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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > Ranged attacks in Units.txt
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SoulFisher is offline SoulFisher
Chieftain
USA
Jul 2001
time: 21:15
  Old Post 09-10-2001 09:36
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Ranged attacks in Units.txt Support Apolyton, buy Civilization III: Complete

In Units.txt, does anyone know the difference between the following lines?

ZB_RANGE_ATTACK 0

BATTLEFIELD_RANGE 0

BATTLEFIELD_RADIUS 0

Thanks.

Sure has been quiet in here recently . . . .

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:15
  Old Post 10-10-2001 11:15
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Enter the AD-FREE zone

Have seen this been discussed before - can't remember when.

I'll try to find it.

But as far as I remember, the battlefield things are loose ends from the programmers. Things they wanted but never finished.

The attack range has something to do with where the units are placed in a battle with stacked units (again as far as I remember).

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:15
  Old Post 10-10-2001 22:55 Visit Immortal Wombat's homepage!
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Re: Ranged attacks in Units.txt Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by SoulFisher
ZB_RANGE_ATTACK 0

That's the ranged attack strength of the unit I think...
quote:

BATTLEFIELD_RANGE 0

BATTLEFIELD_RADIUS 0

Dunno. Maybe the range is its postition in the battle view. Take a look at some units, and see what pattern starts to emerge.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:15
  Old Post 10-10-2001 23:14 Visit J Bytheway's homepage!
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

ZB_RANGE_ATTACK is the strength of a unit used when doing bombardment, active air defense and in-battlefield fighting from any row except the front line.

BATTLEFIELD_RANGE appears to be:
0 for cities and non-combat ground units
1 for normal units, some unconventional warfare units, naval units, space units and non-combat air units
2 for ground units which can fight from the second row
3 for combat air units

With the following exceptions:
Battleships, plasma destroyers have 3
A couple of the cities have 3 (but most have 0 - did you know that there were 5 city units?)

I think that this is realted in some way to the positioning on the battlefield, but it's not at all obvious. Perhaps it was abandoned during development and the game now consults other things like whether or not the unit has an ATTACK or a ZB_RANGE_ATTACK.

BATTLEFIELD_RADIUS is 0 for most cities and caravans but 1 for everything else - I think this just tells the gmae whether the unit will be fighting at all.

SoulFisher is offline SoulFisher
Chieftain
USA
Jul 2001
time: 21:15
  Old Post 11-10-2001 06:40
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Support Apolyton, buy Alpha Centauri

TheBirdMan:
I'm currently reading through all the posts to this forum dating back to July 1999. Hopefully I'll find those posts about ranges you mentioned.

Immortal Wombat & J Bytheway:
Very probable.

All:
Thanks for your help. Armed with this information, I can conduct experiments in my games.

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