Ned,
Are you saying that the higher reactor (unarmored) probes are destroyed when just 10 of their 20, 30 or 40 points are lost? To put it another way, are you saying that an unarmored fusion probe starts with 20 points but is dead at 10 instead of zero?
(Also, I'm a little confused at your mention of 40 hit points in the context of fission in your "Earlier..." paragraph; I'm not sure exactly what is attacking what either)
Like Fitz, I had the impression that my unarmored fusion and up probes were more effective than the AI's fission ones; it seemed to be a bit unfair to use them. When it comes to defending with an unarmored probe against a real combat unit, I don't think I really look at the numbers, I just write off the poor thing.
OTOH, I have used armored probes quite a bit, including playing games where I could not build virtually nothingt but probes and I never noticed anything odd like that and I built and lost quite a few probes built with as much armor and as big a reactor as I could afford. I still could have a blind spot because I kind of expect them to lose - even when they are tough, the AI usually attacks with more than 1 unit and as you know, it doesn't make sense to stack the probes so they tend to eat dirt anyway.
As I recall, an unarmored probe takes a 50% non-com penalty while an armored one doesn't - I presume you would have taken that into account, so you must be talking about something else.
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