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tonic is offline tonic
King
Melbourne, Australia
Jun 2000
time: 05:15
Post  Old Post 09-10-2001 12:45
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Everything old is new again? Support Apolyton, buy Civilization III: Complete

Just noticed that some of the ideas in Colonization have been recycled in Civ3:

. Printing Press
. Fortified port automatically fires at passing ships of enemies
. Terrain-resource relationships

Others might be able to pick up more oldies that have been declared "New".

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:15
  Old Post 09-10-2001 12:53
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That is great, because Colonization was such a great game. I expecially liked the large variety of different terrain types. For those who not know: Shame on you
There were about seven forest types, seven terrain types, hills and mountains. And a ton of different resources....
I just that game

Simpleton is offline Simpleton
Prince
Edmonton, Canada
Nov 2000
time: 22:15
  Old Post 09-10-2001 13:51
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I think I had Colonization but I never played it. I think it still packed away somewhere but it'd probably take me 3 weeks to find it and then ....well we both know what then..

Tjoepie is offline Tjoepie
Chieftain
Belgium
Nov 2000
time: 05:15
Thumbs up  Old Post 09-10-2001 13:54
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Suffering from ads?

It was a great game, and yes I think you're right, alot of Colonisation stuff can be found in Civ3 now.

Deathwalker is offline Deathwalker
Prince
Great Britain
Mar 2000
time: 05:15
  Old Post 09-10-2001 14:01
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I must admit that Colonization was a great game. I'm glad some of the ideas have been brought into civ 3. The ones I liked most was pirates , forts shotting at passing ships and the fact that when a column lost a unit I did not kill the whole column.

Messer Niccolò is offline Messer Niccolò
Prince
of the Sarzaneers
Oct 2001
time: 06:15
  Old Post 09-10-2001 14:09
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quote:
Originally posted by Simpleton
I think I had Colonization but I never played it. I think it still packed away somewhere but it'd probably take me 3 weeks to find it and then ....well we both know what then..


... the reward is surely worth the effort!

Bleyn is offline Bleyn
Warlord

Aug 2001
time: 21:15
  Old Post 09-10-2001 16:22
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Not exactly surprising. A good developer of these sorts of games should always be looking at what they did right in previous ones, and trying to bring that spirit into the new.

As for the specific items you mention:

- Printing Press: Actually I'm sort of shocked its taken this long to get into Civ. The printing press and movable type were two of the most influential inventions in the last millenia if not all of human history. In large respect the "information age" that we live in now started with Gutenberg.

-Auto-firing forts: Very definitely needed. Active costal defenses will make blockading a much riskier proposition.

-Terrain-resource relationships: Not sure what you mean by that one. There has always been a relationship between terrain and the resources found in them in the Civ series. Or are you refering to the more active role that will be required in utilizing resources?

hetairoi22 is offline hetairoi22
Warlord
In an apartment with my Norwegian family
Jun 2001
time: 06:15
  Old Post 09-10-2001 21:55 Visit hetairoi22's homepage!
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Inflate your Upload Space

I never played Colonization , but those additions seems interesting!

Does anyone know if there will be auto-firing SAMs?

Bleyn is offline Bleyn
Warlord

Aug 2001
time: 21:15
  Old Post 10-10-2001 04:40
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quote:
Originally posted by hetairoi22
I never played Colonization , but those additions seems interesting!

Does anyone know if there will be auto-firing SAMs?


Its harder to say on that one. Every indicator we have on airplanes indicates they will be a lot different than before. Without knowing what they are going to do to air units, its hard to make guesses on things like SAMs.

Actually, as I think about it, I am almost hoping that instead of SAMs/AA as city improvements, I would rather see them as a movable ground unit with 0 ground offense/defense, but appropriately high air offensive value. Not sure about air defensive value. Thus you would have units you could move and poisition where you wanted. Even, if you were so crazy, making a ring of them around a city. They would be useless as ground units, but strong protection against an air attack for either other ground units, or when placed in/around a city.

This would make a lot more sense, and much more realisticly match the history of SAMs/AA.

dainbramaged13 is offline dainbramaged13
King
Dumbass
Mar 2000
time: 00:15
  Old Post 10-10-2001 07:25 Visit dainbramaged13's homepage!
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Privateeer!!

Chuckles is offline Chuckles
King
of WOOT I'm a King now!
Jan 1970
time: 21:15
  Old Post 10-10-2001 12:31
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Avatar Enlargement: We've got the solution

I still wish someone would make a Col2.

And remeber how long we have been asking for naval bases that actually fire at ships that stopped beside your city? The idea is so 1992.

Grim Legacy is offline Grim Legacy
Prince
War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001
time: 06:15
  Old Post 10-10-2001 17:20
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quote:
Originally posted by Chuckles
I still wish someone would make a Col2.

And remeber how long we have been asking for naval bases that actually fire at ships that stopped beside your city? The idea is so 1992.


Oh yeah the idea is old, thus it should be discarded?

Chuckles is offline Chuckles
King
of WOOT I'm a King now!
Jan 1970
time: 21:15
Cool  Old Post 12-10-2001 00:50
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Inflate your Upload Space

No... It's just so old that I can't believe it hasn't been reused yet. It's even past the typical 10 year plagerism date.

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