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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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Making a settler cost 2 pop points is a great way to guard against ICS.
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:15
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The increased cost of peaceful expansion is a very welcome novelty. I've always been more of a 'civilized' player myself, but this may just 'force' me to adopt more radical (read: aggressive) tactics. Hehehhe.
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Crouchback
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quote: Originally posted by ajbera
1 colony (1 pop) + 1 extra worker (1 pop) = 1 city (2 pop) (I hope) |
They keep saying you lose the population point when a worker founds a colony. Whether it is overtaken by expanding borders or wiped out by an enemy the worker who made the colony is gone never to return.
David
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Mihai
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Bucharest, Romania
Jan 2000 time: 07:15
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As I understand, just the founding settler increase the city pop by one (from 0 to 1), any other settler included in the city will increase city pop by 2, witch is correct. That way you don't loose pop. Your worker cost you 1 pop, adds you 1 pop. Your settler cost you 2 pop, adds you 2 pop.
IMO this concept is the best metod to stop ICS.
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izmircali
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Izmir, Turkey
Sep 2001 time: 05:15
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I hope the editor lets you change the "cost" of settlers. I'd like to re-do the world situation and have a settler cost 3 or more, to make ICS even harder, or even make settlers require a resource.
(Plus it might make small powerful civs an option)
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