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SerapisIV
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Hartford, CT, USA
Feb 2001 time: 00:15
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We know by now that units require gold for upkeep as opposed to shields, however do all units require equal upkeep costs?
An aircraft carrier does not have the same upkeep cost as a rifleman, do they both only cost 1 gold upkeep?
I think that by scaling the upkeep cost, modern armies are limited in size (a fact also played out in reality) because of their increased cost. As such, different military gaming styles can be used, whether its mass-produced but cheaper units or a smaller but high tech military with advanced units. Both styles would probably cost the same if a sliding scale unit upkeep is used, but would play in vastly different ways. Such a system would have parallels in the real world, as in the Chinese military which is enormous by manpower numbers but lacking technologically (though currently upgrading) versus the US military which is smaller, but has the edge in technology and lethality per soldier.
Without having a modern screenshot or having much modern unit info available, this concept is still debatable as we don't know the answer yet.
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Dida
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quote: Originally posted by SerapisIV
We know by now that units require gold for upkeep as opposed to shields, however do all units require equal upkeep costs?
An aircraft carrier does not have the same upkeep cost as a rifleman, do they both only cost 1 gold upkeep?
I think that by scaling the upkeep cost, modern armies are limited in size (a fact also played out in reality) because of their increased cost. As such, different military gaming styles can be used, whether its mass-produced but cheaper units or a smaller but high tech military with advanced units. Both styles would probably cost the same if a sliding scale unit upkeep is used, but would play in vastly different ways. Such a system would have parallels in the real world, as in the Chinese military which is enormous by manpower numbers but lacking technologically (though currently upgrading) versus the US military which is smaller, but has the edge in technology and lethality per soldier.
Without having a modern screenshot or having much modern unit info available, this concept is still debatable as we don't know the answer yet. |
US miltary is smaller compare to the Chinese in manpower, but in fact, US military is very big, considering the fact that they have to keep their ships all over the globe.
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Dida
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quote: Originally posted by Stuie
I know there's at least one screen out there that shows the player having something like 76 units, and the upkeep cost is 76 gold. I get the feeling it's going to be a 1:1 relationship.
Off to look for the link.....
Ah ha! It's 71 units, 71 gold. Hard to believe that there's not some variety of units that would justify higher upkeep, but it's still debatable as you say.
Link:
http://www.civ3.com/images/screensh...ary_advisor.jpg |
I saw that screenshot too. If it's true that all units cost 1 gold upkeep, this game would be completely ruined. How in the world can you imagine a nuclear powered carrier to cost as much to maintain than an ancient time swordsman unit?
That means, by the modern time, as your gold incomes keep increasing, even a tiny Civ is capable of supporting 10+ fully equpped carrier fleet.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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dont worry, all the units in screenshos are ancient
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Akron
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It definitely shouldn't be as simple as 1:1. Obviously, not all units should require the same amount of support. Maybe it might be different in the modern age.
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player1
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Belgrade, YU
Sep 2001 time: 06:15
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In fact, differnt unit upkeep can actually destroy gameplay, at least in CTP.
In CTP upkeep cost was dependent of units production cost.
But human players often haven't disbanded their old units because
there were cheap to support compared to modern ones, so at lest they
could be used as cannon fodder.
I mean in CTP2 upkeep for phalanx was 1 point, for pikemean 4 points,
machine gunner was 12 poins, and tank a 20 point.
So it dosn't pay off to disband yours oblosete units.
Especally since upkeep is in global scale (like in CTP).
Maybe there shoudl be a smaller difference like:
1 point - melee & early ranged infanry
2 points - melee cavalry & catapults, firearm infantry
3 points - ranged firearm cavalry and cannons & artillery
4 poins - tanks, SAMs, interceptors etc...
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