Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Unit Upkeep Cost Questions
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 10-10-2001 05:34
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Unit Upkeep Cost Questions Support Apolyton or Terrorists Win

We know by now that units require gold for upkeep as opposed to shields, however do all units require equal upkeep costs?

An aircraft carrier does not have the same upkeep cost as a rifleman, do they both only cost 1 gold upkeep?

I think that by scaling the upkeep cost, modern armies are limited in size (a fact also played out in reality) because of their increased cost. As such, different military gaming styles can be used, whether its mass-produced but cheaper units or a smaller but high tech military with advanced units. Both styles would probably cost the same if a sliding scale unit upkeep is used, but would play in vastly different ways. Such a system would have parallels in the real world, as in the Chinese military which is enormous by manpower numbers but lacking technologically (though currently upgrading) versus the US military which is smaller, but has the edge in technology and lethality per soldier.

Without having a modern screenshot or having much modern unit info available, this concept is still debatable as we don't know the answer yet.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:15
  Old Post 10-10-2001 05:44 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Browse Apolyton AD-FREE

I know there's at least one screen out there that shows the player having something like 76 units, and the upkeep cost is 76 gold. I get the feeling it's going to be a 1:1 relationship.

Off to look for the link.....

Ah ha! It's 71 units, 71 gold. Hard to believe that there's not some variety of units that would justify higher upkeep, but it's still debatable as you say.

Link:
http://www.civ3.com/images/screensh...ary_advisor.jpg

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 10-10-2001 06:07
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Stuie
I know there's at least one screen out there that shows the player having something like 76 units, and the upkeep cost is 76 gold. I get the feeling it's going to be a 1:1 relationship.

Ah ha! It's 71 units, 71 gold. Hard to believe that there's not some variety of units that would justify higher upkeep, but it's still debatable as you say.


Those are still pre-industrial units. Hopefully modern units are an exception.

Dida is offline Dida
Prince

Jan 2000
time: 05:15
  Old Post 10-10-2001 06:10 Visit Dida's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Re: Unit Upkeep Cost Questions Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by SerapisIV
We know by now that units require gold for upkeep as opposed to shields, however do all units require equal upkeep costs?

An aircraft carrier does not have the same upkeep cost as a rifleman, do they both only cost 1 gold upkeep?

I think that by scaling the upkeep cost, modern armies are limited in size (a fact also played out in reality) because of their increased cost. As such, different military gaming styles can be used, whether its mass-produced but cheaper units or a smaller but high tech military with advanced units. Both styles would probably cost the same if a sliding scale unit upkeep is used, but would play in vastly different ways. Such a system would have parallels in the real world, as in the Chinese military which is enormous by manpower numbers but lacking technologically (though currently upgrading) versus the US military which is smaller, but has the edge in technology and lethality per soldier.

Without having a modern screenshot or having much modern unit info available, this concept is still debatable as we don't know the answer yet.


US miltary is smaller compare to the Chinese in manpower, but in fact, US military is very big, considering the fact that they have to keep their ships all over the globe.

Dida is offline Dida
Prince

Jan 2000
time: 05:15
  Old Post 10-10-2001 06:13 Visit Dida's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Stuie
I know there's at least one screen out there that shows the player having something like 76 units, and the upkeep cost is 76 gold. I get the feeling it's going to be a 1:1 relationship.

Off to look for the link.....

Ah ha! It's 71 units, 71 gold. Hard to believe that there's not some variety of units that would justify higher upkeep, but it's still debatable as you say.

Link:
http://www.civ3.com/images/screensh...ary_advisor.jpg


I saw that screenshot too. If it's true that all units cost 1 gold upkeep, this game would be completely ruined. How in the world can you imagine a nuclear powered carrier to cost as much to maintain than an ancient time swordsman unit?
That means, by the modern time, as your gold incomes keep increasing, even a tiny Civ is capable of supporting 10+ fully equpped carrier fleet.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 10-10-2001 06:17
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Re: Re: Unit Upkeep Cost Questions Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Dida
US miltary is smaller compare to the Chinese in manpower, but in fact, US military is very big, considering the fact that they have to keep their ships all over the globe.


That's my point the US military actually costs more then the Chinese military, yet the Chinese military is bigger. Will the unit upkeep costs reflect that idea? I think it should.

dainbramaged13 is offline dainbramaged13
King
Dumbass
Mar 2000
time: 00:15
  Old Post 10-10-2001 06:22 Visit dainbramaged13's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Get a bigger avatar today!

dont worry, all the units in screenshos are ancient

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:15
  Old Post 10-10-2001 06:23
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Lose 30 kilos (of popups)

from what i've heard, for every hour the B-2 stealth bomber flies it requires 100 hours of upkeep to keep it stealthy
so hopefully stealth bombers will require more upkeep than a normal bomber

Akron is offline Akron
Prince
NJ
Mar 1999
time: 00:15
  Old Post 10-10-2001 07:32
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

It definitely shouldn't be as simple as 1:1. Obviously, not all units should require the same amount of support. Maybe it might be different in the modern age.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 10-10-2001 10:15
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Just keep in mind that Firaxis have yet to release modern screen-shots. Soon, though, soon.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:15
  Old Post 10-10-2001 10:29
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

i may be wrong but i thought somewhere along the line firaxis stated that there would be different upkeep costs. does anybody else remember hearing this? i'm most likely wrong but there is a slight chance i'm right that i heard this.

i sure hope there is different upkeep costs.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:15
  Old Post 10-10-2001 12:53
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

In fact, differnt unit upkeep can actually destroy gameplay, at least in CTP.
In CTP upkeep cost was dependent of units production cost.
But human players often haven't disbanded their old units because
there were cheap to support compared to modern ones, so at lest they
could be used as cannon fodder.

I mean in CTP2 upkeep for phalanx was 1 point, for pikemean 4 points,
machine gunner was 12 poins, and tank a 20 point.
So it dosn't pay off to disband yours oblosete units.
Especally since upkeep is in global scale (like in CTP).

Maybe there shoudl be a smaller difference like:
1 point - melee & early ranged infanry
2 points - melee cavalry & catapults, firearm infantry
3 points - ranged firearm cavalry and cannons & artillery
4 poins - tanks, SAMs, interceptors etc...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0367 seconds (88.75% PHP - 11.25% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net