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Bleyn
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Not exactly surprising. A good developer of these sorts of games should always be looking at what they did right in previous ones, and trying to bring that spirit into the new.
As for the specific items you mention:
- Printing Press: Actually I'm sort of shocked its taken this long to get into Civ. The printing press and movable type were two of the most influential inventions in the last millenia if not all of human history. In large respect the "information age" that we live in now started with Gutenberg.
-Auto-firing forts: Very definitely needed. Active costal defenses will make blockading a much riskier proposition.
-Terrain-resource relationships: Not sure what you mean by that one. There has always been a relationship between terrain and the resources found in them in the Civ series. Or are you refering to the more active role that will be required in utilizing resources?
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Bleyn
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quote: Originally posted by hetairoi22
I never played Colonization , but those additions seems interesting!
Does anyone know if there will be auto-firing SAMs? |
Its harder to say on that one. Every indicator we have on airplanes indicates they will be a lot different than before. Without knowing what they are going to do to air units, its hard to make guesses on things like SAMs.
Actually, as I think about it, I am almost hoping that instead of SAMs/AA as city improvements, I would rather see them as a movable ground unit with 0 ground offense/defense, but appropriately high air offensive value. Not sure about air defensive value. Thus you would have units you could move and poisition where you wanted. Even, if you were so crazy, making a ring of them around a city. They would be useless as ground units, but strong protection against an air attack for either other ground units, or when placed in/around a city.
This would make a lot more sense, and much more realisticly match the history of SAMs/AA.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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Privateeer!!
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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