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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:15
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With resources about, the location of your first city will be crucial, so your settler and your worker will be scouting about, hopefully uncovering a unit or 2 (there were huts last I looked).
Of course, you may not know what resources there are until the techs... plop your city without knowledge, fix it later. If you start with horseback riding (is there a civ which does?), then you can make sure to plop your city within one square. 2 squares away can be a long wait for something you need. In such case, I think I would keep my worker improving the land, until a needed resource appears too far away to utilize in reasonable time. Then my worker becomes a colony.
In either case, my worker is to precious to risk losing to barbs or enemies scouting around.
BTW, I hope the start with 1 settler, 1 worker happens on all difficulty levels and isn't just an extra cheat for deity level
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Grumbold
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London, UK
Mar 2000 time: 05:15
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It really depends on where I start and what terrain improvements are of value before a new government form is discovered. If I'm next to special resources that provide trade arrows automatically (like whales did) I'd immediately scout for a second city site. I don't think I'd risk popping any goody huts even if they are defenceless unless I'm in cheat/save/load mood. If I need to build roads just to get my first trade arrow then it would be top priority unless making improvements costs cash in Civ III.
Last edited by Grumbold on 10-10-2001 at 19:19
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Green Giant
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It depends on what empire i wil be. If an early starting one like the aztecs then I will use it to improve my first city so i can pump out jaguar warriors as fast as possible. While if i were the americans I would scout to get a better sense of where everything is and build for the future.
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